Creature Handler Archive

Thread: Ideas for Mounts

CritterControl
Wed Dec 08, 2004 10:48 am
#1


i know some of these may have already been said multiple times but there hasnt been a discussion on mounts for a while so heres a list of some things that should be added


1. allow the use of track, crafting, ect. on mount

2. use of specials inPvE while mounted

3. increase in terran negotiation

4. longer bursts of gallop (still have differences in species) - ie. kaadu faster than dewback ect.

5. Large cats as mounts (ie Grand wrix) and make them MCH only

7. Add Gualamas, Tybis, Krabu, ronto, bolma as mounts

8. new tricks (for other pets too)


i would really like to be able to ride a gulaama and tybis


feel free to add any more you guys can think of. most have already been said but i thought it would be a good time to restate them
oayarc
Wed Dec 08, 2004 10:55 am
#2

this is a good idea because it would increase the market for mounts letting ch make more credits



Oayarc Ge'Tvo


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Halthron
Wed Dec 08, 2004 12:41 pm
#3

Letting some cats be mounts would be a nice CH skill. I'd also like to see run speed increase as CH control increases so perhaps a novice would gain a 12% increae to speed while a MCH would gain a 70%, for example. being able to travel as fast as a wpeederbike and fight at the same time might be a bit too powerful but something like it would give more reason to go high in CH.
ValcynChiana
Wed Dec 08, 2004 3:09 pm
#4

what i dont get is, on naboo there's NPC's called "tusk cat riders". Why hasnt SOE ever let us tame, train, and mount them?


Cats would be the fastest mounts, so it only makes sense. Would also be nice if Creature handlers could craft a sort of "armor" for pets (mount type pets only) that didnt really give defense, but was a graphical kind of 'saddle/pack' that showed up on the creature equipped with it, and it could act as extra storage space (i.e., some droids have item storage, why cant you put a sort of saddle thing on mount type pets that can act as item storage (bags, pouches, etc). It would make sense) and of course, it wouldnt be anything like 50 items, probably 10 max or so. But being able to have a pet in the datapad that carries food for your other pets, or stims, or traps, etc. would be nice.


also, give melee classes some way to fight while on pets if ranged can. I understand how it would be difficult to hit something with a baton or sword while on top of a 20 foot giant carrion spat but we need something. Perhaps allowing the mount that we're riding to fight while we're on it, and still be able to use specials (so if your mount has a ranged attack, you can have 1 pet (not the mount) attack something and sit back on your mounted pet using ranged attack).


theres good ideas out there, soe just doesnt want to put the time or effort into pleasing their customers.
spreadsheet
Wed Dec 08, 2004 4:01 pm
#5


This has been brought up as well. We discussed being able to craft "saddles" that would enable special mounted attacks. The attack would vary depending on combat prof used. We also suggested that at a high lvl C/H we should not have to slow down to attack. We suggested that mounted combat with the saddle would also provide some type of damage sharing between mount and rider. A charge attack that allowed the mount to charge and trample the enemy was suggested. Also some type of joust attack for pikeman. We also had the idea of a doc saddle that would provide better healing and range.

Message Edited by spreadsheet on 12-08-2004 03:01 PM



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!Master Creature Handler Forever!


Merdigan
Wed Dec 08, 2004 4:04 pm
#6

Why not have a MCH quest you can do for a mount that could be better somehow than the species norm? Better ham, faster or maybe a special upgrade. One CH quest wouldn't be too hard to set up.
Vertexon
Wed Dec 08, 2004 6:24 pm
#7

One of the key movement areas in which mounts suffer is the limited control over gallop duration. Vehicles allow extremely low risk travel because they're basically in "perma-gallop." You can outrun anything while crossing entire planets.


My thoughts on thebest way for mounts tocompete with that (again, speaking strictly in terms of movement and not combat), would be to give the rider complete control over gallop duration. There would still be a cooldown timer after youstop galloping(to prevent abuse during combat). But /gallopstop or dismounting would be the only things that wouldmake a mount stop galloping.



-Vertexon.
spreadsheet
Thu Dec 09, 2004 1:26 am
#8

Yes, some of these have been brought up in the past. Still good ideas.Please see the special mount thread and the creature armor thread. For some other cool ideas.




=SIVART SMADA= ~ANNAED SMADA~
-Elder Jedi--Elder Medic-
DWORKIN = Officer
!Master Creature Handler Forever!


samijx
Thu Dec 09, 2004 1:45 am
#9


How about CH only mounts that are good to use in combat?


I'd like to:



  1. Use specials while riding my mount.
  2. Have my mount maintain normal speed while in combat. (Not slow down)
  3. Have my mount take some of the damage delt to me in combat. (Acts like armor...say 15% or so)


So many games have the option to ride something in combat, and in SWG if you do so, it's a bad idea. That's just plain BUNK!




Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
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Ultron69
Fri Dec 10, 2004 5:47 am
#10

Also add mask scent to the list;I however belive these bonuses should only be allowed to Master CH; like a special titled mounted warrior or when you reach level 4 whatever it is that lets you train mounts.Also would love to be able to heal myself on my mount and maybe purchase light weight Barding for them and of chorus use all my master rifleman abilities;

Love Whitey(Flurry)
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