Creature Handler Archive
Thread: For the love of our pets can we fix autostore already!!!!!!!!!!!
I am grinding out CH xp (which let me tell you in the time it has taken me to get 2413 ch I have maxed 5x on my rifle xp yep that is 4.5 million+ rifle xp as compaired to 64000 CH xp I had 20000 banked from novice)
5 times my pet stores, every time while in combat. It's not like I needed my pet to tank I am actually tanking for it, but considering we can't store for 60 seconds after combat why can it autostore??
My only clue is that the group disbands. It's not a server boundry issue because I took missions to the N, E and W unless I managed to hit the boundries of 4 servers over that hour which is highly unlikely.
Then of course we can't call our pets for 30 seconds after we finish fighting, and lose all the ch xp we might get because the pets are gone.
This has been an issue for 1 1/2 years enough already!
My pets were acting weird the whole time I was on and then they started autostoring so I just gave up for a bit. So much for finishing creature management today hehe.
taloncard wrote:
5 times in 1 hour!!!!
5 times my pet stores, every time while in combat. It's not like I needed my pet to tank I am actually tanking for it, but considering we can't store for 60 seconds after combat why can it autostore??
My only clue is that the group disbands. It's not a server boundry issue because I took missions to the N, E and W unless I managed to hit the boundries of 4 servers over that hour which is highly unlikely.
Then of course we can't call our pets for 30 seconds after we finish fighting, and lose all the ch xp we might get because the pets are gone.
This has been an issue for 1 1/2 years enough already!
It's been blamed on the server boudries as there has been similar bugs that has occured (items dissappearing from inventory). I'm not convinced myself on this explaination although the occurrence does seem to be common to only certain areas when it has happened to me (at least when i'm on dathomir).
The issue has bleed over to affecting mobs as well and kills the spawn unless there's a lair. If there is no lair, the mobs that dissappeared will not respawn (very painfull to see near death NS Elders despawn). The external spawn count seems to remain the same, but the mobs types that disappeared will not come back. If there is a lair, a lair tap (for creatures) tap kinda recycles the spawn types on the external count as you kill them from the lair tap spawn.
I've bugged this numerous times to the point where i give up (yet still scream when it happens).