Creature Handler Archive

Thread: No fixes for CH in Combat rebalance?

Biltil
Sat May 01, 2004 6:47 am
#1

Here's what I read:


"Once all the other professions are balanced against the same mathematical benchmark, the Creature Handler’s combat effectiveness will be much more in line with player expectations."


To me, this means that CH will not be changed at all. Everyone else will be mathematically nerfed to the same state of lowlihood that we are in.






Nightmare - Inhabiting Scylla
Shaylin
Sat May 01, 2004 9:33 am
#2

That's because they need to see how the other combat professions stack up against us.


They changed us in December when they changed all the Creatures.... presumably they were going to do the rest of the combant balance soon after.... but then got side tracked with "other things".


The combat balance can't come soon enough for CH, it's really depressing they thought it wasn't a big deal to put so much time in between the creature change and the rest of it.




Cressida
fantoq
Sat May 01, 2004 9:42 am
#3

I think that is the only way to read it.


I'm not sure how that translates out for us. On the one hand, we have an advantage of being used to our nerfedness. On the other, we're not going to change much, so WYSIWYG. PvP should be way better and even though PvE won't change, our value will be more comparable to other classes.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
SioBabble
Sat May 01, 2004 1:16 pm
#4

Basically, we were already ballanced when the devs swung the nerf bats at the critters in pub 5.


Everyone else is going to be readjusted to the "mathematical baseline" that we've been at for nearly five months now.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


taloncard
Sat May 01, 2004 6:47 pm
#5

Translation:

Nerf em all let the force sort em out!




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Kalor_Kast
Sat May 01, 2004 8:46 pm
#6

I believe after the combat balance, armor will be far less effective than it is now, buffs and combat medicines far farless powerfull, classes will do less damage, etc, etc. Remeber the CH class has not been altered that much (Except for 3 rancors in the beginning and medium armor) , everything else has been brought up rendering this class more and more useless with each patch.



Kalor Kast - Master Bounty Hunter of Shadowfire

Danid Star - Master Doctor / Teras Kasi of Lowca
Caitlynn
Sat May 01, 2004 9:16 pm
#7






Kalor_Kast wrote:
I believe after the combat balance, armor will be far less effective than it is now, buffs and combat medicines far farless powerfull, classes will do less damage, etc, etc. Remeber the CH class has not been altered that much (Except for 3 rancors in the beginning and medium armor) , everything else has been brought up rendering this class more and more useless with each patch.





I totally agree, we had our 2 graul maulers and that was good, but in reality, 2 BE pets are just as good if not better than the 2 graul maulers.


The only difference (which is huge) is the popularity of buffs and armor now. it used to be where i didnt even know what doc buffs were and then doc buffs were around a little bit, but very few of the players used them. Now 90% of the player base uses them while they hunt (a totally made up estimate) But i have 2 charactors, one is a tka med, the other is a pistoleer CH. the Ch never uses buffs, thetka always does. the tka is way better than the CH. and i am a wookiee CH and i think of CH as my armor. but it doesnt matter when there is 90% armor. So the only thing that does matter is damage output. (i promise you that a chef is not muchworse than a tka in 90% armor) Thus riflemen is a powerful profession and so is swordsman and tka, because they have huge damage outputs. fencer is also apopular pvp profession because of stun.


why would Ch help me in 90% armor??? it doesnt. the extra damage doesnt help usually. in pvp creatures are distractions and nothing more. (thats why i use a kimogila, to really lag my opponant while i have a fast computer)


If they nerf armor so that there is no armor that is the "super armor" that composit is. then we may have a chance. if the highest player armor resists ends up being 50-60% then we would be useful as tanks again. but even as my tka, i use 73% ubease and i dont ever die against nightsisters. i can tank elders until my armor gets totally disinigrated or i run out of stim B's.


i beleive that the only things that make CH underpowered are buffs and armor, and if the devs limit buffs to 2x original stats (like dancer/musician buffs) and 50-60% personal armor is the the maximum limit. then CHs will be back to being useful


Stakk-Galaxian
Sun May 02, 2004 1:23 am
#8

nice reply Caitlynn,


but i think 60% armor is still too high, dont forget about the defensive skills that combat classes get, if you read the TKA forums you will see that many of them fightwithout any armor at all, this is due to the high defensive skills they have once they reach master, and it does not only apply to TKA but to many of the other combat proffesions also. with that kind of defense you can dodge alot of attacks (there is also counterattack, block, and evade).




Anoo
Rodian Master Creature Handler, Pistoleer and Tracker in the Farstar Galaxy
Tamed Rares: Arachne Widow, Swamp Stalker, Thune Grassland Guardian

Stakk Galaxian
Zabrak Medic and Teras Kasi Artist in the Chimaera Galaxy
Louis_Cypher
Sun May 02, 2004 3:33 am
#9


Actually they "fixed" or "adjusted" the creatures armor/HAM and resists in the big nerf of 03, in advance of the combat rebalance err... overhaul err... the great whithering=)



They, I believe are or were planning to scale the player resists/armor and offensive abilities downward to the adjusted creature/npc new standards.Thats why most things at master combat profession levels coninstant death butare really way too easy to dispatch now =)


Sad day if a single stormtrooper npc or any white conning npc is a equal fight toward any combat master.


Could be sad days ahead for us is they weaken/nerf all the elite combat masters that badly.


Though if they don't and decide to rethink the combat professions again or again... again postpone it=)

We shouldreasonabilityexpect the creatures armor or resists to be overallretroactively updated upward, if they know whats best to the CH profession.?


Ok, stop laughing, doubt that they will but atleast we will really have a solidreason to revolt then =)

Message Edited by Louis_Cypher on 05-02-2004 03:42 AM

SkyPreacher1
Sun May 02, 2004 8:15 am
#10

You know what as a MCH i am revolting enough right now. How do I know? Cause no one wants to group with me. So I must be plenty revolting already.



Besides I don't need any more reasons to revolt. 6 freaking months of being the laughing stock of SWG is plenty more than enough thank you,.





....and then no matter how hard we get nerfed, we still keep CH because we are still some of the coolest characters on the game.

BOYCOTTING JUMP TO LIGHTSPEED UNTIL COMBAT BALANCE AND GCW REVAMP!
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...
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