Creature Handler Archive

Thread: A note of people calling players Dabblers

El-Carpeta
Mon Aug 29, 2005 4:51 pm
#1

First of all I saw someone make a comment on ch dabblers.

As far as my background... I have been playing since pre-release of game. My Character as far as mastered professions is two. MCH, and later aquired MBH because of skillpoints had to have been for master marks and scout for BH so you couldnt master both professions at one time.


Now maybe the ch community is over this, but the comment i saw in one post of ch dabbling brought back strong feelings about the past.

These are them...... SHUT UP ABOUT DABBLERS!!!!!!

This profession went down the tubes because MCH's were wanting dabblers nerphed. Who cares about dabblers, do you think this profession is so great that people cant play this game and be a CH of any sorts. Do you think you are part of a "country club" profession and nobody is welcome but people going master or masters themselves? Obviously Sony didnt agree with people of this profession at an earlier time either.

Let me, let you in on a secret... if you scream to nerph your own profession, because you feel people are not walking in your ways of how you think they should play. Sony will ablige and nerph you just for being a Jack ***. I hate having these people represent me on these forums then minding my own business get whacked because some Lamo's brought bad attentinon to us.


Lets go back on some history,

maybe some will rember this,,,, Novice CH could tame lvl 15 creatures Non ch could use lvl 15 creatures. OHHHH thats jacked up how can that be? That sony isnt right. So sony answered and said fine Novice ch lvl 12 and non ch lvl 10, wow way to go. You helped us on that one.


NEXT!!!!!!!!!!!!!!


Lvl 35 graul maulers 8k ham lvl 1 armor with 75 kenetic, i loved my two maulers they could take on a krayte and give it run. BUT NOOO!!!!!!

we cant have that............ A ch with 4 4 x x could use one of these beutties. meanwhile the rest of combat communtities were saying nerph ch!

at the same time ch's cry whaaaa! a DABBLER is using an ubber pet!!!!!!!!!! Whaaaaa!!!!!!!

Sony said fine raise the lvl to 36 and take away the armor. Then ch's .... WHAAAAAA!!!!!!!! Oh by the way that kind of pet will never be back


Then..... BE revamp...... CH's WHHHAAAAAAAAAAAAAA non ch's are getting lvl 10 pets with armor....... WHaaaaaaaaaa!!!!!!!!

What i say... who the f***k cares. I get 3 lvl 23 pets with armor with better mind and damage stats.... so now thats gone


im going to stop here with history...

What I want to know, is what more great things can I expect from all you cry babbies

I just want to play and have fun, I enjoy MCH and if people like having pets too and dont want to spend the skill points good for them, but remember this, this game and profession was not created for you pre madonna's. From histories stand point sony doesnt think so, so before you point that nerph bat, you better take a look because its probably really pointing at you,.


Please dont hurt my profession anymore,

Message Edited by El-Carpeta on 08-29-2005 05:21 PM



//////////////////////~~~~ Let the HATE WARS begin~~~~\\\\\\\\\\\\\\\\\\\


*******?? Hmm all the professions I am an " Elder" in are no more. Including Jedi??*********



- I support a rollback! I dod NOT buy a FPS game!
"Live the greatest saga ever told... YOURS!" Star Wars Galexies, An Empire divided...
Your voice counts!
theorb22
Mon Aug 29, 2005 7:14 pm
#2

Your hateful words are misguided, we discourage dabblers for their own safety, dabbling in CH will only badly hurt your template as you cannot get a good enough bonus until MAYBE master for the SP investment to be worth it. Furthermore the old BE system did allow pets with health of more than CL 70 wild pets into the system, CL 70 BE pets however could go up to an even 13K and still have great stats, so no one can contest your point that higher level BE pets will be more powerful, its just that CL 10 super pets were close to a free 1/1/1/1 in CH healthwise and if you wanted a tank you'd esentially be getting free SP. Our suggesting solution, fix the BE system to take balanced values for pets so that CH pets would still be just as powerfully while non-CH pets would not be so very effective. The devs solution, the CU. I don't think any of us really wanted the CU to happen and wipe out most if not all of our good pets.


