Creature Handler Archive
Thread: How can you honestly believe this?
""""""I keep hoping that we will be improved in the CURB. Seems anytime I say something in guildchat about not being able to attack a certain mob in the game my guildmates say...well you need to be a TKM or a Swordsman....I told them if I wanted a swordsman I'd play DnD. I think the only reason we got swordsman, fencer, pikemen, TKA ( which you should have to be Force Sensitive for before you could even start in it ...to be true to that order ) was because they wanted to appeal more to the masses and attract those that might have played EQ ( I think the same is true of Creature Handler to a large extent....and I do have a CH toon....Mecinea ) even though it made the game less star warsy. I'm hoping the CURB will bring greater balance to the combat professions. Ever combat profession should have the same chance of defeating a mob, each should be able to contribute meaningful effort to defeating high level mobs. Such content shouldn't be limited to just a few professions that weren't even shown in the movies ."""""
How can you honestly believe that creature handlers weren't in Star Wars? Who taught all those creatures to mount? Who tamed and trained the rancor in Jabba's? Remember Mos Eisley? Creatures everywhere...
I won't get into the other profs, but just to say... Pikemen were actually seen in the movies, they just didn't fight (the royal guards were Pike if I am not mistaken). Also, fencers and swordsmen were seen in The Ewok Adventures (yeah yeah, they were crap, but they were Lucas films if I am correct) I definitely wont get into my feelings on TKM because it's one of my favorites and I don't want to start a flame fest
Pikeman: the weequay guards
Fencer/swordsman: well the jedi saber required knowledge of swords
TKA: EU but still starwars
CH: THe rancor tamer malagi in ROTJ
now as for carbines, all a carbine is is a short rifle. Explain to me why that requires a sepearte profession?
When I think of Carbines, I think of more automatic weapons. Rifles are more for sniping....while carbines are for spraying darts of death in all directions. Unfortunately, before the CURB atleast, rifles have a lot of "full-auto"-looking attacks.
Message Edited by Tycho238 on 02-20-2005 08:11 AM
Tycho238 wrote:
/hail Malakili. The first one of us....
When I think of Carbines, I think of more automatic weapons. Rifles are more for sniping....while carbines are for spraying darts of death in all directions. Unfortunately, before the CURB atleast, rifles have a lot of "full-auto"-looking attacks.Message Edited by Tycho238 on 02-20-2005 08:11 AM
M16- fullly automatic rifle
M16 Carbine- a smaller version of the M16 for special forces
M60- a fully automatic rifle that had a bipod and tripod attachment.
Now a sniper rifle is a completely different "beast"
Krypt-Keeper wrote:One of the best bounty hunters in the galaxy was a pikeman.
???
who dat? Aurara sing you mean maybe? she was actually a Jedi that left the order and used a lightsaber as well.
""""""I keep hoping that we will be improved in the CURB. Seems anytime I say something in guildchat about not being able to attack a certain mob in the game my guildmates say...well you need to be a TKM or a Swordsman....I told them if I wanted a swordsman I'd play DnD. I think the only reason we got swordsman, fencer, pikemen, TKA ( which you should have to be Force Sensitive for before you could even start in it ...to be true to that order ) was because they wanted to appeal more to the masses and attract those that might have played EQ ( I think the same is true of Creature Handler to a large extent....and I do have a CH toon....Mecinea ) even though it made the game less star warsy. I'm hoping the CURB will bring greater balance to the combat professions. Ever combat profession should have the same chance of defeating a mob, each should be able to contribute meaningful effort to defeating high level mobs. Such content shouldn't be limited to just a few professions that weren't even shown in the movies ."""""
How can you honestly believe that creature handlers weren't in Star Wars? Who taught all those creatures to mount? Who tamed and trained the rancor in Jabba's? Remember Mos Eisley? Creatures everywhere...
I won't get into the other profs, but just to say... Pikemen were actually seen in the movies, they just didn't fight (the royal guards were Pike if I am not mistaken). Also, fencers and swordsmen were seen in The Ewok Adventures (yeah yeah, they were crap, but they were Lucas films if I am correct) I definitely wont get into my feelings on TKM because it's one of my favorites and I don't want to start a flame fest
You misenderstood the whole point of this opinion.
The purpose of his post is to defend the carbineer profession that actually has a great potential but isnearly useless against high end PVE ( cant apply stats at all whilemelees do it, very minimal damages or not at all due to resists ) .Not even need to mention PVP...
