Creature Handler Archive
Thread: XP issues really need to be addressed
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Keatsnam
Mon Oct 04, 2004 7:11 pm
#1
The warping mobs are really ridiculous. My last Craggy Bolma target warped away 3 times. When it keeled over, only one of my pets had gotten close enough to it for me to get XP. And as it was, the Bolma was floating 60m above us when it died. This has been happening constantly. If it were a once in a while thing I wouldn't complain, but this happens consistently with high end mobs - what a waste of pet stims.
We're already penalized on XP when we have more than one pet out. At least remove the "proximity" requirement needed for XP.
Thank god I've already mastered CH, or I'd be supremely pissed. As it is I am only getting boned on XP for FS conversion. Fortunately pistol XP is credited, so at least it wasn't a total loss.
We're already penalized on XP when we have more than one pet out. At least remove the "proximity" requirement needed for XP.
Thank god I've already mastered CH, or I'd be supremely pissed. As it is I am only getting boned on XP for FS conversion. Fortunately pistol XP is credited, so at least it wasn't a total loss.
Chabian
Mon Oct 04, 2004 7:37 pm
#3
Thats exactly why i was forced to master creature handler in the Geonosian Merc Room - at least the mobs don't warp 127m away from you.
_ takai
_ takai
FirebreathXIIII
Mon Oct 04, 2004 9:09 pm
#4
That's why it's taking me months to master CH... not days, if not hours, like the other professions...
Gawzeera
Tue Oct 05, 2004 2:02 am
#5
the issue of the cretures warping is my biggest gripeone of the dumbest things about it is the upwards warping.if you use a pet thats a flys it cant fly as high as what the creature warps.
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