I wonder what great things we can expect from us crybabies, let me think, GIVE US PET SPECIALS, well looky here, a highly effective if sometimes annoying special system with many good specials in it, will you look at that! FIX OUR A.I. BUGS Well looky there, those were fixed too, its like actually talking and "Crybabying" about issues gets them fixed! (After a very, very, very long time though....) so tell me again how ancient history can accuse our current community of all being crybabies again which get us all nerfed?





november 5th 2005- greatest hotfix ever
" you may now board shuttle while burstrunning, running normally, shuffling, walking, standing, sitting, prone, hopskipping, jumping, AND MOST IMPORTANTLY, YOU MAY NOW BOARD SHUTTLE WHILE BREATHING!!!!"
PyscoJuggalo
Mon Aug 29, 2005 9:01 pm
#3

What got Ch nerfed was the Word "Pokemon."


What got CH nerfed was the over reaction of a few of us old timers that did not have the foresight to know that the game is not even fully explored (Meaning we did not know about Armor or Buffs).


What got CH nerfed was the over reaction of the community.




Thats why you must fight the good fight against nerf herders and PVP Non-hackers




I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
El-Carpeta
Mon Aug 29, 2005 10:23 pm
#4

my point is not directed at the general public, but as I said , I saw someone state an old term of dabbling. This was the start of an almost never ending downward spiral. Yes I do agree that the new changes are a good and positive thing. Yes I do agree that people with objectivity has made things better. I do not like people making comments on how people should not dabble in this profession. I know with low lvl skills in ch is pointless, I am saying I hate seeing people put someone down or the term dabbler being used in such a manner that this is country club.

I appreciate masters and dabblers, because as a whole it makes this profession stronger. If someone want low lvl ch to enhance their template, that is a good thing. It grows the ch community, it gives people a taste of the uniqueness of this profession. On the flip side I do understand and can appreciate the advise of the trip falls for dabbling in this awsome professon and even I like to make sure people understand or help people understand the professoin because it is grindy ( i am having to grind a newtoon through the new xp system for ch and he is only lvl 33) and any info anyone can get is probably good as gold.



//////////////////////~~~~ Let the HATE WARS begin~~~~\\\\\\\\\\\\\\\\\\\


*******?? Hmm all the professions I am an " Elder" in are no more. Including Jedi??*********



- I support a rollback! I dod NOT buy a FPS game!
"Live the greatest saga ever told... YOURS!" Star Wars Galexies, An Empire divided...
Your voice counts!
PirateJolly
Mon Aug 29, 2005 10:46 pm
#5

I am going to have to agree with El-Carpeta. I remember the good old days, as many of the old timers do. But If you just remember, as I do, that SWG gave you "Originally" something that no other MMPOG gave. It was the ability to taylor your character as you saw fit. That was having parts of professions that you wanted, or at least had the skill points for. Just like ALL players do now. Everyone dabbles, because if you don't you won't stand a chance in combat. How many MBH are also MCM with a dash of either Rifleman or Pistoleer, etc...

So for those of you who want to start crying "OMG he is dabbling, we cannot have that." Shut Up !!! Because it was people like you, and the others who did not want to dabble in CH that got us nerfed so many times before. Brother CHs, remember that when you are in combat and your newly trained lvl 70 pet is reduced to a bleeding lump of flesh, you have just lost ALL your combat CH mods. We are the only combat profession that suffer this. We have to DABBLE or we cannot win, especially in the old days when you were trying to tame your first Rancor, surrounded by 5 or 6 adults, and they desided to aggro you when your mask scent broke. Without "dabbling" CHs would only be found in steeming piles that dotted the landscape of Endor, Dathomir, etc...

Ok, I will shut up and crawl back into a hole with my pets, and vibro-lance.



