Creature Handler Archive

Thread: Combat Upgrade: Combat Schematic

Dust-Mite
Wed Mar 30, 2005 3:53 pm
#1

Has anyone looked at this?


Kinda looks to me like a CH will be a tanking class, but a tanking class that falls behind Pikeman, BH & TKA. Squadleader is below CH so then again CH does'nt really look like a tanking class. Maybe someone else sees something different?


Could it be said a CH will take a roll kinda like a Summoner did in FFxi? Elemental buffing, light tanking, mid range damage, things along those lines.


What are your thoughts on this Combat Schematic?



Sonau Elokta
Wanderhomes tamer of Gurreck, Prowling Gurreck, Merek Death Head, Rhoa Kwi Guardian, Rhoa Kwi Pack Leader, Great Plains Stalker & Bull Rancor.
Vertexon
Wed Mar 30, 2005 5:29 pm
#2

There are no "classes" in the rigid EQ sense. You can mix and match skills from different professions in order to fill the role that best suits your playstyle. That said, CH is not strictly set up as a Tank. Our role is "versatility" in the form of Tanking, Damage Dealing, or Crowd Control (depending on the pet used). Though we're drawn perhaps a little toward the tanking side of the balance diagram, and away from the healing side.



-Vertexon.
Meuw
Wed Mar 30, 2005 6:15 pm
#3



Isn't versatility a confortable way for them to say not worth the time to define.


Edit: I realised that I really should elaborate or I might be seen as just being sarcastic again. Using the term versatility is just a lazy way to say they are not even considering the usefullness or interaction of the CH profession. Now before a Dev or their "Spokesmen" chime in let em point otu a very, very, very, very simple fact.....EVERY OTHER PROFESSION IS JUST AS VERSITILE!! There is no difference in spending points between us since our prof cost the same points as theirs. In fact it is actually harder for us to be "versatile" since our prerequisites have nothign to do with combat. So in order to SURVIVE we will need to use every remaining point to gain a combat ability. So please spare us the "versatility" line and say what it means....they could care less what we are or do as long as we don't get involved.

Re-edit: Whew! I kinda went a tirade there. It is not a matter of not caring, just not bothering to figure out an interesting way to do it. The simple fact is that versatility was a evry poor choice of words to categorise us. A pair of pliars is versatile, not a profession who even in their name is not versatile. We are creature handlers, and by saying we are a "jack of all trades" you are basically admitting that in your minds and this current incarnation of the game our skills are almost useless. Just an afterthought in combat and nothing in crafting. Probably wasn't the intention but it is still what it comes across as. Am I the only one who sees this stuff?


Message Edited by Meuw on 03-30-2005 08:12 PM

Message Edited by Meuw on 03-31-2005 12:59 PM



------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
GadonThek
Thu Mar 31, 2005 3:42 am
#4


Meuw wrote:
Isn't versatility a confortable way for them to say not worth the time to define.
Edit: I realised that I really should elaborate or I might be seen as just being sarcastic again. Using the term versatility is just a lazy way to say they are not even considering the usefullness or interaction of the CH profession. Now before a Dev or their "Spokesmen" chime in let em point otu a very, very, very, very simple fact.....EVERY OTHER PROFESSION IS JUST AS VERSITILE!! There is no difference in spending points between us since our prof cost the same points as theirs. In fact it is actually harder for us to be "versatile" since our prerequisites have nothign to do with combat. So in order to SURVIVE we will need to use every remaining point to gain a combat ability. So please spare us the "versatility" line and say what it means....they could care less what we are or do as long as we don't get involved.

Message Edited by Meuw on 03-30-200508:12 PM





versatile:

1. changing or fluctuating readily : VARIABLE
2. embracing a variety of subjects, fields, or skills; also : turning with ease from one thing to another
3. having many uses or applications

I dont see how you can interpret what was posted by the devs in any other way than it was meant, ie, our current role will be defined by the pet we use, and can readily change roles by switching pets. And no, every other profession is not just as versatile. Every profession has a main "role" under the new system, and people will, at most, be able to Master two elite combat professions and dabble a little in a third.

That means that you're either damn good at one thing(stack two profs with similar roles), pretty good at two things(pistoleer BH for example) but useless at others or you're OK at a variety of things but not particularly good at any. We dont(hopefully) have to follow that, as long as there are decent pets, and we can still call three at Master, we should be able to switch between a proficient Tanker and a good amount of damage simply by calling a different set of pets.

I hope that's the case anyway, because I plan to go MCH, MBE with a little TKA in the CU, heh.

Message Edited by GadonThek on 03-31-2005 11:42 AM

velm
Thu Mar 31, 2005 7:23 am
#5

To be put to our fullest advantage as a 'versitile' profession, we would need to be able to bring out our pets during combat. That way we would be able to switch roles smoothly. Will it happen? I do not know.
pgm2b2
Thu Mar 31, 2005 7:54 am
#6

Well I suppose it will depend on the Pets and what they do with them ie.nerfs.


I have several CHlvl70 pets around 12kham light armour and either posion, disease, KD or dizzy, which i use for heavy tanking duties.


I just hope I will still be able to use them come CU.


So really the crucial info for CH has not really been mentioned in the notes, which is what is gonna happen to our pets?



