Creature Handler Archive
Thread: Pet Call Timer Going Away
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Shad-O
Sat Sep 24, 2005 5:25 pm
#1
I apologize if this may have already been posted.
I checked the Station Pass Development Forum and came across the following:
http://starwarsgalaxies.station.sony.com/content.jsp?page=In%20Development
Live Issues Live Issues are issues reported to us by the Community Forum and Customer Service. Each day, we review issues reported on the forums and your in-game tickets to identify issues important to players. Presented here are some of the top issues that are In Development.
- Improving Bria's performance. Correcting Player Associations so that players are no longer randomly being removed from their guild, and can not be re-added to it. Changing stacked loot so that it isn't treated as one item when used in schematics.
- Adding an indicator of experience earned in space.
- Reduce creature and NPC aggro towards people in vehicles.
- Removing the "call pet" delay.
- Correcting Chief Kerritamba's quest so that in the Arena Challenge to face Wiratu, single and multiple characters are not being prevented from finishing the quest because Wiratu may or may not stop fighting at the end.
- Correcting the "Retrieve the Lost Starship Components" so that the quest updates when players defeat the NPC Tomi Jinsin.
- Correcting the Myyydril Caverns Creation Quest so that the player will be able to reach the NPC Treun Lorn in the Deep Depths of Myyydril Caverns.
- Correcting the Hero of Tatooine quest so that players will be able to use the explosive at the rocky crevice within the Sennex cave to proceed in the Mark of Altruism quest.
- Correcting the last cases of Tailoring and Armorsmith crates where clothing and armor pulled from a crate is not retaining it's color customization.
Ismishi
Sat Sep 24, 2005 6:15 pm
#3
makes grinding much easier, no more waiting til half the lair is dead before I can join in
Marssk
Sat Sep 24, 2005 11:13 pm
#6
Shad-O wrote:
I sure hope this includes the "pet store" delay / timer...
no, then pvp would be a pokemon battle
everybody could just use a full datapad of pets
Ultron69
Sat Sep 24, 2005 11:18 pm
#7
not necessarily you can not call pets as it is once combat is happening.
blacke
Sun Sep 25, 2005 2:57 am
#8
Marssk wrote:
Shad-O wrote:
I sure hope this includes the "pet store" delay / timer...
no, then pvp would be a pokemon battleeverybody could just use a full datapad of pets
You can't call a pet while being in combat, so rotation isn't that easy.
But at least reduce it to 30 sec.
Daidoji
Sun Sep 25, 2005 10:17 pm
#9
Marssk wrote:
Shad-O wrote:
I sure hope this includes the "pet store" delay / timer...
no, then pvp would be a pokemon battleeverybody could just use a full datapad of pets
As opposed to simply healing an incapped pet? Oh but because someone wants to use a different
pet after one goes down it's somehow pokemon. I totally get it!
Anyway, you can't call a pet during combat, so there's nothing pokemon about getting rid of the store timer.
ArchiieBarrett
Mon Sep 26, 2005 5:48 am
#10
/agree... The pet store timer should be reduced... there SHOULD be one because think about it, after you attack you need a little rest, and yeah calling them one after anothe ris redicules. It should be lowered to about 15 seconds. Thats about perfect.
Daidoji wrote:
Marssk wrote:
Shad-O wrote:
I sure hope this includes the "pet store" delay / timer...
no, then pvp would be a pokemon battle
everybody could just use a full datapad of pets
As opposed to simply healing an incapped pet? Oh but because someone wants to use a different
pet after one goes down it's somehow pokemon. I totally get it!
Anyway, you can't call a pet during combat, so there's nothing pokemon about getting rid of the store timer.
DeathIage
Mon Oct 03, 2005 6:12 pm
#11
Marssk wrote:
Shad-O wrote:
I sure hope this includes the "pet store" delay / timer...
no, then pvp would be a pokemon battle
everybody could just use a full datapad of pets
POKEMON!!!!
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