Jolly Rodger
Elder Creature Handler, Spy, RSF Ace, Disgusted Ex Customer.
Flurry
c-mot
Tue Aug 30, 2005 4:21 am
#6

i dont see a problem with dabblers in CH. the profession has a lot of its benefits in the master box.

i have 2 master doc chars - there was a problem with dabbling in doc. but that was not the fault of the "dabblers" but some bug in the healing calculation making a 4000 doc heal as much as a master doc. this is what brings problems between masters and dabblers - if there is no or very few benefit in mastering a profession. this was fixed for doc and its still one of the most "dabbled" profession because of its general usefulness - but also giving the masters still some advantage.

i dont see anything wrong in dabbling - everyone usualy spends free SP into suitable professions. i guess a lot of CH dabble in BH-skills like me, as u dont need any prerequisites as CH with a ranged master to become novice BH.





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
ArchiieBarrett
Tue Aug 30, 2005 9:35 am
#7






PyscoJuggalo wrote:

What got Ch nerfed was the Word "Pokemon."


What got CH nerfed was the over reaction of a few of us old timers that did not have the foresight to know that the game is not even fully explored (Meaning we did not know about Armor or Buffs).


What got CH nerfed was the over reaction of the community.




Thats why you must fight the good fight against nerf herders and PVP Non-hackers







Yes thats right, they over looked the game.. CH was an easy profession to level cause... you got strong fast... so it became the FOTM right away and everyone dashed to the profession so they can be the first one to start whiping peoples butts....Who knew TKM would be strong when you mastered it, or Buffs could be so great, or how powerful a WS can make some weapons.. this stuff came in time and instead of SOE saying well give the game time and people will catch up and forget about CH, or even nerfing it then bringing it back when people moved on... people started getting bad and calling it Pokemon Wars... That got SOE mad I guess and they started nerfing us, without mercy. So like 8 months later... everyone is runnnign around as a TKM and Master Doctor.. peopel are soloing krayts and PVP was getting out of hand again... but where were those CH? Most were gone but the ones who loved the profession for the real reason, they were out on corellia trailing circles around Lord Nyax for about5 months hoping that the elusive Great Plains Stalker would apear, and they might get a chance to get that baby they always wanted, so they can march around corellia and people would say wow that is a cool pet, I never seen one before. And they kept playing as CH regardless of how strong....


So because of those whiny $#%#^ and the fact that sony screwed up, we got nerfed to early in the game to make a difference. We actually stood a chance in pvp once....


I also am trying to figure out if sony ever thought of everyone and thier moms going jedi when they had the big idea of patch 9 and 10? The holocron grind not only worked better cause it forced people to be different professions if they wanted ot be jedi, it also FORCED the jedi to hide, and grind alone like a jedi should. They couldnt own nuthing, It was more star warsy jedish...... I think this game had the right idea from the start and would have been fine, but there will always be exploiters and people who want to get good fast. I wonder if "nerf buffs" ever came to mind when they got out of hand? I mean we didnt actually NEED them, there were people called chefs, and smugglers who could do the same thing in a fair way.... oh well... nuthing we can do now but play this game with the WORST leveling system in gaming and I hate leveling systems.. it killed alot of the funnest points in this game.. and resistances on pets and armor and weapon attacks, so much that was so great now just thrown into what we have now......


Ever think of putting the special system we have now into the old CH? Like the lower level pets we had, with resistances and trainable specials and stuff.... would be awesome. Cause we wouldnt just tame something for its special, but maybe its heat resistance would pay off so i will teach it this and this, who cares if its a pig it will help me agains a commando................


/2cents





Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
Grambacca
Tue Aug 30, 2005 10:18 am
#8


Holy Crap! Calm down man!


If you are referring to my post in another thread I was JOKING!


Everyone in that thread understood I was joking too. I guess you need to take a pill or something. Just chill out man! Geez.


