Creature Handler Archive
Thread: Creature stats rebalanced yet again vert a defination please
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taloncard
Wed Mar 30, 2005 8:32 am
#1
Vert how are creature stats again going to be "rebalanced"?
What is going to happen to our BE pets?
DOT weapons are disapearing, does that include our pets disease and posion?
What is going to happen to our BE pets?
DOT weapons are disapearing, does that include our pets disease and posion?
Ko-aIri
Wed Mar 30, 2005 9:49 am
#2
I can answer this one for you.
Rebalance is necessary because the armor system is completely different. Apples and oranges. So all creatures will have resists calculated for the new system... check the armor document they posted for a slight idea of what I mean.
Also I'm assuming creature HAM will be adjusted to fit the new Health-only system. So some creatures will probably get a lot more health since that's the only targetable pool.
BE pets will probably automatically adjust. This is something I imagine will be tested extensively in Beta (I plan to).
DOT weapons are disappearing, but they mean looted weapons with DOTs. Flamethrowers will still have DOTs, as will combat medics, fencers, etc. They're skill based, not item based. Creatures should be unaffected, since it's an innate ability and not an item.
Rebalance is necessary because the armor system is completely different. Apples and oranges. So all creatures will have resists calculated for the new system... check the armor document they posted for a slight idea of what I mean.
Also I'm assuming creature HAM will be adjusted to fit the new Health-only system. So some creatures will probably get a lot more health since that's the only targetable pool.
BE pets will probably automatically adjust. This is something I imagine will be tested extensively in Beta (I plan to).
DOT weapons are disappearing, but they mean looted weapons with DOTs. Flamethrowers will still have DOTs, as will combat medics, fencers, etc. They're skill based, not item based. Creatures should be unaffected, since it's an innate ability and not an item.
Novock
Wed Mar 30, 2005 9:58 am
#3
I wonder then if creatures will keep a mind/action pool and there specials will drain from those pools as our toons will or if they will not get the complicated and just remove the pools entirely.
jopenack
Wed Mar 30, 2005 10:28 am
#4
so if this is true then the uber lvl 10 pets will be even stronger considering kin/energy will be the ajor dam dealers and evrything else secondary dam. since only the health bar will matter other than state effects. then an uber lvl 10 non ch pet will essentially "rock". unless they are preparing to fix the lvl check system and adjust it to reflect health only then the ch class will be effected in a far larger scale than in the past by these creations.
sorry if you think I am highjacking the thread but it is relevent to the health/ham revamp and should be addressed by the dev team now not later.
taloncard
Wed Mar 30, 2005 10:34 am
#5
Not a hijack Jop, this is my point exactly. If we are tanks and not damage dealers than what is the point of 62 SP that can be replaced by 1 BE pet.
Is this going to change? will level determine the HAM/resists or the Damage delt?
Is this going to change? will level determine the HAM/resists or the Damage delt?
Message Edited by taloncard on 03-30-2005 12:34 PM
Ko-aIri
Wed Mar 30, 2005 11:05 am
#6
Personally, I think that when they do the rebalance the "uber CL 10 pet" will not be a factor. If they re-do stats and the armor system is totally different, what once was a CL 10 60% kinetic tank may not be able to withstand more than a couple hits.
I hope that's the case anyways. I guess we'll find out.
I hope that's the case anyways. I guess we'll find out.
jopenack
Wed Mar 30, 2005 11:11 am
#7
thats a big if lol
any pet with 10k health will still have 10k health or the equivelent, the resistance and armor are secondary to the fact that the primary bar will be health, in the past many used the excuse of the other bars being too low to matter and the overall stats being vuln.
You only need 2 base stats and a large health bar in the new system, armor is still out to lunch as far as pets go. this is the time to change the lvl check system. while adjusting stats, creatures and skills. not in 6 months or a year after the non ch get used to it and fight us on it.
