Creature Handler Archive
Thread: Combat Upgrade: Combat Schematic
Re-edit: Whew! I kinda went a tirade there. It is not a matter of not caring, just not bothering to figure out an interesting way to do it. The simple fact is that versatility was a evry poor choice of words to categorise us. A pair of pliars is versatile, not a profession who even in their name is not versatile. We are creature handlers, and by saying we are a "jack of all trades" you are basically admitting that in your minds and this current incarnation of the game our skills are almost useless. Just an afterthought in combat and nothing in crafting. Probably wasn't the intention but it is still what it comes across as. Am I the only one who sees this stuff?
Message Edited by Meuw on 03-30-2005 08:12 PM
Message Edited by Meuw on 03-31-2005 12:59 PM
Meuw wrote:Isn't versatility a confortable way for them to say not worth the time to define.Edit: I realised that I really should elaborate or I might be seen as just being sarcastic again. Using the term versatility is just a lazy way to say they are not even considering the usefullness or interaction of the CH profession. Now before a Dev or their "Spokesmen" chime in let em point otu a very, very, very, very simple fact.....EVERY OTHER PROFESSION IS JUST AS VERSITILE!! There is no difference in spending points between us since our prof cost the same points as theirs. In fact it is actually harder for us to be "versatile" since our prerequisites have nothign to do with combat. So in order to SURVIVE we will need to use every remaining point to gain a combat ability. So please spare us the "versatility" line and say what it means....they could care less what we are or do as long as we don't get involved.Message Edited by Meuw on 03-30-200508:12 PM
versatile:
1. changing or fluctuating readily : VARIABLE
2. embracing a variety of subjects, fields, or skills; also : turning with ease from one thing to another
3. having many uses or applications
I dont see how you can interpret what was posted by the devs in any other way than it was meant, ie, our current role will be defined by the pet we use, and can readily change roles by switching pets. And no, every other profession is not just as versatile. Every profession has a main "role" under the new system, and people will, at most, be able to Master two elite combat professions and dabble a little in a third.
That means that you're either damn good at one thing(stack two profs with similar roles), pretty good at two things(pistoleer BH for example) but useless at others or you're OK at a variety of things but not particularly good at any. We dont(hopefully) have to follow that, as long as there are decent pets, and we can still call three at Master, we should be able to switch between a proficient Tanker and a good amount of damage simply by calling a different set of pets.
I hope that's the case anyway, because I plan to go MCH, MBE with a little TKA in the CU, heh.
Message Edited by GadonThek on 03-31-2005 11:42 AM
GadonThek wrote:
Meuw wrote:
Isn't versatility a confortable way for them to say not worth the time to define.
Edit: I realised that I really should elaborate or I might be seen as just being sarcastic again. Using the term versatility is just a lazy way to say they are not even considering the usefullness or interaction of the CH profession. Now before a Dev or their "Spokesmen" chime in let em point otu a very, very, very, very simple fact.....EVERY OTHER PROFESSION IS JUST AS VERSITILE!! There is no difference in spending points between us since our prof cost the same points as theirs. In fact it is actually harder for us to be "versatile" since our prerequisites have nothign to do with combat. So in order to SURVIVE we will need to use every remaining point to gain a combat ability. So please spare us the "versatility" line and say what it means....they could care less what we are or do as long as we don't get involved.
Message Edited by Meuw on 03-30-200508:12 PM
versatile:
1. changing or fluctuating readily : VARIABLE
2. embracing a variety of subjects, fields, or skills; also : turning with ease from one thing to another
3. having many uses or applications
I dont see how you can interpret what was posted by the devs in any other way than it was meant, ie, our current role will be defined by the pet we use, and can readily change roles by switching pets. And no, every other profession is not just as versatile. Every profession has a main "role" under the new system, and people will, at most, be able to Master two elite combat professions and dabble a little in a third.
That means that you're either damn good at one thing(stack two profs with similar roles), pretty good at two things(pistoleer BH for example) but useless at others or you're OK at a variety of things but not particularly good at any. We dont(hopefully) have to follow that, as long as there are decent pets, and we can still call three at Master, we should be able to switch between a proficient Tanker and a good amount of damage simply by calling a different set of pets.
I hope that's the case anyway, because I plan to go MCH, MBE with a little TKA in the CU, heh.
Message Edited by GadonThek on 03-31-2005 11:42 AM
Ahem, thank you for proving my point. Any other profession in the game shares our "versatility" and yet we are being DEFINED by it.
BTW, read my sig next time before you assume I am just angry. I am a master swordsman/master creature handler, this new system is the best thing that could ever happen to my template.