BTW here's what I posted in response to someone who said they were going CH/BH:


-----------------------------------------------------------------------------------------------------------------------


oh no.......................here come all the BH dabblers! LOL


"NOOOOOOOOOOOOOOOOOOOOOOOOOO that's impossible! That can't be true!"





Just poking a lil fun at ya star wars style!!


--------------------------------------------------------------------------------------------------------------------------------------------



Notice that last line? That means I am JOKING AROUND, NOT serious, Having a bit of FUN, etc. etc. etc.




BTW: My first inclination was to post what a jerk you are for making accusations without first checking your facts and contacting the person who made the post to see if they were serious or not. Give you a /rude gesture and then tell you to just go take a flying leap off a really tall cliff with no water below, just sharp rocks!


But I decided that would not be the proper way to respond and would just start a flame war so I posted the above response instead. Just FYI so you know.

Message Edited by Grambacca on 08-30-2005 01:19 PM




************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


Grambacca
Tue Aug 30, 2005 10:20 am
#9

Dabbler!




LOL I couldn't help myself!!!!!!!






************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


Electro5
Wed Aug 31, 2005 12:07 am
#10

There is nothing wrong with dabblers. If someone wants to be a "jack of all trades but master of none" thats fine with me.


Some of the things you listed were needed fixes though. Like the Bio-Engineered pet thing. It never really was fixed until the CU hit, but having something that is CL10 and has as much health as almost any wild creature in the game is definately borked. Basically meant that anyone who ponnied up the money for one could have free creature handler skills. Yes, a real master would have a pet that was slightly better in HAM and had better resists, but frankly that small increase wasn't really worth it considering all the skill points spent just for that small increase. That CL10 creature was more than enough to handle everyday tanking needs, especially since you would have a full skill set of other combat skills rather than using half on just the pet. There's no logic in getting the high perks of a profession without actually spending points in that profession. That would be like having the same effectiveness at wielding a rifle as someone who is a 3-3-3-3 Rifleman by only mastering Pistoleer.


The level 15 down to level 10 thing wasn't a big deal. That was before BE pets, and at that time some of the CL15 pets were too good to give as "free help". It also didn't really make sense that someone who was a novice handler couldn't take anything more than someone with no creature knowledge whatsoever.


The armor thing was an across the board of all creatures thing, and needed to equalize differences. At that point there were pets that could take on a creature at double their level and come out on top, just because they happen to have a certain armor rating and specials. Really made no sense, and it also meant that everyone in the world was using 1 or 2 pets simply because nothing else could stand up to their level.


I honestly don't see where your coming from complaining that everyone keeps nerfing you, most of the history you've listed has nothing to do with you but rather with people who are not even Creature Handlers. If anything the "nerfs" to the non-CH just gives you more reason to be desired, and more purpose to actually having the mastery.






Bria - Electro (N) ~ Shadowfire - Hydrolus (R) ~ Sunrunner - Zaxu Trizki (I) ~ Ahazi - Xonoryt (R) ~ Gorath - Geitizo Nimoirist (I) ~ Radiant - Tygran Virfais (N)
PyscoJuggalo
Wed Aug 31, 2005 12:07 am
#11







ArchiieBarrett wrote:


Yes thats right, they over looked the game.. CH was an easy profession to level cause... you got strong fast... so it became the FOTM right away and everyone dashed to the profession so they can be the first one to start whiping peoples butts....Who knew TKM would be strong when you mastered it, or Buffs could be so great, or how powerful a WS can make some weapons.. this stuff came in time and instead of SOE saying well give the game time and people will catch up and forget about CH, or even nerfing it then bringing it back when people moved on... people started getting bad and calling it Pokemon Wars... That got SOE mad I guess and they started nerfing us, without mercy. So like 8 months later... everyone is runnnign around as a TKM and Master Doctor.. peopel are soloing krayts and PVP was getting out of hand again... but where were those CH? Most were gone but the ones who loved the profession for the real reason, they were out on corellia trailing circles around Lord Nyax for about5 months hoping that the elusive Great Plains Stalker would apear, and they might get a chance to get that baby they always wanted, so they can march around corellia and people would say wow that is a cool pet, I never seen one before. And they kept playing as CH regardless of how strong....





