Creature Handler Archive
Thread: Have i just wasted a day of my life??
The xp gain depends on your level not the pets If your an 80 and your pets are attacking lvl 70 and below targets you only get 1 point of xp another little factor they through in is if you are using more than 1 pet the total xp gain per target is devided between each pet and to make it worse if you help in any way the total xp is devided again to include you.
Theres no real viable way to macro ch anymore if your an 80 and your using a 70 pet on a 75-80 target your pet will be owned you have to help him out which means 50% of the xp will go to the pet and 50% will go to whatever weapon you used.
The only real viable way to get the full xp for a kill is to get with a group and have your pet get atleast 1 hit in on a target and let everyone else kill it, If you heal your pet on anyone else that is attacking a target that your pet has your xp will be split 50/50
/bactatoss (babykreetlesname); <-- include the parenthesis around the babies name
/pause 600;
/macro petheal;
You can try it with bacta shot but the range thing can be tricky and potentially deadly.
In answer to the question above, yes they were definately getting their 1xp , +300% group bonus per kill ( I cant say every kill in 7 hours but for the most of it.
Just keep at it I spose, and try for higher level MOBS, tho I dont fancy the cl1 kreetles chances even just tapping lairs.hehe
Mirth ![]()
I red somewhere on forums that # of kills is the thing to get abilities out of pets , no matter wot u are killing, and that its random.... tbh I dont spent my time with this.... I leave my toon afk with macro running and kill CL 7 NPCs at a neverending spawn, as the time investment to get the abilities is insane.... sometimes u need 300 kills, another time 3000, actually my little CL4 beetle with thick skin 1 needed 3200 kills to unlock, while my CL 65 reptilian flyer needed around 100 for fleet food 2 and my giant wrix just around 30 for frenzied assault! ... most creatures seem to need 1000-1500 kills, imagine u would do this in a grind group.... thats around 6-9 million CH xp for u lol.
I ever group my pets, use a loot macro, a heal self macro and a duellist stance macro as im BH.... and for sure the pet macro.... over the last three days this broguht me a fair bit of abilities and 1 million credits, as also a big ton of useless stuff to delete from my datapad,..... tho doesnt last as long as doing the kills manual ![]()
MirthDragonfire wrote:
In answer to the question above, yes they were definately getting their 1xp , +300% group bonus per kill ( I cant say every kill in 7 hours but for the most of it.
Just keep at it I spose, and try for higher level MOBS, tho I dont fancy the cl1 kreetles chances even just tapping lairs.hehe
Well, that 1xp "floaty" could've just been for the medic xp you got from healing your kreetle. If my pets get bugged, after combat, I'd still get my weapon xp, but I didn't get any CH xp and the pets don't get any training xp.
And AFAIK, the training xp earned by your pets is not affected by how much damage they do. So if you took your kreetle against a CL 5 sevorrt, let it get in a hit, then you blow the sevorrt away, it should still get full xp. I've found using a /taunt ability to pull aggro at the beginning of combat helps when trying to level low CL pets. Same with lairs: if they get in a hit and you finish it off, they still get full training xp.