It is the least they can do considering all the pre-revamping we got in 03 was for nothing.
Ko-aIri
Wed Mar 30, 2005 11:18 am
#8
Just make sure that if it remains an issue during CU testing we report it until we're blue in the face.
Joker9125
Wed Mar 30, 2005 12:49 pm
#9
This might just be a stupid question but here goes
They are bringing up a new server for the CU testingcorrect?
If this server is new and everyone srats out as a noob how are they going to test the conversion of existing BE pets when none exist on the server??????
Kitoth
Wed Mar 30, 2005 2:31 pm
#10
"Survey says!"
There will be no testing of the conversion process. At least not public testing.
"Thanks for playing The Feud, see you next time!"
That's my guess. Basing the CU server database on a snapshot of the existing TC server would have made too much sense for testing the converstion process, I guess.
Joker9125
Wed Mar 30, 2005 2:35 pm
#11
Kitoth wrote:
"Survey says!"
There will be no testing of the conversion process. At least not public testing.
"Thanks for playing The Feud, see you next time!"
That's my guess. Basing the CU server database on a snapshot of the existing TC server would have made too much sense for testing the converstion process, I guess.
Taking a snapshot of an existing server will probably happen once the frogs go up IMHO.
Vertexon
Wed Mar 30, 2005 5:40 pm
#12
Ko-aIri wrote:
I can answer this one for you.
Rebalance is necessary because the armor system is completely different. Apples and oranges. So all creatures will have resists calculated for the new system... check the armor document they posted for a slight idea of what I mean.
Also I'm assuming creature HAM will be adjusted to fit the new Health-only system. So some creatures will probably get a lot more health since that's the only targetable pool.
BE pets will probably automatically adjust. This is something I imagine will be tested extensively in Beta (I plan to).
DOT weapons are disappearing, but they mean looted weapons with DOTs. Flamethrowers will still have DOTs, as will combat medics, fencers, etc. They're skill based, not item based. Creatures should be unaffected, since it's an innate ability and not an item.
Those are what I would hope, but I would be extremely cautious about making any kind of predictions at this point. This is a fluid process, and it's not good to get married to specific ideas at this point. Particularly inferring things that have not been directly stated by the Devs in the docs.
Ko-aIri
Thu Mar 31, 2005 12:10 am
#13
Vertexon wrote:
Ko-aIri wrote:
I can answer this one for you.
Rebalance is necessary because the armor system is completely different. Apples and oranges. So all creatures will have resists calculated for the new system... check the armor document they posted for a slight idea of what I mean.
Also I'm assuming creature HAM will be adjusted to fit the new Health-only system. So some creatures will probably get a lot more health since that's the only targetable pool.
BE pets will probably automatically adjust. This is something I imagine will be tested extensively in Beta (I plan to).
DOT weapons are disappearing, but they mean looted weapons with DOTs. Flamethrowers will still have DOTs, as will combat medics, fencers, etc. They're skill based, not item based. Creatures should be unaffected, since it's an innate ability and not an item.
Those are what I would hope, but I would be extremely cautious about making any kind of predictions at this point. This is a fluid process, and it's not good to get married to specific ideas at this point. Particularly inferring things that have not been directly stated by the Devs in the docs.
Yeah, I may have extrapolated a bit. We do know that it's going to an all-new armor system and all-new health system, so there is a forced change regardless of how the end results play out. I'm sure some things will go up in health and some go down. That was my assumption.
We also do know that non-skill DOTs are going away ("DoTs: While DoTs, or Damage-Over-Time attacks, will work much the way they did before, weapons with DoTs have been removed." - Core Combat change document). I'm assuming that wild creatures will retain their special attacks, so they will similarly remain on our pets. After all, this makes sense... but I realize this is another assumption.
And I was totally guessing that BE pets would automatically adjust. I'm assuming they're doing a "creature conversion" just like the item conversion, since they need to for it to fit the new system.
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