Hey I knew what was really boss back then as it was one of the Professions one of my Release Day Characters wanted to be (I wanted to be an Imp Sniper, Smuggler for the Hutts-- Hey I still can't be one, and a Ruthless BH):


Rifleman... The noobies all said Rifleman was gimped and at novice levels it was, but once you mastered back then (With Master Marksmen), Mr Murderer should have been the title for Master Rifleman.








ArchiieBarrett wrote:


I also am trying to figure out if sony ever thought of everyone and thier moms going jedi when they had the big idea of patch 9 and 10? The holocron grind not only worked better cause it forced people to be different professions if they wanted ot be jedi, it also FORCED the jedi to hide, and grind alone like a jedi should. They couldnt own nuthing, It was more star warsy jedish......







They knew this when they gave us all holo's in December, Hell even I, the most hateful AntiJedi comunity member on this board (Currently), almost went Jedi







ArchiieBarrett wrote:


I think this game had the right idea from the start and would have been fine, but there will always be exploiters and people who want to get good fast. I wonder if "nerf buffs" ever came to mind when they got out of hand? I mean we didnt actually NEED them, there were people called chefs, and smugglers who could do the same thing in a fair way....





Agree, all they really needed to do was Nerf Doc Buffs to hell and Cap your secondary Stats at 1100 or 1200.







ArchiieBarrett wrote:

oh well... nuthing we can do now but play this game with the WORST leveling system in gaming and I hate leveling systems.. it killed alot of the funnest points in this game.. and resistances on pets and armor and weapon attacks, so much that was so great now just thrown into what we have now......


Ever think of putting the special system we have now into the old CH? Like the lower level pets we had, with resistances and trainable specials and stuff.... would be awesome. Cause we wouldnt just tame something for its special, but maybe its heat resistance would pay off so i will teach it this and this, who cares if its a pig it will help me agains a commando................


/2cents








Agree with this also, the Worst parts of the CU (And I support alot of it) is the Creature Level System for MOB's and the capping of Crafter's crafting abilities...........


MOB's are not unique like they used to be and are practically undefined, they can have a CL system, but put more variation in it (Like why the hell do all wild MOB's hit once every two seconds, that's just lazyness!)


And instead of capping crafters, they should have made it were you can experiemeent on every little aspecet of an item seperately. So instead of Experimenting on Damage and getting an effect for both min and max, they should of had it were you would have to choose min or max experimentation.. Don't let me even begin on armor.......... (Sorry for going off track)

Message Edited by PyscoJuggalo on 08-30-2005 03:09 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
Seiryuu
Wed Aug 31, 2005 12:57 am
#12

In the history of CH, there have been two types of CH dabblers. The "dabblers" and the "Dabblers".

The "dabblers" enjoyed CH but for one reason or the other did not obtain a mastery. Usually it involves the professions they most envision their character having or the return on the investment of skillpoints. We welcome these people.

Then there are the "Dabblers". Until December 2003, patch of The Great Nerf, people were picking up Novice CH for a single high-level pet. I think it is a fair assessment of people to say they look for the biggest advantage for the lowest cost. I do not fault them for what the skill system iteself supported, however they literally destroyed our profession.

At the time a level 50 rancor could destroy anything it faced. All you needed was Novice to control one of these. There were proportionately too many people playing CH (Almost 9% compared with 2% or less for all but 2 professions). People were screaming that the game was Pet Wars Galaxies and we needed nerfing. Pokémon comments flooded our board everyday and the people that wanted to be Creature Handlers for the sake of having pets were lumped in and derided with the Dabblers. So the CL system was designed and implemented with the December Patch. I'll be very clear here -- this part of the patch was needed and many Handlers asked for this to bring balance to the profession. There were minutia we might have disagreed with, but overall this was good.

