Creature Handler Archive
Thread: Solution to the pet CL problem
Heres one even better! Have the game "group" pets and masters always... so if the pets bigger then your CL, you go up...if your bigger then pets CL ...pet goes up.
So you dont have a CH with 3 pets being someone that takes up half the group...pet will NEVER need to be invited to a group (unless they want things like squad leader buffs)
A-Slave wrote:
Heres one even better! Have the game "group" pets and masters always... so if the pets bigger then your CL, you go up...if your bigger then pets CL ...pet goes up.
So you dont have a CH with 3 pets being someone that takes up half the group...pet will NEVER need to be invited to a group (unless they want things like squad leader buffs)
Interesting, One question or maybe two :-)
What about multiple pets?
jopenack wrote:
Interesting, One question or maybe two :-)
What about multiple pets?
Would you be able to call 3 pets and have them retain the cl of its master?
This is a bit of a problem in this scenerio that i can see. If being able to call 3 pets and keeping cl of its master could bring back an uberness we may not want, but not being able to call 3 pets is imo losing something. If a shared cl of its master for multi pets happens then the idea of using one higher lvl to tank and one lower pet to hit with ranged for added dam would also be lost. Seems we lose something either way. Unless of coarse given the ability to spread our cl points among the pets as we wish. hmmm
I think you misunderstood my post. This would be exactly like grouping your pets except their wouldn't nessicarily be a GUI that showed the healh of said pet.
I hate having to either run around with an 8 person group, but vulnerable pets, or CL80 pets, but less players ... what kind of choice is that?