Creature Handler Archive

Thread: Somewhat of a gripe about whinners.

Klymptof
Sat Feb 14, 2004 9:57 pm
#1

I did the wookiee MCH thing in the past, when you got the double xp for multiple pets out, I stuck it out through the first nerf that put in the caps to CL, and eventually I did a reroll because wookiees are nerfed in general (till they can get some armor, IMO).

Here I am, as a human now, going back up the CH trees after a long and frustrating path of holo grinding (if I ever see another Ithorian Mist, I will scream - you people that ground out chef know what I mean).

I start off my CH grind shortly after they un-nerfed BE, with a low level critter at novice (a junk BE durni), and start killin stuff as I go, sending in thelittle bugger to attack the critters right before they die,working up the first few boxes till I can pull out a CL 15 cowardly gurreck. (Great pet, btw, highly recommend it for the entire grind.) Up to 4/4/2/4 CH now, and should be done by tomorrow night, easy.

Here is my gripe. I come to the boards to see what all is going on in the CH community, and all I see are things like 'my pet runs away' or 'my pet doesnt attack'. Do any of you actually work with your pets?

For one, your pet isnt running away most of the time. Pets have an attack stance distance they try to maintain. That is why during a long fight, they tend to turn around constantly at a crawlish pace. They are trying to maintain attack distance. For bigger critters, sometimes one is moving in to attack, causing the other to move away to attack, resulting in what looks like the pet is running away. I found this used to happen a lot when I would have a gaping spider hunter attack a seething bol crusher. So how do you solve this? Call the pet back to you, and when it gets to the distance you want it to be at, have it attack again. This also fixes the cowering pet syndrome. Call it back to you, and send it back out after the target.


Keep in mind that pets are not fire-and-forget missles. Work with your pet. That is why we are called Creature HANDLERS, not Creature Throwers.


Feel free to flame away, and to those of you that have been MCH's through it all, /salute.





-Klym Atobuckam
Zarniwooop
Sat Feb 14, 2004 10:00 pm
#2

No.



There has been a big change since the patch. Most noticeably with cats.


When I have my rancor out, I notice no difference.


Klymptof
Sat Feb 14, 2004 10:09 pm
#3

I just ground out 2 boxes of CH today with a Cowardly Gurreck, and didnt have a single issue. Of course it ran off when its health got low, but so does a lot of other creatures when they get close to the death point. All I had to do was call it back to me, heal it, and toss it back into the fray. So much better than when I was a CH last, when they would warp to the data pad for no reason.



-Klym Atobuckam
Tranqlizer
Sat Feb 14, 2004 10:15 pm
#4

No Flames from me. You are correct. You have to CONTROL you pets in combat. Telling them follow and re-attack is a great way of stopping the pets from running so much.


BUT there has been a noticeable increase in pets running since the last patch. Your big pet tries to get to it's optimum range of 7m to 9m from the target. The enemy tries to close to it's optimum range, you pet backs up, the enemy closes, over and over...looks like your pet is running away from combat. Same thing if your pet is small and the enemy is big. Same size pet versus same size enemy seems to be ok.






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Zarniwooop
Sat Feb 14, 2004 10:20 pm
#5

Yes, its managable..but a serious pain in the @#$#@.


Also, when will my pets stop standing on me?


Klymptof
Sat Feb 14, 2004 10:23 pm
#6

Make it go stand on someone else? /shrug


If that is a major issue, then our class isnt as broke as people make it out to be.


(Insert flames about if it isn't broken, what about pet specials attack-here)





-Klym Atobuckam
Maeril
Sat Feb 14, 2004 10:52 pm
#7

Um, sorry, you're wrong. Yes, pets have in some situations run away in the past. but it's been easy to control by calling them back and re-attacking. Since the latest publish, it has become extremely bugged in that every pet I've tried on 2 different characters, both BE pets and tamed pets, will constantly run away (or perform the seperation dance with whatever mob they're supposed to be attacking). It now takes so much effort to get a pet to stand and attack a mob that we can't do much in the way of fighting or healing as all attention has to be on our /petfollow and /petattack keys.



