Creature Handler Archive
Thread: tanking ability?..question for Vert
Ekaw wrote:
well, agro works like that now. When you send in your pet, if specials are not applied all the animals will come after YOU. That is why I use the specials macro in my sig currently. The pet delivers a state, demanding a respons from the creature.
I dont really see how this is different.
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what game are you playing?..lol..i NEVER use pet specials intentionally, as they serve no purpose, to me,for most pve...perhaps you aren't using a ranged profession..but for ranged, currently the pet holds aggro and will even break the aggro of a charging ancient bull rancor...the aggro currently is not based on damage dealt, as i easily do 4-6X more damage than my pets...
ekaw, i really don't see what you are saying, i read it but, are you honestly saying if you are 60m away from a target, send in a pet..and it aggro's you if it doesnt' land a special?
anyhow back to the original post...what i want to know, is will pets be able to hold aggor in the new system, as they do, yes ekaw, they do, now?
jopenack wrote:
A long time ago they changed the chance factor or percentage in how mobs agro with ch and pets. It basically increased the chance a mob/creature would, when attacked by your pet, run past the pet and attack you. It appears to even work with people grouped. If your friend fires at a creature that creature may attack you instead of him if grouped.
Most ch dont rely on specials to by-pass this its not needed nor are macros. distance matters and having the guard command on is more useful. as a rifleman or even melee char runs toward a target sending pets in while you are beyond the 60m mark will allow the pets to strike first, firing if you areranged charafter pets engaged or running behind pets if melee char then striking after pets have agro is all you need to do.
99% of the time just taking a few seconds to set yourself up is all that matters, guard comand i find useful if things spawn around you while in battle or traveling, most times the pets jump right in and take the agro from me, at the most I may have to run about 25m and im free of the agro.
exactly...what i'm trying to determine is weather or not we will be able to play this way with the EQ hate system..if the target always goes for the primary damage dealer, i anticipate this could be a big problem for solo pve..seems like a valid question to me
I played a Necromancer in EQ2 for around a bit over a month until I left in disgust due to the horrid systems they had.
In EQ2, the only thing I could do to an enemy was put 2 small DoTs on them, anything more and the MOB would charge me, and never go back to the pet. In groups, MOBs would very rarely stick to a pet, if they did, the moment someone used a heal, or a damage attack, the MOB would go for them.
Medic heals the group once, or one person uses a high damage ability = dead person, with the tankers taunt not doing anything to bring the MOB off the squishies.
I enjoy playing SWG, I do NOT enjoy playing EQ2. Merging the two together will NOT make me want to play either games.
hossp wrote:
Ekaw wrote:
well, agro works like that now. When you send in your pet, if specials are not applied all the animals will come after YOU. That is why I use the specials macro in my sig currently. The pet delivers a state, demanding a respons from the creature.
I dont really see how this is different.
:\
what game are you playing?..lol..i NEVER use pet specials intentionally, as they serve no purpose, to me,for most pve...perhaps you aren't using a ranged profession..but for ranged, currently the pet holds aggro and will even break the aggro of a charging ancient bull rancor...the aggro currently is not based on damage dealt, as i easily do 4-6X more damage than my pets...
ekaw, i really don't see what you are saying, i read it but, are you honestly saying if you are 60m away from a target, send in a pet..and it aggro's you if it doesnt' land a special?
anyhow back to the original post...what i want to know, is will pets be able to hold aggor in the new system, as they do, yes ekaw, they do, now?
uh, not as a result of damage dealt, but they do come after YOU if your pet does not attack them. If you send ina gurrek, and have three rancor, one fairly close to you, and you then tell the pet to attack a rancor further away from you, you better believe the others havea good chance of coming after you first before they help their buddy.
That is how it has worked for a good while, they changed it a while back, around the time they nerfed CH.
"When I'm ambushed in the wild, guard does the trick, usually, because the pet will jump on the aggro and I'll have periods where the aggro attempts to focus back on me, but the pet is persistent and keeps attacking, so the music will start and stop abruptly until I take an active interest to start dealing damage."
^ this is what I am referring to, the thing about being in th wild with the music. SPecials DO get a targets attention much faster hosp. I dont know why, but an arsel oad of experience tells me it is the case.
doh, i am just tired hosp, worke 55 hours this week already.
This is what I was referring to:
"jopenack wrote:A long time ago they changed the chance factor or percentage in how mobs agro with ch and pets. It basically increased the chance a mob/creature would, when attacked by your pet, run past the pet and attack you. It appears to even work with people grouped. If your friend fires at a creature that creature may attack you instead of him if grouped.
Message Edited by Ekaw on 03-31-2005 09:37 PM
bahh, off to bed.
Message Edited by Ekaw on 03-31-2005 10:38 PM