Creature Handler Archive

Thread: how CH shud b fixed

FireFists
Sat Jul 10, 2004 11:19 am
#1

im not sure if many will agree with me, but im gona say what I feel needs to be done.


The main problem is: pets are pretty useless in pvp, mainly because players become 5x stronger when buffed, and creatures do not.


My solution is: FIX the special attacks, so when u tell ur pet to do special 1, it does it, and you loose some HAM, just like a special move that you do yourself


if when i tell my pet to do its knockdown attack, it would be nice if it would actualy do it, with the same chance as any other mellee knockdown (like unarmed KD 1 or pikeman sweep 1)


If this worked, Not only would you be able to use special attacks like dizzy, knockdown, or cripling strike when u wanted to in pvp, you would be able to do them more when buffed, therefore making your pets more dangerous when buffed.


if this was implemented, our problems would be pretty much solved.



(Although there wud still need to be some balancing and I could do with a ysalamari like there is in JK2 for a little jedi killin )



n}}}}}}}}}ggggggggggggg) Fencer Forever

O
rder of the Red Phoenix

=====================================================
FireFists
/ Fire-Fists- Ultimate f
ishy commando and elder jedi


Co-Leader of ORP on Eclipse

Jittan
Sat Jul 10, 2004 11:48 am
#2

First off, let me say that i just got special 1 two days ago, and have only pvp with my pets once so far. But in PvE and in that one PvP battle, i had NO problem getting my pet to do his special, which is crippling strike. Amd i just having good luck or something?



Ji'tan Klinse...
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