Creature Handler Archive

Thread: Fellow Creature Handlers, what do YOU want to see out of the combat upgrade?

Ko-aIri
Fri Oct 29, 2004 7:56 am
#1

Hey gang,

As some/most of you know, I'm one of our representatives for the "alpha" phase sandbox test.

Obviously, I don't yet know what all that will involve, what's changing, what CAN change, etc. And I won't be able to talk about it once I DO find out, since I'll be under an NDA.

But what I would like from you all is for you to tell me what you'd like to see the most out of this combat upgrade, so I can insure that I do my best to represent the entire community, and the desires thereof, when I give feedback and when I do the test.

Obviously, I am only one creature handler, but I'm gonna do my best to make us the best we can be! Thanks ahead of time for your replies, all your feedback/comments will be appreciated.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

ChewbaccaWookie
Fri Oct 29, 2004 8:03 am
#2

I posted the below in the "I told you so" thread here in the forums. This is just a cut/paste of what I said there:



While I know that many of you have been waiting for this to come out, I personally am a little worried what this will do to my fun factor so to speak in SWG. Please hear me out on this and if it seems like I am thinking of myself, I sorta am, but I alone pay for my subscription and therefore the way the game plays for me is what most counts. I do want others to have fun, but I do want to be able to have fun as well.


I am worried this will effect my soloing in this game. I love that I can solo Rancors, Enraged or otherwise. Right now I am working on trying to get a Bull Rancor and a GPS. These are my two must haves since I have become a MCH. If I don't get these by this Combat Upgrade then I don't see me getting one any time in the future afterwards. If Bull Rancors and especially GPS become a groupable kill only, how many groups do you know of will go after these creatures for days at a time? It can take months now to get either of these creatures and if this upgrade goes in can take years if groups simply do not want to go after these rare beasts. This has me worried about this aspect of never getting the 2 creatures I want the most.


I'm pretty sure someone will say well work hard on getting them before that point, but how many months have some of you been looking for a GPS and haven't seen a single baby? I know I look just about everyday in the morning and have only come across 2 spawns myself. Maybe what the Devs have to do is increase the spawn rate of these rare creatures to combat what I forsee happening. Or I do not know what to do.


Am I wrong to think this way? I actually do have fun the way the game is now because it seems to fit the way I play now. I group when I want to and solo most of the time. As far as JTL goes I am unsure of how soloable it is because I have never been above 1/0/0/0. So my opinion is only on the ground game.


So tell me what you all think...



Ooklah
Master Creature Handler

Chris Kramer said:
"We also learned that people really love the concept of creature handling, even if they don’t partake of it "

REMEMBER THE CREATURE HANDLERS!
jopenack
Fri Oct 29, 2004 8:04 am
#3

Not to sound ah like a jerk lol


but Pluto started a thread like this last night


might be a bit confusing if we have too many of these lol


and congrats on ur alpha internship hehe been a long time coming but ch may be improved



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Aakhperkare
Fri Oct 29, 2004 8:07 am
#4





What defines theCreature Handler role in combat?


A Creature Handler's role in combat should be both. Some tameables primarily for tanking. Some tameables primarily for damage dealing.


What basic combat elements should they possess?


It all depends on the tameables. You can't really give a CH combat mods outside of their pets. Perhaps giving an MCH the ability to calm a wild animal in some manner.


What offensive abilities?


Some tameables for pure damage, less tanking. Up some damage here. Low some kinetic resists there. Add light armor piercing for some tameables, you have a damage dealer then.


What defensive abilities?


Some tameables for pure tanking. Low damage, high HAM, high resist pets, you have a tank.A Stand alone Creature Handler is only as good as the pet he/she tames, and this is hardly taken into account.


What unique abilities?


