Creature Handler Archive
Thread: Legendary and exceptional pets
Dodece wrote:
There is just a few problems with the theory.
1. BEs need to make better pets then those found in the wild. A crafter needs to exceed that which can be looted otherwise players will simply focus on looting equipment.
I disagree. Wild pets should be the best all rounders, BE pets should excel when designed for a specialised task like tanking or damage output.
2. Most CHs view useing a valuable pet for anything other then display as a waste. Few if any will use their rares as it is now out of fear that the pet will take decay.
3. Pets are fundamentally different then legendary or exceptional weapons. One they have no decay other then death. In pvp that is not even supposed to happen anymore. So the first time someone dies at the hands of a mutant bull rancor screams for nerf will arrise. Pets are inadequately dispersed as compared to other profession weapons layout. A BH need not master BH to use a scatter pistol or llc, but right now all the rares are hidden in the higher levels of creatures. Its somewhat biased against the non master chs.
Legendary and exceptional weapons don't have to decay anymore due to the implementation of ADKs. The reason the cries for nerf would occur is if we end up in a situation as we were nearer to launch. Pets damage output was similar to that of other elite proffesions, when paired with another elite proffesion the CH would have double the damage output. This is severly imbalanced. Personally I would like to see something done to combat such a problem in a different way to what was done first time round. Then I would like to see legendary/exceptional pets introduced. Imo there shouldn't be anything in the name so suggest it, you would only know once you had tamed the baby and could see what it's fully grown stats would be.
A far better solution for pets would probabally be an entirely new loot that is CH specific. Something along the lines of a mutagen. The ch loots the mutagen most likely off a mutant variant creature. Say mutant baznitch mutagen is supperior to womprat mutagen. The ch then applies the mutagen to a pet. The mutagen then proceeds to mutate the creature. A experimentation system would be nice. Then the ch has a chance for a success or a failure. The
Although I like the idea, I feel it would be very difficult to implement and as such may not be worth it.
Dodece wrote:
Exceptional weapons I agree way out of whack. Plus do not start me on the bad move ADKs were. In the ideal game crafted goods would always excel over straight looting. The fact it is not so in the game is a serious issue. The point is crafters need to craft to enjoy the game. When any player can simply loot or tame better there is no point to use a crafter. On a side note I do think the BE was a ill thought out class.
This is a profession designed to serve only one profession. Yes I know BEs can make other things then pets, but still this is the main premise. Weaponsmiths armorsmiths droid engineers chefs doctors are not like this. They service the entire community. A weaponsmith can serve not only a riflemen but can also serve a swordsman. Its somewhat ridiculous when you think about it. Though we have to accept that BEs are part of the game, and they need their content.
Asfor random tames you still have the same camping problem. Now its just a question chs farming nests and tameing babies the baby aint legendary pitch it. A good ch could get in a 100 tames in a solid day. Plus this is actually worse then rares. After all with rares you know its not a waste of time. How many of us would really like to walk around with a empty slot tameing any baby we saw in hopes of getting a legendary. Other players will get fed up with that real quick.
I have a dream its a small dream, but takeing a ch on a hunt should be viewed as a good thing. Not to have people saying dear god do not invite the ch he will tame every baby he sees along the way. That would be bad. Not a big dream but a small dream.
But still a LOT of players are doing the exact same thing to find that uber tape, weapon, etc (going through encounter after encounter). And of course I'm not suggesting that legendary creatures will be a common day thing - its supposed to be legendary after all. Only a few players should be ableto find theses creatures. We like to pat each others backs andsay we are a combat profession, but still we are the only 'combat' profession that has no chance to'loot' something REALLY good (CH item)- ok, we can find an Arachne Widow after searching for a few weeks, but its not like it will make you a better combatant is it?
And of course I'm also suggesting we get a magic 'breath freshener spray' to use on our new legendary pet, so it wont decay (loose vitality). (
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Hmm, maybe I should let you know about my new idea - what if they made >70 DL creatures tamable by having 2-3 CH do the taming together? Of course they were all needed to be present when they were to use the pet. If one CH went down there was a chance that the pet would aggro the remaining CHs
Mayby only for PvP situations? Or maybe only for idiots, like me, lol.
Dodece wrote:
There is just a few problems with the theory.
1. BEs need to make better pets then those found in the wild. A crafter needs to exceed that which can be looted otherwise players will simply focus on looting equipment.
velm wrote:
I would have to say, that at the MCH lvl, most of it is just searching for rares. Yes, we have some nice pets are 40-50, but above 50, it is rares. That is such a shame that there are few viable pets above lvl 50 that we do NOT have to spend weeks (or longer) searching for.
With this in mind, I view pets, such as the Bull Ranc, DeathHead, as a 'legendary'pet due to the hard nature of finding them.
I understand your views velm, and that is how I see it too.
It would be nice though if you could get extremely lucky taming a critter, and find something special that noone else had - a true trophy. I've come to the point were I can live with the fact that BEs can make pets the are stronger than the average pets found in nature - I don't use BE pets anyway
I adore my wild caught pets. My main tank currently is my faithfull WidowMaker, a Widow. It has really good stats even compared to the best a BE can come up with (well almost...), and I've never seen it stray and chase something I didn't command it to attack (and I really mean NEVER). And taming it was a blast! I was running around with the bugger chasing me for more than 10 mins straight, buffs were running out, I had been poisoned, etc, but I still managed to turn things around and persuade it to follow me forever... I didn't just fly 'more than 10 mins straight' to my local mall and pick up a deed.
What I would like to see is a wild caught pet, that is BETTER than can be crafted. It shouldn'tbe easy to find. All hard to find creatures should be better than what you could find in the nearest mall. Give us a REAL reason to go hunt these critters but a few (amittedly good, but that also wears off) moments flashing them in star ports or at guild meetings.
Basically, all rare (and possible legendary) creatures should be better than their BE counterparts.
And in case people misunderstand me,I really like BEs. I use their pet stims on a very large scale. But I like to tame my own pets...