Creature Handler Archive
Thread: Knockdown/Dizzy/Cripple and macro
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Redrazors
Thu Oct 21, 2004 2:23 am
#1
Hi,
I'm training up a bit of CH to accompany master rifleman and ranger 4040, which should let me have 2 active pets at CL30 or so. I'm thinking of getting one pet with Dizzy/Knockdown, and one with Intimidate/Crippling Strike if possible. The main purpose for these of course would be to keep my target on the ground at 60m while I kill it. I can also land dizzy with my rifle.
I've done a search on this forum and I'm still unclear as to whether knockdown actually works. Some people seem to say it works with some pets, but others say it doesn't work at all. I realise that it would only work on NPCs and not creature targets.
Also, I'd like to setup a macro to spam the special attacks at the enemy. Would sometime like this work?
/tellpet Pet1 attack;
/tellpet Pet2 attack;
/pause 5;
/tellpet Pet1 spattack1; [the dizzy]
/tellpet Pet2 spattack1; [the crippling strike]
/pause 5;
/tellpet Pet1 spattack2; [knockdown]
/tellpet Pet2 spattack2; [intimidate]
/pause 5;
/macro petsattack; [repeat macro]
I'd then just /dump the macro at the end of the fight.
Cheers.
I'm training up a bit of CH to accompany master rifleman and ranger 4040, which should let me have 2 active pets at CL30 or so. I'm thinking of getting one pet with Dizzy/Knockdown, and one with Intimidate/Crippling Strike if possible. The main purpose for these of course would be to keep my target on the ground at 60m while I kill it. I can also land dizzy with my rifle.
I've done a search on this forum and I'm still unclear as to whether knockdown actually works. Some people seem to say it works with some pets, but others say it doesn't work at all. I realise that it would only work on NPCs and not creature targets.
Also, I'd like to setup a macro to spam the special attacks at the enemy. Would sometime like this work?
/tellpet Pet1 attack;
/tellpet Pet2 attack;
/pause 5;
/tellpet Pet1 spattack1; [the dizzy]
/tellpet Pet2 spattack1; [the crippling strike]
/pause 5;
/tellpet Pet1 spattack2; [knockdown]
/tellpet Pet2 spattack2; [intimidate]
/pause 5;
/macro petsattack; [repeat macro]
I'd then just /dump the macro at the end of the fight.
Cheers.
Kryxal
Thu Oct 21, 2004 4:52 am
#2
Knockdown may work well enough, it's dizzy that's the real problem, it has no effect against creatures. Besides, you said you have a dizzy already ... you might consider stun or blind instead, since you can't apply it yourself. Stun is especially good with intimidate, I think it's an 80% reduction...
Redrazors
Thu Oct 21, 2004 6:05 am
#3
Good idea, although my attack that does dizzy does less damage than my primary attack like strafe 2 and headshot 3, and if I am against an npc which is hard to land dizzy on I'd rather be wasting my pets attack than mine. Still an 80% reduction would be rather handy.
Is it worth having both knockdown and cripple?
Is it worth having both knockdown and cripple?
Ekaw
Thu Oct 21, 2004 6:19 am
#4
Just make it this and train your pets to deliver with the same special command.. Works esily enough:
/specialattack
/pause 4;
/tellpet followtarget;
/tellpet attack;
/tellpet special;
/tellpet special2;
/macro specialattack;
Then, and use thismacro as well to have pets come to youbecause the looping macro WILL get you in trouble due to pets aggroing the wrong target.
/stopattackfollow
/dump;
/tellpet getinwedgeformation;
/pause 3;
/tellpet follow;
/pause 3;
/macro stopattackfollow;
Just for general following to run in the background when you are on a speeder or something and want your pets to at least try to stay with you..
/followwedge
/tellpet getinwedgeformation;
/pause 3;
/tellpet follow;
/pause 3;
/macro followwedge;
^^^^this also resolves all pet tracking issues and keeps them from stacking on top of one another... have this looping in the background to have pets follow without issue while you are traveling with a speeder or what not. Losing the dump command lets it run constantly, so you never lose your pets while traveling. (ALSO THIS IS WHY PETS NOT FOLLOWING IS A NON ISSUE FOR ME)
Now that said.... You need a stop command for when that baby bull rancor pops out and you want your critters to stop aggroing EVERYTHING you target...
/stay
/dump;
/tellpet stay;
/dump;
/tellpet stay;
These work the absolute best of any macros I have come up with (they are simple enough but help TONS) and constantly deliver state effects to your target. The pets will aggro whatever you target, even if it is off in the distance so you still have to coordinate where they are attacking.
if you are working your pets for pvp, you are gonna need something higher level than a level 30 pet. While they can have great ken resists, they will be probably vulnerable to everything else.
A toxic merrek battlelord is a great option, or a high level BE pet with good resists.
Good luck, sticky the macros if anyone wants them.
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