Here is an idea I have for further Creature Handler progression. Pet specializations. Say I choose a Rancor as my specialized pet. Here is a basic idea of how it would work



  • Novice Rancor Trainer

Large reduction in HAM costs for the /enragepets and /emboldenpets commands



  • Rancor Agressiveness Training

Anatural boost in the Rancors damage from 540-550 to 660-680


/berserk2 and /intimidate2 commands for pet



  • Advanced Rancor Empathy

/sentry command for pet. "Pet will guard target to the death disallowing anything within 20m's of target"


Instead of a pet vitality loss, the Creature Handler will have the option of taking SEVERE wounds to himself in exchange of preventing the loss of 1 vitality point to his pet.



  • Advanced Rancor Conditioning

+40 Pet Terrain Negotiation


20% HAM increase



  • Master Rancor Handler

/trick 3 command healing all mind and wound damage by 90%


/trick 4 command healing all mind and wound damage by 100% curing any disease or poison as well


/breed command Allowing your Rancor to breed with another Rancorproducing a baby of that particular species for the Creature Handler to tame


(must be at a lair of the same species)


/trainmount command allowing the Creature Handler to also make his specialized combatpet into a mount only he can use and ride.


I think you get the idea and hope you like it half as much as I do.


Should add what advantage or asset in group combat?


Like I said. All depends on the pets. A Creature Handler would have the option to use either his tank pets or his damage dealing pets, depending on what he/she has tamed.


How could/should they interact with other professions?


Providing breeding services for Bio Engineers. Providing non-combat uses to non-Ch's, such as rescue pets. (a pet that drags incapped PC's or delivers medicine). Entertainer pets that are trained to "sing" along or do tricks with their entertainer master, giving them bonuses to healing. So many ideas are already on the CH forum.


What interaction / dependencies should exist with other combatants?


Giving CH's the option to tame tanking pets as well as damage dealing pets will give them a more broad role in a group. CH's already depend on BE's for stims and more often now, pets. I am not sure how else a CH could interact or depend on others.


What should be their unique role in the Galactic Civil War?


How about Giving the larger tameables (Tortons, Maklocs, Fambaas) an ability to carry shield generators to assist in battlefield fights. Or the ability for the same large tameables to do area kinetic damage as they run through a group of enemies in battlefield encounters. This could be a command reserved only for the large tameables such as Tortons, Kimogila's, Fambaas and such. A /stampede command used only for battlefield encounters.


Currently in a PvP situation, pets are just not viable. They die much to quickly and can be ignored for several reasons.


1. Pet damage output only consists of kinetic.


2. They have no armor piercing.


3. They do not hit hard enough.


4. They do not hit fast enough.


5. They usually stop attacking when the CH is killed, they do not protect to the death as they should for theirmasters. Thus the reasonspetscan and are ignored in a PvPbattle.


Some armor for our pets perhaps. What I would like is for our pets to be feared. For the CL of a pet to actually mean something. I want a Rancor to make people think twice before they attack it...







Thanks for reading, Ko-alri...


Message Edited by Aakhperkare on 10-29-2004 08:10 AM

Moricky
Fri Oct 29, 2004 8:08 am
#5

one thing i feel would be a great addition for CH is..... a tamable pharple.



A[Retard]Arikaan [Retired]A

Ko-aIri
Fri Oct 29, 2004 8:09 am
#6



jopenack wrote:
Not to sound ah like a jerk lol
but Pluto started a thread like this last night
might be a bit confusing if we have too many of these lol
and congrats on ur alpha internship hehe been a long time coming but ch may be improved





Heh, sorry. I saw Pluto's thread (I have it floated too ) but I wanted a place for everyone to post where I'd see it for sure, I'll be checking this thread daily for ideas.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
Dark Order Guildleader


Creature Handler Correspondent & Combat Upgrade Alpha Participant
...has been recognized as having an exceptional biography (Ko-a)
...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

KhaemirSarin
Fri Oct 29, 2004 8:18 am
#7


Specifically in regards to the combat rebalance:


non-be pets able to hold their own in a fight. Most importantly the rare tames need to have other benefits than just bragging rights.

No more "I've got a great plains stalker"

"yeah, well I have a durni that will pwn him"


I've heard people say they want specials to work.Fixing specials would be a good step.