Crafters had not figured out how to make really good armor or weapons yet and creatures across the board were Nerfed. I don't like how easily the word is tossed around for balance changes, however here it is appropriate. They were made to match the existing players. Then buffs were made to work. Then the crafters got the materials they needed and made 90% kinetic armor and killer weapons. Had creatures been left alone, much of the entire system would be close to working (arguable, but PvE would have been significantly more balanced than the year before the CU). Instead we wound up with the need for the CU, which the Great Nerf was supposed to be the beginning of.

Why the resentment from Creature Handlers? Why the need for the CU? Why all this pain?

Because of the Dabblers.

I am always going to resent the Dabblers. I'll be happy to welcome the dabblers, the pet-lovers that don't make the profession their main focus, though.



-----
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SioBabble
Wed Aug 31, 2005 7:50 am
#13






Seiryuu wrote:
In the history of CH, there have been two types of CH dabblers. The "dabblers" and the "Dabblers".

The "dabblers" enjoyed CH but for one reason or the other did not obtain a mastery. Usually it involves the professions they most envision their character having or the return on the investment of skillpoints. We welcome these people.

Then there are the "Dabblers". Until December 2003, patch of The Great Nerf, people were picking up Novice CH for a single high-level pet. I think it is a fair assessment of people to say they look for the biggest advantage for the lowest cost. I do not fault them for what the skill system iteself supported, however they literally destroyed our profession.

At the time a level 50 rancor could destroy anything it faced. All you needed was Novice to control one of these. There were proportionately too many people playing CH (Almost 9% compared with 2% or less for all but 2 professions). People were screaming that the game was Pet Wars Galaxies and we needed nerfing. Pokémon comments flooded our board everyday and the people that wanted to be Creature Handlers for the sake of having pets were lumped in and derided with the Dabblers. So the CL system was designed and implemented with the December Patch. I'll be very clear here -- this part of the patch was needed and many Handlers asked for this to bring balance to the profession. There were minutia we might have disagreed with, but overall this was good.

Crafters had not figured out how to make really good armor or weapons yet and creatures across the board were Nerfed. I don't like how easily the word is tossed around for balance changes, however here it is appropriate. They were made to match the existing players. Then buffs were made to work. Then the crafters got the materials they needed and made 90% kinetic armor and killer weapons. Had creatures been left alone, much of the entire system would be close to working (arguable, but PvE would have been significantly more balanced than the year before the CU). Instead we wound up with the need for the CU, which the Great Nerf was supposed to be the beginning of.

Why the resentment from Creature Handlers? Why the need for the CU? Why all this pain?

Because of the Dabblers.

I am always going to resent the Dabblers. I'll be happy to welcome the dabblers, the pet-lovers that don't make the profession their main focus, though.





Seiryuu has nailed it, with one minor correction:


The cert system (eliminating novices running around with rancors) was brought online in August of 2003. It was very much needed, because it was utterly ridiculous for a novice CH with no skills aside from /tame to be calling out a rancor and using it to hunt durni or whatever. The Great Nerf was when creatures got whacked senseless with a nerf bat because they were "too tough" for the whine players, and CHs could call them and pwn the whine players.


The other problem with early CH was that, for the most part, it WORKED. Unlike nearly every other elite profession. For example, the DAY that the flamethrower was ungated from restritctive resource requirements, there were INSTANTLY calls for commando to be nerfed. If one of the whine players (who all seem to have migrated to the Jedi profession) got incapped, their FIRST reaction was to rush to the forums and demand that whoever or whatever incapped them be nerfed, immediately.


The Great Nerf was SUPPOSED to be phase I of the combat revamp, which was supposed to be complete over a four month period. What it died was drastically unbalance PvE and led to the monstrosity now known as the CU, pushed out a full 18 months after The Great Nerf.






Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


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