Creature Handler Archive
Thread: BE's will rule.
LOL , i made a:
Bearded jax
lvl 156
medium armor
60 kin
60 energy
4 base
and 45-310 damage
at 2.46 speed
Billium Alexander: master pistols, master fencer . gonna hunt me a jedi soon
Badbacca : BE/Scout/Swordsie
Many of the wild animals, even though they no longer have armor, have a fortitude of 1000 or have high mind stats. This makes the DNA unusable. The high fortitude makes animals in the 150's with medium armor.
Long time, tried and true recipes make completely unusable animals now. BE's, regardless of how long they've been playing, have in one foul swoop been turned into noobs again. They all have to re-learn how to craft animals. This is why many BE's, including the BE correspondant, have decided to hang up their sampling needles and explore other options. Others have hung up their needles and cancelled their accounts.
BE's don't rule. ![]()
Spazzers although Ive been a little busy and haven't popped into the be forum I had a hunch this couldn't be good for them.
I just dont know what else to say, other than I am sorry for you.
Spazzers wrote:
BE creature handler pets all get polaxed with the respec but the uber non-creature handler pets work just great. Chalk up another great upgrade to SOE.
The kicker is that the "uber" CL10 animals that the vast majority of CH's hate are still functional. Some of them were declared invalid but the majority still work fine. The value of an uber 10 just went through the roof of course.
Oh, and the pre-patch 1/0 blurrgs still work and can be called with another BE pet.
BE creature handler pets all get polaxed with the respec but the uber non-creature handler pets work just great. Chalk up another great upgrade to SOE.
yep discovered that myself, looks like much of whats going on is causing more problems than fixes.
I just am running out of things to say and do, I am reaching the point of being speechless lol.
who would have thought, me speechless hehe