Creature Handler Archive

Thread: List of nice changes for creature handler

Zachary74
Sat Jul 17, 2004 10:51 am
#1

Devs...please make additional pets have some sort of advantage, not as much as launch of course (ex 3 gurrecks with med armor) but some. You worked so hard to balance creature handlers in the beginning, which it is better than it was, but now we are all but forgotten about (with the exception of a couple of new mounts). Speaking of mounts, they are so substandard in every way to vehicles that they are useless as well.


I'm sorry for ranting but I like the concept and think the profession would become viable with the following couple of changes.


1. Up the max level of pets which can be out by 30% for each additional pet. For example being master ch you could have 1 level 70 pet or 2 level up to 91, etc.


2. Makeadditional petskill attachments work again, it does not have a negative impact on the game and I want to run aroundwith5songbirds following me.


3. Make mounts special in some way that vehicles aren't like letting them attack while you are riding them.


4. Put some cool flying mounts in the game like lantern birds or something.


5. Give the ability of some creatures to be able to track for you, similar to ranger except not as good.


Please list some other small changes which might enhance our profession once again


Zachary

Bounty Hunter/Creature Handler

Radiant



Zachary *Radiant* - Krull *Scylla*
Master Bounty Hunter - Master Creature Handler *Radiant*
Master Swordsman - Master Rifleman *Scylla*
TottDonetta
Sat Jul 17, 2004 11:44 am
#2






Zachary74 wrote:

Devs...please make additional pets have some sort of advantage, not as much as launch of course (ex 3 gurrecks with med armor) but some. You worked so hard to balance creature handlers in the beginning, which it is better than it was, but now we are all but forgotten about (with the exception of a couple of new mounts). Speaking of mounts, they are so substandard in every way to vehicles that they are useless as well.


I'm sorry for ranting but I like the concept and think the profession would become viable with the following couple of changes.


1. Up the max level of pets which can be out by 30% for each additional pet. For example being master ch you could have 1 level 70 pet or 2 level up to 91, etc.


im a bit confused by what you mean by this. if your suggesting that if you have a cl70 pet out (for arguments sake) you could then call another pet of cl30ish too, and then a 3rd of cl10 or what? if you i think the idea needs a bit more work btu i like the sound of it.


2. Makeadditional petskill attachments work again, it does not have a negative impact on the game and I want to run aroundwith5songbirds following me.


agreed, 4 level 15 pets sont beas powerful as a single lvl 60 pet so what diference would it make?


3. Make mounts special in some way that vehicles aren't like letting them attack while you are riding them.


or give the mounts a bit more variety, e.g. the kaadu is the fastest sprinter, the lesser bol has the best attack, the dewback has the best terrian mods, bagarasets have big HAM etc. if not that then how about saddles (made from limited shcems that are loots or quest rewards.) that letspecific profs use their specials just at double the HAM cost e.g a rifleman saddle, swordsman saddle etc


4. Put some cool flying mounts in the game like lantern birds or something.


reserved for high lvl CH's tho


5. Give the ability of some creatures to be able to track for you, similar to ranger except not as good.


thats a bir unfair on the rangers, but has the seeds of a great idea. pets wiith some form of fucntionality other than a tank or mount. how about pets that give certain stat mods e.g if your grouped with a minor slugde panther you get a +10 to tracking and withgreater sludge panthers an even bigger increase.or a type of bird that gives a boost to entertainment healing etc that way people other than CH's might actualy want to own a pet (gasp)


Please list some other small changes which might enhance our profession once again


Zachary

Bounty Hunter/Creature Handler

Radiant






iwould love to see pets that have some form of functionlity other than tank or vehicle (especialyas theyre not even that good at either of those) such as the the idea for stat mods i mentioned above or pack animals that can store a limited number of items. if my tiny little R2 droid can store a complete set of composite armour why cant my great big dewback hold a sinlge thing? it should be a little bit more varied than just simply being able to carry stuff or not tho. a small creature like kaadu or spat couldnt carry anything but a slightly bigger one like a brackaset could carry maybe 5 items whilst a beast of burden like an eopie (even tho you cant ride it) could carry 10. yes it wouldtheoreticaly allowCH's to carry a lot more than other classes but only if we wanted to trade on the limited number of pets spaces we have in our datapad. i dont think im gonna trade in all my rancors justto carry a few extra bits and pieces!


i also want to see more mounts too, especialy a cat based one. theres a type of NPC on naboo that are supposed to ride tusk cats. i'd like it if you could do a decent sized quest for one of those guys and at the end of it your 'taught' how to mount certain cat skins. it should be a CH quest tho where rather than killing or delivering something you have to bring the trainer certian rare or difficult to get pets.


most of all i want to see some form of pet vendor. we are the ONLY profession that cannot place our 'products' up for sale on the bazaar/vendor system. even if it were a special player owned 'stable' building that could only hold a limited number/total cl of pets. i know it could be manipulated as extra storage the way that every other single profession can manipulate a vendor for storage, but if it were limited to a totalcl of 200 and/or a maximum of 20 pets would it still give us a major advantage? true if we were in the middle of a difficult fight on dathomir, we could run away, go home swap someof our knackered pets over with fresh ones and be back again in about half an hour, but does that sound exactly game breaking? if it is, why did they let us have pet stims? exactly the same results, and a hell of a lot quicker too.


i know that most of these changes arent exactly 'small' but at the moment i think ch needs a lot of work. i realised earlier that we are are the only profeesion thats more or lessisolated just to ourselves. aside from the occasional person wanting a mount (in case there speeders get trashed) or buying from a BE that sells us a pet, is there any other reason for any one to have anything to do with a CH?



Tott Donetta

The liver is EVIL and must be punished!


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