I'd like to see some type of pet armor too. Warhorses in the middle ages had barding, why not in the super science world of Star Wars?






As far as my wish list goes for ch, it mainly includes more mounts. Specifically some of the more exotic animals should be mountable. I've heard rancors named as one that people want but that doesn't interest me. I want to ride a greater sludge panther. Anything with 4 or more legs and that size should be able to be a mount.


All creatures cl 70 and under should at least have the chance of spawning a baby. Varying degrees of rarity should be proportionateto cl.


The rarest creatures should go extinct after a while of being available, then some time later (weeks, months) become available again. Extinction information should not be known to any but master rangers.


More pet animations. I want to see my pets lick themselves! ;0)

Message Edited by KhaemirSarin on 10-29-2004 08:20 AM



_____________________Solo Hunter____________________
-Pax- Master Bounty Hunter/Master Carbineer/4000 Combat Medic

[Ì[[[[?????[F]]]°9ggggggggggggggggggggggggggggggggggggggg)
jopenack
Fri Oct 29, 2004 8:22 am
#8

cool just dont want anything to be missed


this is the most important thing the ch have seen in a year and personally speaking everything else here is taking a back seat lol at least to me right now :-)


maybe Vert can sticky a sandbox suggestion thread to keep evrything together???


I must admit I dont envy your position it will be very hard to be invovled and not be able to tell anyone lol


and I'm guessing it will be more testing than designing lol so what people may wish for will be out of your hands. either way good luck :-)



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Pluto9Moon
Fri Oct 29, 2004 8:45 am
#9

Ko,

Since you've seen it I won't bother retying it all.


Specials need to be untrained commands and only apply to the CH.


Specials need to be fixed.


The other had to deal with the Damge issue. Either we equip a CH item get more damage. Or we are left as-is in respect to damge and we get to equip a pistol. Truthfully Pet specials could go in Combat Queue and this would take care of everything. We would just get the bonus of Switiching professions easier.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Pluto9Moon
Fri Oct 29, 2004 8:47 am
#10

PS. Ko nice to see another Veteran CH step up and take charge. You are a good person and a capable CH. I won't have to worry about the other thread.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
jopenack
Fri Oct 29, 2004 9:19 am
#11


ChewbaccaWookie here is a post from the combat upgrade thread from a dev


Asgate wrote:

I hope this revamp is not simply an attempt to eliminate all ability to solo in the game. Though that seems to have been the focus of most changes to combat in the game, it actually counters the playing style of most of your players. If things keep going in that direction you are likely to loose a lot more of your player base. I hope that the decisions made in this revamp are made because the majority of players want them, and not because of a few power-gamers think they can solo anything or the developers think that everyone should be in a group.





SOETyrant wrote


You will still be able to solo in the game. You just won't be able to solo all the content in the game. Force multipliers (no pun intended) matter in combat.


Gordon Walton
Sony Online Entertainment


__________________________________________________________________


I wonder if he means the larger the group the stronger the mobs lol we already have something like it in how many creatures spawn in a lair. wonder if it will effect a single mob. basically I guess im saying lol sandbox people may want to keep an eye out for the multipliers in the new system


Message Edited by jopenack on 10-29-2004 12:22 PM



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
jopenack
Fri Oct 29, 2004 1:20 pm
#12

SioBabble I for one am glad you are there in some capacity lol


when I saw reference to this it intrigued me and wanted to get it to the sandbox people, I guess it wasnt needed lol but am glad.


many little hints were given last night lol and I am starting to become optimistic on this subject.


keep up the good work sir, and becareful we dont want to lose you from the sandbox :-)



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
Vertexon
Fri Oct 29, 2004 1:36 pm
#13

I'll go ahead and sticky this thread. Ideas and suggestions are always extremely helpful, guys.


But please keep in mind that communication with people in the Combat Upgrade will be mostly one way. They cannot discuss anything they see or experience in there, and must be very careful with all of their posts. The wellspring of ideas here on the CH forum is invaluable, but I just want to set the expectation now on communication.



-Vertexon.
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