Creature Handler Archive
Thread: Pets quit running
I noticed my pets were again fighting like brave pets defending their master again last night.
BRAVO ![]()
Ooooh this is very encouraging to me!
I will have to see if I can find the time to play today and try it out, thanks for the heads up.
Cressida
The size of your pet seems to make a difference.
If i use my BE lvl 25 Graul againstsmall sized animals (Boar wolf for example)it invariably runs all over the planet. Use it against a Fambaa or Bolle bol and it tends to stand its ground. The reverse is true for my Merek, which will run from large creatures but go toe to toe with anything of a comparitive size.
Nope.
My dewback was running when engaged with Arafarthu savages last night N of Doaba Guerfel.
Furthermore, he was still storing to the datapad at random, and also running back to the LAST place he fought, hundreds of meters away, when a static ragtag spawn aggroed on me and was quickly killed off. Couldn't hit the "follow me" button fast enough to stop him from running off.
There are basic problems with pet pathing and AI that have been present since beta and have only been exacerbated by publish 6.
I am at the end of my rope with the persistent bugginess of this game. Then the meatlumps decided that they will implement the 30 second timer. I will kiss this badly flawed but potenitally great game off at that point. I've had it with the open sneering by TH, the condensation and inattention to detail by the devs, and the puremercenary spirt of SOE. Money is all they love, and so I'm not going to give them any of it.