The majority of players actuallyplay melee prof because they are the most efficient, or even only viable onesin mostsituations
.*** So people say " ... well you have to be TKA or swordman...."***<---- well that has to change with the CURB!! thisis the crap response ranged profs ( except riflemen ) get when talking about their actual efficience There are plenty of combat profs, why focuse on a few melees profsonly ? That kill diversity.
Actually this guy has nothing against ch or any of the brawler profs. When he say brawler profs appealed a lot of people from Eq game types that is true in many ways even if most people play SWG because they are fan of the movie itself . Same goes with CH ( attractive and fun ).
Honestly , how many CH appearances did you see during movies ???( that was about his remark about starwarsy, dont see any bashing on the prof from him)Now again it doesnt mean CH shouldnt be in game, they are in, and its a good thing ! Same thought with melee...yes we see ewoks, gamoreans with axes, a pikeman, jedis and so on, but in majority of cases we seen mostly pistolasers, carbines, blasters and other lasersbattles all around .
Melees and CH have their place and role in SWG , the guy never said they shouldnt be here !
Akimari Starchaser" Master carbineer /close to be MCH" on Chimaera
My problem is that I get sick of people that start dogging, with or w/o good intentions, other profs simply because they are disatisfied with certain things in their own. Instead learn the strengths of your prof, and yes, carbines does actually have some strengths. The problem isn't that brawlers are better, the problem is people can't seem to learn new ways to do things or can't adapt to new situations. This game (every game for that matter) has also got a lot of people that want things NOW!!!! With that kind of mentality, what prof is going to be best? Well, the one that can walk up to mass mobs and just hit a spin attack. People don't like to have to actually learn tactics or learn their profs, they just want that I win button. As much as people scream for change and say something isn't star warsy enough.... it always turns into we want change, but we don't want to lose what we already have. Just look at any forum on these msg boards. The average thread starts out....
"This game sucks. Some other prof can do something better than me. The loot is crap, but I want more loot. Loot is too easy to camp, but I still want to be able to get loot. Nerf brawlers. Nerf ranged profs. Nerf this, nerf that, but don't let it effect me."
I think I got totally off topic (and it was my topic to begin with)... perhaps another cup of coffee and I can make sense.
Anyway, as a side note... I'm such a geek that I spent a day watching every one of the star wars movies in a row. In each one you saw, guess what!?!?!?! CREATURE HANDLERS or animals that had to have been tamed/trained by a creature handler. You also saw brawlers, whether they fought or not, they were there. OMG! But, like I said, it's a special effects movie, so yeah... blast away and try to hide the fact that those other profs do in fact exist in the Star Wars universe in the movies.
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I'll say it like this... in general, people are too quick to cry nerf or too quick to say something doesn't belong in the game if it ruins their own personal enjoyment of the game.
As to the original intent of me posting this here. I don't think I said anything inflammatory against the original poster. I was simply stating that creature handlers were in the Star Wars movies, along with brawler professions. They are in every movie. So saying they aren't "star warsy" is an outright falsehood. It's simply easier to make blaster and space fights exciting. What's so exciting about following Joe Blow while he's searching for the elusive pygmybunnywunnywabbit of Endor? And if you want fist fights or whatever, you can watch Rambo. So naturally, the focus is going to be on what you can make as exciting as possible... and with great special effects.
But, if you want to make the game REAL, you must include these professions. It's not out of "appeal for the masses". It's out of the reality of the Star Wars vision. So, by ANYONE (no, this doesn't mean you) saying that ch's, dancers, musicians, etc etc etc are not star warsy enough... well, how often did you see a chef in Star Wars? Not so star warsy to have that prof I guess? But then all the uber l33t dewds gonna whine cause they don't have their brandy.
So, again, every prof does have it's place in SWG. Some have issues that definitely need to be resolved, but oh well. Give me one gave that is absolutely 100% perfect in the eyes of all those that play it and I'll give you a nice shot of my arse on a beautiful spring morning in the rose garden.
And I don't need to take a breath. I'm smiling with every word I type
EDIT: And after re reading my original post. I never did actually say anything bad about the poster. Just made a statement about how could you not see CH's in Star Wars or say they aren't star warsy
Message Edited by EsclavoTKM on 02-21-2005 11:04 AM