Creature Handler Archive
Thread: Mount Combat and other ideas, read and comment!
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Namuhtuk
Fri Feb 13, 2004 7:17 pm
#1
These are some thoughts that I myself have come up with, or I have notice were good ones found on the board
1. Each combat class gets a few distinct mount specific attacks
2. Taking up creature handler will give a player access to more mount attack/abilities then a non CH. An example of this is perhaps a CH can have the mount attack someone who is near him while riding (trampling damage perhaps) or generic combat moves for taking up CH skills.
3. Some classes have an advantage/disadvantage to combat while on a mount, likewise some classes have a advantage/disadvantage to fighting a mounted opponent.
4. I would like to see new aggressive type mounts, riding a kaadu into battle is ok....but riding a rancor is soooo much cooler 
5. To balance mount combat, it should be possible (provided its not this way already) to knock players off their mounts. Also you currently cant ride a mount indoors.
6. Be able to outfit creatures with custom clothing (WOO gets tailor involved with CH) armor (WOO gets armorsmith involved) improved melee weapons (WOO weaponsmith) or custom tatoos (WOO image designer)
please read through and comment/post your own ideas!
RhaenWulf
Fri Feb 13, 2004 8:30 pm
#2
Not fond of the idea of non-ch classes having mount specific attacks. It doesn't scan in the skill system. CH train with animals, train with mounts, thus should have the ability to train specific combat moves assosiated with a mount.
Ideas for this are:
A charge while mounted - results in a stun/knock downof target and damage
Bonus ranged combat - increase damage or accuracy while not moving.
Specific mount attacks - tail swipe, claw, rake, bite etc
Fast dismount (jump off) - means to avoiding an attack
Beast cry - mount yells intimidating weaker prey.
Armor, clothing, saddles, tattoos/brands would all be welcome I'm sure. Armor could impart penalties on speed.
Knocking a player off a mount - would be nice to see.
Riding rancors? While the idea of re-enacting dune must appeal to some people it doesn't really offer much. you could fall off, they dont move fast, if they sneeze you're gonna fly half a mile.
Kyreal
Sat Feb 14, 2004 3:09 pm
#4
well this is a tad off-topic but does concern mounts.
as it stands right now with vehicles in game. mounts are pretty much non used by the general population. they would prefer the speed and ease of using their bikes to travel to missions and cities.
on any worlds that allow player cities, i can relate to that thought process, but we as CH's do need a reason to have mounts as that is 1 of our few working abilities.
what i propose is that the Devs remove the calling of vehicles from the "adventure" planets. those being Dathomir, Yavin and Endor. this brings back the need for mounts as a travel option on these worlds while giving us as CH's a reason to train and hunt for such mountable species.
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