Farstar
Chewova, Master BH, Master Pistoleer, Alliance Ace Pilot*3
aka
Chyyk, Master Shipwright, Master AS, Master Pilot *3
Hiidduukkeell
Thu Mar 31, 2005 8:13 am
#7

no idea about our pets...what will happen to them...


But as the description says about CH,

i think every pet will have its purpose as profession:


-like a rancorcould be a tanker

-a razor cat could be a crowd control

-a kwi pack leader could be a damage dealer.


i think it could be like that.


I'm a pikeman with CH so i'll be a tanker. was thinkin about changing my profession, but if pets are really efficient, i could tank and get some pets that will be damage dealer...

my 2 cents





Dresseur Hiddukel (-NRA) Light Saber Maestro/Citadel Sentinel
Aurion Sturm (-NRA-) Master Pikeman/CH/Citadel Guardian
Noar (-NRA-) Master Bounty Hunter/Master ID
"Have you never dance with the devil under the Moon shine?"
"Let me show you ... for your last dance"
jopenack
Thu Mar 31, 2005 8:20 am
#8

pgm


that is what has many people concerned, people are very quick to say stop crying ...


what has many ch concerned is once we were balanced, and everyone else needed to be balanced and brought to our lvl of play. that has changed since the whole revamp to upgrade thing.


we now realise we shall have our pets changed again. this scares people. why? because it happened to us before.


will history repeat itself? we don't know, no one can tell us. the cu documents give more information on weapons, armor and stims than they do on creatures/pets. this lack of being mentioned in itself is cause for worry. sometimes here in swg land when something is not said it means they have no answer.


will the curb be good for the game as a whole? I think it wil


will it be good for ch? at one time I thought yes, but today I am worried, very worried.


rumor has it any changes made to the ch to bring us inline with the "jack of all trades" concept will come after the curb. I have heard another form of a ch revamp will be needed for us to acheieve this role of versatility with pets, since as of now only be pets can be crafted to perform different roles and even that is limited. Look at Jokers thread on a his ch proposals. and read verts replies lol. sometimes its not what people say but what they dont say. sometimes its the direction they try to steer you in.


People should start getting used to the idea that the curb wil do little for us, concerns on creatures stats are merited and the community should voice those concerns. changes to our general profession and fullfillment of our new versitile role listen in the curb documents will not happen in a month but in another publish. soon you will see another red name thread asking for input and ideas on what we think will help acheive this lol.



SHADOWFIRE - MASTER CREATURE HANDLER / MASTER RIFLEMAN

TEMPEST MTK/MD - WANDERHOME MT/MM -???-???

"Creature Handlers are not 1% of the population, they are over the 50% mark, the 1% excuse is a flat out lie"
WarWidow
Thu Mar 31, 2005 12:29 pm
#9

What will happen to our BE pets? This is a good question! I just paid a very nice price and had a BE do alot of work for me to create a IMB warcat. Any news?





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Meuw
Thu Mar 31, 2005 2:03 pm
#10






GadonThek wrote:




Meuw wrote:


Isn't versatility a confortable way for them to say not worth the time to define.


Edit: I realised that I really should elaborate or I might be seen as just being sarcastic again. Using the term versatility is just a lazy way to say they are not even considering the usefullness or interaction of the CH profession. Now before a Dev or their "Spokesmen" chime in let em point otu a very, very, very, very simple fact.....EVERY OTHER PROFESSION IS JUST AS VERSITILE!! There is no difference in spending points between us since our prof cost the same points as theirs. In fact it is actually harder for us to be "versatile" since our prerequisites have nothign to do with combat. So in order to SURVIVE we will need to use every remaining point to gain a combat ability. So please spare us the "versatility" line and say what it means....they could care less what we are or do as long as we don't get involved.

Message Edited by Meuw on 03-30-200508:12 PM







versatile:

1. changing or fluctuating readily : VARIABLE
2. embracing a variety of subjects, fields, or skills; also : turning with ease from one thing to another
3. having many uses or applications

I dont see how you can interpret what was posted by the devs in any other way than it was meant, ie, our current role will be defined by the pet we use, and can readily change roles by switching pets. And no, every other profession is not just as versatile. Every profession has a main "role" under the new system, and people will, at most, be able to Master two elite combat professions and dabble a little in a third.

That means that you're either damn good at one thing(stack two profs with similar roles), pretty good at two things(pistoleer BH for example) but useless at others or you're OK at a variety of things but not particularly good at any. We dont(hopefully) have to follow that, as long as there are decent pets, and we can still call three at Master, we should be able to switch between a proficient Tanker and a good amount of damage simply by calling a different set of pets.

I hope that's the case anyway, because I plan to go MCH, MBE with a little TKA in the CU, heh.

Message Edited by GadonThek on 03-31-2005 11:42 AM






Ahem, thank you for proving my point. Any other profession in the game shares our "versatility" and yet we are being DEFINED by it.



BTW, read my sig next time before you assume I am just angry. I am a master swordsman/master creature handler, this new system is the best thing that could ever happen to my template.




------------------------------------------------------------------------------------
Recently tamed my first Bothan Bola Carbine(this pet actually works)
Bria-Meuw-retired MCH, MCM, MBH
Bria-Mackarel Joe-MAS, MT, MA
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