Creature Handler Archive
Thread: Non-Combat CH Ideas Long, Naturally
artisan sampling: train a non-ch animal to dig in the ground, boosting survey sample amounts temporarily, i.e. instead of 12 units of metal, you sample 24 units the next three successful samples, but you must feed the pet after it to replenish its energy.
additional item storage: simply allows the player to store extra items in the sacks and pouches that are on the creature mount graphic, but encumbrancing the creature like armor does on players.
allowing specials to be used while mounted in combat: allow specially trained combat pets to help you fight while mounted, allowing the use of special attack moves from a given combat prof, but at a higher ham cost to compensate for the added bonus of moving in combat.
animal pens and holding cells: allow CH's to craft special areas to hold called animals, (like calling three out, placing them in a corral, and allow the user to call three more animals, for organizational reasons and a cool looking graphic) the corraled animals could not be able to attack. maybe a CH could consent chefs or scouts to milk animals while they are corraled, boosting milk harvesting. maybe allow some animals to be shaved for furs in tailor crafting (think of sheep sheering for wool)
i can probably think of more, please pass these onto the CH forums and keep these from descending into message board oblivion!
My first post ever... just to say that this is the best line of thought I've seen on these Forums. There is so much room here to make CH more than just another angle on combat. I'm in CH just to collect the animals; the fact that they can keep enemies busy while I work on their buddies is bonus. Pack animals, locating special resources, rescue duties... I love it. Maybe somewhere down the road if we keep this idea popping up once in awhile.
Godspeed in your efforts, see you in the wild,
Glacial deDios - Gorath
Message Edited by marxo777 on 04-07-2004 11:41 AM
deDios88 wrote:
My first post ever... just to say that this is the best line of thought I've seen on these Forums. There is so much room here to make CH more than just another angle on combat. I'm in CH just to collect the animals; the fact that they can keep enemies busy while I work on their buddies is bonus. Pack animals, locating special resources, rescue duties... I love it. Maybe somewhere down the road if we keep this idea popping up once in awhile.
Godspeed in your efforts, see you in the wild,
Glacial deDios - Gorath
May I be the 1st congrats on yer first post!!!
I REALLY like the rescue idea. Kudos on that. We have been asking for a pack animal for ages now. Its need so bad. I think the only problem is a master ch could hold 1000s of items if all he had was pack animals. So a master artisan/master ch might have an advantage in some way. The rescue idea really rocks tho ![]()
Mars