Creature Handler Archive

Thread: Genildor's fun content idea for creature handler: Creature Farms

Genildor
Thu Jun 24, 2004 9:55 pm
#1

Creature Farms


The farm itself:

The farm is a building, made of course, by an architect, that holds and helps raise animals a CH controls. The better the materials and skill of the architect, the better the farm. A better farm can hold and take better care of stronger creatures. A small, rusty farn can hold gnorts. A large, steel farm can hold rancors. ETC.


Benefits of a farm:




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Genildor
Thu Jun 24, 2004 10:11 pm
#2



Creature Farms


The farm itself:

The farm is a building, made of course, by an architect, that holds and helps raise animals a CH controls. The better the materials and skill of the architect, the better the farm. A better farm can hold and take better care of stronger creatures. A small, rusty farn can hold gnorts. A large, steel farm can hold rancors. ETC. Each farm takes up certain amount of lots from the character. Also, the handler can only use certain farms depending on his skills.


Benefits of a farm:

Why use a farm? several reasons. First, they hold extra pets for you. If you have no more room in your datapad for more critters, the farm will hold them for you. Second, the pets will grow in the farm. From baby to adult. Finally, the biggest advantage is the effects it will have on the creature raised within the farms, told in next section.



Creature development and advancement:

For the creature to grow properly, the handler must take good care of it. This includes keeping the food tray filled with food and the amount of time spent with it. The different food (and right amount) will effect it's stats in the long run. Let's say you pick up a gnort from your BE, with a HAM of 1000. You put it in the farm, and raise it, and according to the different circumstances, it will grow differently:


Circumstance 1: The gnort has been fed absolutely nothing throughout it's 10 day raise period, and


the owner spentno time with it. it's HAM is now 600 rather than 1000.



Circumstance 2: The gnort is overfed, and coddled too much. It's ham is now 900 instead of 1000.



Circumstance 3: The gnort is fed the perfect amount of food, and has had perfect attention upon


it.it's ham is now 1500.



that, of course, is the simple example. The HAM outcomes will be dependent on the kind of food. if fed all pet food that would enhance the mind (as some food currently does as a buff for our pets), it's mind would be higher than how it had started. The better quality the food, the higher the mind. Of course, the handler would also be recieving good amounts of EXP for spending time with the creature, plus the added HAM.


Final Outcome:

The Creature farm should, in my opinion, be what many have wanted in a creature handler, rather than just mindless slaughtering of other creatures. The care of them. The creature handlers with loving care and experience beyond experience pointswill be sought out for for the best creatures, but still have BE's in high demand, as the best of both is required to make the best critter. A novice CH may have that best bio-engineered gnort with 1000 ham, but you're caring experience gave yours 1500. It can go much farther than what i have said. Feeding a rancor certain kinds of food may increase certain resistances rather than ham, or abilities, or strengths of a certain poison. I'd like all the feedback i can get on this idea. Thanks.


Message Edited by Genildor on 02-19-2005 09:46 PM



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Genildor
Thu Jun 24, 2004 10:12 pm
#3

Gah! Damn "W" infront of my name.. ah well. Tomorrow i write the content idea for smuggler. look for it and tell me what you think.



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Genildor
Thu Jun 24, 2004 10:25 pm
#4

Last Minute Additions


Farm Areas:

The location of the farm will also have an effect on the creature. A kaadu will do much better in a swampy region of naboo than the mountains of tatooine. Vice versa for a Mountain Dewback.


Creature Interaction:

This is a small note, but i feel its important. The creatures within the farm wouldn't be stationary within, but moving around, as wild ones do in the... well, wild. Also, when a handler puts food into the tray (or w/e it is) the creatures would come to investigate. Talking may bring them to you so you can spend time near them, etc. There will also be a new number on the examination screen of the creature called "Care Level" were you can see how good a creature has been taken care of so far.


Creature Advancement (part 2):

Also, even when the creature has grown up, he can still be taken care of and have his HAM/resistances/abilities raised. However, one that was taken care of perfectly from the start will have a much higheramount of possibilitiesahead of it as far as HAM/resistance/abilities are concerned rather than one who was treated poorly in childhood, even if they are treated the same as adults.



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Genildor
Fri Jun 25, 2004 5:39 am
#5

....alright, a triple post. again, one with W infront of it.



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Genildor
Fri Jun 25, 2004 5:40 am
#6

No feedback?



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KOOLLAYD
Fri Jun 25, 2004 6:42 am
#7

It's an interesting idea, but I'd like to be able to run mine threw a training course in order to increase the amount of damage they could deal out and taketoo. Also like to see us be able to have pets with medium and heavy armor besides just light. I get tired of spending a fortune on pet stims personally in order to run them in high missions. High HAM's really does no good if ya have to cinsitsnatly keep healing your pet during battle. It is costly if ya ask me even with ones that have light armor and good resists.



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Genildor
Fri Jun 25, 2004 8:36 am
#8

lol, i think you missed the point. The advancement of the creature could be anything. defense, HAM, attack, anything.



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Sahkai
Fri Jun 25, 2004 4:34 pm
#9


I think it's a great idea, it's much better than what we've got now. Another idea -


Possibly separate genders for pets, so you could breed animals. It'd becool to raise a group of rancors, then breed certain ones for higher HAM, resists and the like.


Otherwise, it's a great idea.
Kameckobe
Fri Jun 25, 2004 4:44 pm
#10

I love the idea!!


Also think the guy right above me had a great idea too!




-----
"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history."
- GameSpy.com, Nov. 8, 2005

CANCELLED.
Kameckobe
Fri Jun 25, 2004 5:43 pm
#11

btw,


Watch out Runesaber and Thunderheart, Genildor here is just the kinda person that SWG needs.


SOE needs to hire you as lead dev Genildor!




-----
"But what about the poor creature handlers? Well, they might have to consider themselves among the most shafted of player segments in MMO history."
- GameSpy.com, Nov. 8, 2005

CANCELLED.
NATShaq
Fri Jun 25, 2004 5:46 pm
#12

Great idea !
Genildor
Sat Jun 26, 2004 12:23 am
#13

dont feel that just because i spent all this time writing it that you need to respond.



Now and ForeverMaster Bounty Hunter
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