Creature Handler Archive
Thread: Adjusted +167 levels?
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Fredcat
Fri Apr 29, 2005 8:51 pm
#1
WTH, when the box said you would adjust the level I figured maybe double it at max. The system just turned my level 31 Bol mount into a level 198.
Funny thing is that the system did not adjust a 10k hp level 10 dewback I have. I'm sure this was a recipe that was going to be nerfed, but I havent played in months so I'm not current. Maybe because it had low damage and other stats the HPs are ok.
When the box said the level may change to higher then you can handle I was assuming you ment non master level creature handlers. Now tell me what the hell good is it raising the pet level past 70? Why didn't you guys put a warning box indicating how friggin high you were raising it? If I had know you were going to raise it past the cap I would have chosen to lower the stats. We should be able to give them to trainers to lower them to 70 or maybe even 35.
Looks like almost all my pets are ruinedbecause they are either now odd levels or have average stats.
Oh and my giant monkey is a normal size one now too 
And some of my mounts wont mount, they bend down but my avatar never climbs on.
Man I hope pets kick ass now since you ruined almost all the ones I had collected since release. I lostsome of the coolest bio pets I had found since release.
theorb22
Fri Apr 29, 2005 8:57 pm
#2
Yea...um....they really should put an in-game warning label on that, only way to of known about it is through a friend or reading these boards :/. By the way, you can use that CL 10 pet to kill half the server in PvP, have fun destroying theed! Seriously, those things easily outclass anything an MCH can use, and pretty much any weapons and special combo that any proffesion can use. Except root I suppose....but there's no way people will notice that it's a 10k HAM super beast.
As for the mounts, a good workaround is just to tell them to follow and they stand up so you can mount them :/.
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