Creature Handler Archive

Thread: CH is a Poor combat profession

Jiboia
Fri Apr 23, 2004 2:20 am
#1


I read all news about "Combat Balance" and Creature Handler is a poor profession because in PvP, very good Pets become incapacited by players in 30 secondes.

A very good Pet (from a BioEngineer) can't do more damages than 600-650 and a player can do 2000-3500.

A very good Pet is 13000HAM but when it lose points (HAM), it can't revigor itself quicklyas a player buffed can do.


I thinka very good Pet must be less powerfull than a player buffed who has mastered a combat elite profession, but the difference is too large today.

I am a Master Creature Handlerbut this professionisn't equilibrate, compare to combat profession.


Jiboia

Kauri/Server

Guild : Core-Ex

Master Creature Handler

Master Bio-Engineer

Master Medic



------------------------------------------------------------------------------------
SERVER : KAURI

Master CH / Master BE / Medic 3 0 4 4 / Marksman 0 4 0 0
Guild : Core-EX (officer)
City : Mos Krayt (Tatooine)

Vendor Master BioEngineer (3000 5040) Market of MosKrayt/Tatooine
Dark_0ne
Fri Apr 23, 2004 3:59 am
#2

CH is not a combat profession.


It can be a usefulcomplement to any other profession in terms of survival outdoors, but I doubt it was ever intended to be an elite combat profession like Rifleman or TK etc.




Tony Weyland - semi retired
Ravioli_DND
Fri Apr 23, 2004 4:25 am
#3

Master CH takes more skill points than master rifleman or TKM.

A CH can't sell his/her pets without spamming out sales messages and even then how many pets actually get bought these days?


If CH is not a combat profession, what is it?

Right now the only use it has is to draw higher paid missions when grouped with pets.



______________________________________________

IGN Ravioli and Raviole
Raviolette's Tailor Vendor - Waypoint City Rori (-1044 -3566)
Danook
Fri Apr 23, 2004 4:35 am
#4

You are right it was not intended to be a elite like the other professions but maybe they made it a bit too easy to incap the pet. They should probably make it a little better at least not be incap in the first seconds of a fight.



Dannob The Famous Master Smuggler, Master TKA.
Member of Pheonix Alliance PA
Louis_Cypher
Fri Apr 23, 2004 5:40 am
#5

I'd agree if it was supposed to be a combat profession but it appears not to be one.



Now the question is... ? What type of profession is it.... ?



Most would agree it's a poor one whatever catagory it's supposed to be in.


We mch got the first wave ofaheavy handed combat rebalance ... and now we wait and wait ... and wait... hmm... wasn't there supposed to be a combat rebalance a few months ago. oops... thats's now someday in the future ... well hopefully before the Space expansion ?

Dark_0ne
Fri Apr 23, 2004 7:05 am
#6

it's a fun profession which is an excellent complement to a combat profession, or for outdoor survival - a bit like Ranger I guess ...... no real purpose in the grand scheme of this game, but fun to play. My Alt. is an ex master ranger and is now a novice CH after seeing the fun my brother and my girlfriend have had with the profession.


I am doing it because it looks fun, interesting and challenging, and helps me when soloing missions.


Offhand I can't think of any other professions which don't have a 'point' i.e. other professions are not dependent on it - although BEs are dependent on CH to train creatures I guess ......


so I don't expect to make money out of being a CH, or own anyone in PvP - my alt. is a master pistoleer to attempt those things.





Tony Weyland - semi retired
meroc
Fri Apr 23, 2004 7:44 am
#7

I don't buy the "support class" arguement.


CH can't make money like all the other support classes (Doc, Ranger).


CH don't tankas well compaired to, say, a Pistoleer in full 85% composite.


CH take a long time to kill things (make that "Takes forever" if they don't actually have a combat prof).


If you take CH to support a "real" combat side, your really wasting SP's as TK/Commando/whatever don't needsupport from a pet, they get more mileage from taking Medic.


If we're only supposed to "support" why can we tame Rancors who are supposed to beamongst the most fearsome fighting creatures in the game?


TH says CH shouldn't have "free" access to contentdue to being able to make their own "group", so we got nerfed to whereany otherclasscan either out kill us, out tank us, out heal us or make more money than us.


If we're supposedly a "support" class, then please enlighten me as to what "support" youthink we are actually supposed to provide, besides a bit of comic relief that is...



Meroc

Taipan's Pet's and Bio Tissues, Anchorhead, Tatooine 430 -5000, Ahazi
Master Bio Engineer, Master Creature Handler, Part time Pistoleer.
BECalc 2.0, the Clone and Tissue Pricing tool for Bio Engineers
Version 1.x mirrored on SWG Warcry
Dark_0ne
Fri Apr 23, 2004 8:38 am
#8

Well - I don't recall saying CH was a support class at all .....

certainly not in the sense that crafters or healers are support professions.


I said it was a complementary profession like Ranger is - the game could survive without these professionsbut would be more dull because of it - that's all I am saying.


Whether that is how they were designed or not is a diferent matter .... notice that Ranger and CH are both advanced Scout professions ?


I guess what I am getting at is that people who chose to play and enjoy playing CH do it for other reasons than to make money, be useful to other peopleor be an uber combat profession.




Tony Weyland - semi retired
Kisedd
Fri Apr 23, 2004 8:42 am
#9

The problem with CH is as TH said; you make your own group. As I was working on BH investigation line with very low weapons skills, and a few boxes of CH, I could really see how pets added to my power. Without a pet, the mark was very difficult to take out, some could even one shot kill me. With my pet Nargarlatch, I'd send it in to keep my target busy and I could fire at will with no threat ever to myself. This is what makes a pet so powerful is the ability to tank, some of which was nerfed in an earlier patch.


In PvP all smart players know you kill the master and ignore the pet. This is true in other games as well. DAoC has had trouble balancing pet classes, and SWG is even harder because you don't have set in stone classess, but just skills that people can use to dabble in.


Players in PvP right now are a bit out of control with buffs, 80% composite, food, spice, and stacked defenses. My guess is that changes will happen to reduce a bit of the defense. I know the devs have some vision of combat and right now we aren't there yet. It might be easier to change the players and increase pets a bit in the future, than making changes now and nerfing them again.


Nerdika
Fri Apr 23, 2004 9:38 am
#10

Yea - but doing something now might do more to keep the few remaining master CHs that for w bit longer while they do figure it out. And, becuase of the difficulty of lvling, would dissuade many others from "shifting" to it before the balance and re-"adjustment". I have been a master CH for a LOOONG time and I've about had it - because CH is soaking up valuable pts for nothing excpet some creature tanking.



Colonel Xyrotuk - Purgatory (Purge), Forbidden Valley
Lance Corporal Maxxx Power - Purgatory (Purge), Forbidden Valley - The name you love to Say
Private Xuma Xaxx - Purgatory (Purge), Forbidden Valley - the new guy
AgentJeff
Fri Apr 23, 2004 9:49 am
#11

I have a tkm and usaully end up tanking for my pets


but even then I still have fun with CH, caling it a "Fun" profession I think sums it up best, and even then its not always fun lol.



Rez

"He who makes a beast of himself gets rid of the pain of being man" - Dr. Johnson
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