Creature Handler Archive
Thread: Does a +3 addintinol pets belt still work?
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CoolDude7up
Sun Aug 14, 2005 10:05 pm
#1
Someone offered too trade me some ancient belt from the early times of SWG for one of two certain, rare loots. Would allow me too have up too 6 pets out(still combined level limit).
Anybody know if such a belt work's still or is it broken?
Message Edited by CoolDude7up on 08-14-2005 10:06 PM
Luxora
Sun Aug 14, 2005 10:12 pm
#2
Most likely broken. However, we CH's can only pray that it's not, and that such things could be acquired again someday... 
Wishful thinking.
It's probably like the ancient, pre-CU BE'd pets that were like... Level: 1 (0) and have since been uncallable. It likely won't do anything at all, but that's just conjecture, until you actually try it.
CoolDude7up
Sun Aug 14, 2005 10:23 pm
#3
Gonna have too get the person too let me borrow it real quick and test it I suppose.
Meuw
Mon Aug 15, 2005 3:15 am
#4
CoolDude7up wrote:
Gonna have too get the person too let me borrow it real quick and test it I suppose.![]()
don't bother, it will not work.
SioBabble
Mon Aug 15, 2005 8:26 am
#5
What Meuw said. These things have not worked since beta. The responsible thing for the person holding that belt is to destroy it, instead of trying to scam other players with a worthless skill enhancement.
Meuw wrote:
CoolDude7up wrote:
Gonna have too get the person too let me borrow it real quick and test it I suppose.![]()
don't bother, it will not work.
LecheHombre
Mon Aug 15, 2005 8:30 am
#7
There you go, I like the museum idea. A bunch of pedestals with stuff like that belt, and my armor attachment of +23 to medical foraging on them.
Redondo
Mon Aug 15, 2005 8:35 am
#8
LecheHombre wrote:
There you go, I like the museum idea. A bunch of pedestals with stuff like that belt, and my armor attachment of +23 to medical foraging on them.
wow +23 to medical foraging!!! I bet you never had to harvest organic resources
SioBabble
Mon Aug 15, 2005 8:39 am
#9
LecheHombre wrote:
There you go, I like the museum idea. A bunch of pedestals with stuff like that belt, and my armor attachment of +23 to medical foraging on them.
You know, in beta medical foraging actually worked, because you could medical forage enough stuff to make a StimA.
Of course, the other thing that beta had was that as you advanced in organic chem, you surrendered the ability to make the lower level meds, which was stupid beyond the dreams of Zippy the Pinhead.
00over0
Mon Aug 15, 2005 8:43 am
#10
Not unlike the current loss of lower-level skills when learningmore advanced versions.
SioBabble wrote:
LecheHombre wrote:
There you go, I like the museum idea. A bunch of pedestals with stuff like that belt, and my armor attachment of +23 to medical foraging on them.
You know, in beta medical foraging actually worked, because you could medical forage enough stuff to make a StimA.
Of course, the other thing that beta had was that as you advanced in organic chem, you surrendered the ability to make the lower level meds, which was stupid beyond the dreams of Zippy the Pinhead.
VoodooVelvet
Mon Aug 15, 2005 10:00 am
#11
I have a pair of wookie gloves That have +2 additional pets the skill dosent let u call any more then three at a time. Its so you can hold more pets in your data pad as alow levelch being able to hold two more pets was a big deal in my case +2. They worked till the first ch patch/nerf of the game then they broke or were turned off I put em on every now and then to test em last time I tryed em was after the cu ....nope still broken
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