Creature Handler Archive
Thread: 3.5 months and counting for no Vit loss in PvP
Page 1 of 1
taloncard
Mon May 17, 2004 12:43 am
#1
I've gotten permission to post the following:
Keldarin the SWG Live - Lead Systems Designer (sometimes referred to somewhat misleadingly as "the BE Dev" ) has agreed that pet vitality loss in PvP is not in keeping with the relaxed decay penalties now applied toward items in general. As such, he will look into getting PvP pet deaths tracked in a similar way that player deaths are tracked and prevent vitality loss similarly to prevention of item decay for player deaths.
Please note that this will most likely not be a trivial change so it could take a while to get implemented. It most certainly will not be able to make the current Publish.
-Vertexon.
Posted 1/27/2004
It's a long long night of waiting
Untill My dreams all come true....................
Vertexon
Tue May 18, 2004 3:25 pm
#3
I asked again yesterday. I created a new thread for the sole purpose of asking this question. Things are still settling down from E3, though, so responses might not be immediate.
marxo777
Tue May 18, 2004 4:10 pm
#4
Vertexon wrote:
I asked again yesterday. I created a new thread for the sole purpose of asking this question. Things are still settling down from E3, though, so responses might not be immediate.
ROFL I nominate this as the weeks understatement 
Seriously tho, thx for the info and effort Vert. It is much appreciated. 
taloncard
Tue May 18, 2004 9:46 pm
#5
Vert this isn't a dig on you (see my state of the profession thread I edited it right after I posted this thread).
I am just hopeing that one of those Phanton Devs that "reads" the forums but never "posts" will see it and maybe get the hint, that they forgot about us.
I am just hopeing that one of those Phanton Devs that "reads" the forums but never "posts" will see it and maybe get the hint, that they forgot about us.
Page 1 of 1