Creature Handler Archive
Thread: Specials can you clear up something?
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MuOne
Fri Apr 23, 2004 9:09 pm
#1
What do specials actually do? For Example:
Intimidate?
Stun?
Blind?
Dizzy?
Posture Change?
Thanks in advance for any advice. 
Seiryuu
Fri Apr 23, 2004 10:34 pm
#2
- Intimidate halves the damage done by a target.
- Stun reduces damage (by roughly 1/3) and supposedly slows the attack rate.
- Blind decreases the chance of hitting.
- Dizzy on NPCs and players can make them fall on their back during a posture change. On creatures I have noticed it might stop the use of specials, but have not thoroughly tested it.
- Posture Change (crippling strike) changes posture. Melee targets need to be standing to attack. Kneeling targets cannot run. Dizzy targets might fall over when standing up.
- Stun reduces damage (by roughly 1/3) and supposedly slows the attack rate.
- Blind decreases the chance of hitting.
- Dizzy on NPCs and players can make them fall on their back during a posture change. On creatures I have noticed it might stop the use of specials, but have not thoroughly tested it.
- Posture Change (crippling strike) changes posture. Melee targets need to be standing to attack. Kneeling targets cannot run. Dizzy targets might fall over when standing up.
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