Creature Handler Archive
Thread: MCH / MCM for PvP
guess its how u play it, with the cm debuffs they dont hit anywhere near as often as they could otherwise, and with the electrolite drain or w/e that is, they cant get near u either. it lasts ages, and on the off chance that they DO get near u...pull pet back, paralyze , heal, sit and regen mind/action, go have a pizza and take a dump, then come back and kite smore. I never saw my friend lose a 1v1 fight with that template. there were however a few draws.
Fett402 wrote:
guess its how u play it, with the cm debuffs they dont hit anywhere near as often as they could otherwise, and with the electrolite drain or w/e that is, they cant get near u either. it lasts ages, and on the off chance that they DO get near u...pull pet back, paralyze , heal, sit and regen mind/action, go have a pizza and take a dump, then come back and kite smore. I never saw my friend lose a 1v1 fight with that template. there were however a few draws.
I'm very hopeful that this template will be viable in solo pvp even verses jedi with fully leveled pets in the new system. one piece of advice I can offer is this: seek out pre CU BE pet deeds with 9k health and damage range of 150 min to no more than 290 max damage.... these convert by level just fine in the new system and have higher min damage than the best made BE lvl 70 critters do now. in pvp your pets no matter their lvl will do min damage minus mitigation verses a lvl 80 player. I was lucky enough to find 2 pets that converted to lvl 33 and 35, both have 160-180 damage and the lvl 33 has 6k health while the lvl 35 has 9750 health!! cant wait to get these both trained up with int., blind, stun, knockdown ect.... oh and marring storm 3 of course...