Just another disgusted MCH
ZeroRyouko
Sun Feb 15, 2004 12:34 am
#8

It's not whining, it's just a lot of people trying to get the Devs to fix a veryannoying bug.In nearly every fight now my pet runs off with one or more mobs at a full run. And if I call him back it usually starts all over again within a few seconds. Sometimes, if I'm lucky, it mysteriously stops a ways into the fight. But other times it lasts until the mob is dead. The bug has almost made my pet more trouble then he's worth.


I'm working on mastering CH because I think the pets are fun, but I'm already a Teras Kasi Master. So I prefer to do most of the fighting myself, with my pet there to watch my back and lend support. He's more of a traveling companion for me then my main weapon. Butmy dewbackcan't watch my back if he's busy chasing a mob up and down a hill repeatedly 100 meters away (something that just happened to me earlier). And I can't concentrate on my ownfighting if I have to keep telling my petnot to run 200 meters awaythroughout the entire battle.


Creature handling should be about telling your creature to do useful things for you, not constantly calling them back because they are doing something you don't want them to. Why? Because the second option is just plain annoying.


I'm really close to just not using him in combat anymore until they fix it, because of how annoying the fights have become for me. The only thing stopping me is just how attached I am to having my dewback by my side helping me. I just love that big doofy lizard to death.


GreenStok
Sun Feb 15, 2004 8:53 am
#9


For a CH to know why a pet does not perform properly does not solve the problem. All CH's know how to get their pets back into battle. We question having to.


BTW, its not just cats.

Message Edited by GreenStok on 02-15-2004 09:54 AM



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HasturCTS
Sun Feb 15, 2004 8:54 am
#10

As one of the people that actually used the kill/come/kill system to keep my critters in the range I liked, I have to say (with respect) you're wrong. The running around was never this bad before. There used to be a time when I could use my commands strategically, handling my critters, and actually making it easier for all of us to get what we wanted. Now, I spend all of my time trying to get my critters to do what I want them to do, instead of what they want to do. This does not make for a friendly game.


Last night, my group was hunting on Yavin with me. In the time that we were hitting things, I ended up being poisoned more times than I can count because the pets would run around so much that they were running into me, and their prey was using me as the target, instead of the pets. (I love my medic friends!) If I wasn't constantly telling them to kill/come/kill/come then they would run into the next town with the prey, and none of us could harvest.


Someone pointed out that the problem of them running around so much more now might be related to the fact that our critters now want to stand on our heads when at rest. This would make sense, since both problems seemed to happen because of the recent patch.


When you dismiss these problems as something small, you are not considering that they did not exist to this degree before. Yes, our critters used to run around when fighting certain mobs. Now, though, they run around when fighting ALL mobs, and that makes the game far too difficult in a bad way, and thus, less fun for us. Hence the complaints, and our general desire to have this fixed. We all want to be out there having fun PLAYING the game - not working it so that we can simply survive it.






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Some humans would do anything to see if it was possible to do it. If you put a large switch in some cave somewhere, with a sign on it saying "End-of-the-World Switch. PLEASE DO NOT TOUCH," the paint wouldn't even have time to dry. -- Terry Pratchett
Kharrissa
Sun Feb 15, 2004 9:23 am
#11

So, you are whining about whining?


And what is whinning? If someone whines about winning, is that whinning?
NlMH
Sun Feb 15, 2004 9:42 am
#12

I have no problem with the attack-distance running, but with all the issues going on in the game, Pets running away is the least of our problems.


Consider yourself extremely lucky if you've never had to deal with:


Pet Auto-Store during battle


Special Attacks not working upon command


High Level/Ham Pets going down in 1-2 shots in PvP (although not a bug, just a balancing issue)


Pet Pathing/ Following where your pet would get stuck behind a rock or tree (forget going anywhere on Endor) or going uphill. (Same goes for Droids and Support Personell)





"Dogs have masters. Cats have staff" -Anonymous
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