Creature Handler Archive

Thread: My solution for the extinct/rare babies 'situation'

Stakk-Galaxian
Thu Apr 22, 2004 10:49 pm
#1

I will be very suprised if this idea has not been thought up and posted here already, but here goes my version anyway.


quite simple really...

Make creatures spawn babies in the same way that resources spawn or 'rotate'.


I'm no wildlife expert but i understand that most creatures in real life dont mate and have babies all year round so I think this 'baby rotation' idea makes perfect sense. The Devs will still want to have rare babies in the game (and im sure most CH's will want them too, gives us a sense of achievement when we find and tame one) so just make them come into rotation for shorter periods of time, like just a few days or a week or so at a time and then disapear for maybe 2 or 3 months. I think there should always be a select few types of creatures on each planet that spawn babies regulary, like cl 10 creatures for example so that we can just go out and tame stuff for people if they need it, carrion spat is one that springs to mind cl 10, mountable, perfect for non CH peeps, lesser dewback is also mountable and cl 9.

One thing though! dont make it like the resource spawning so that only certain rare creatures spawn on certain servers if you know what i mean, as you know resources are different for all servers, to do this to creatures would be lame IMO.


FEEDBACK AND IDEAS PLEASE!


/bow2



Anoo
Rodian Master Creature Handler, Pistoleer and Tracker in the Farstar Galaxy
Tamed Rares: Arachne Widow, Swamp Stalker, Thune Grassland Guardian

Stakk Galaxian
Zabrak Medic and Teras Kasi Artist in the Chimaera Galaxy
MuOne
Fri Apr 23, 2004 8:53 pm
#2

Nice Idea.


The thing that worries me most about rares, is just that they are rare, I dont mind rares as such, but how can they be used in anger if you are afraid it cant be replaced. When we master ch we get a raise from cl60 to cl70, and there is only one creature in that range, that should be the primo creature in everyones datapad, like a nightsister lance for a pikeman, something rare, but not so that a pikeman wont use it in anger. If the game has only one creature above cl60 to tame every master ch should have at least one. Its rareness justified by not being able to be owned by a none master ch to grow, or to be sold or even transfered, you have to get yourself. Everytime one is tamed, another should spawn 24 hours later. One (possibley only one) should be in permanent spawn on a server. Its the pinnacle of the profession, other classes arent excessively denied the best weapon/armour drop as much as rare pets. I thing every mch should have a Bull Rancor the best pet it should be, something to pull of and frighten people, I played jedi academy recently, couple of missions had rancors in them, picked up a jedi and shook him and stuck him in his mouth and chewed his head off (should make it a undocumented special attack, only useable in pvp on tka's) meaning it should be good, strong and tough. I dont think rancor lairs should be soloable, a single rancor probably but not 3 at once thats taking the %&*#, no wonder ch's are ticked off, not much point having one if its that weak. I mean someone with Imp faction can pull out a AT/ST with medium armour and 50-100% resists with only 2 vulnerabilities that (should) need a Master Commando to take it out, thats disheartening to have someone who doesnt spend any skillpoints have the best "pet" in the game.


Grid_Rroji
Sat Apr 24, 2004 12:21 am
#3

Stakk, this is THE BEST idea I've seen in the CH forum in months.


2-3 months apart seems like a good waiting-period between assorted baby-spawns. Or perhaps even make the rarer ones truly-seasonal and only appear for a few weeks a YEAR in the spring, fall, etc. Anything to mix it up a little. I for one haved loved the experience of hunting solo and stumbling across that rare Giant Veermok baby (or what have you) that you haven't seen in weeks/months.
Stakk-Galaxian
Sat Apr 24, 2004 12:04 pm
#4

thats a good point MuOne,

and with my spawning idea people WILL use thier rares because they know they can get another after a certain amount of time has passed, for example: "my bull rancor is at 37/100 vitality and there wont be any bull rancor (baby) spawns for another 3 weeks, i better use it a bit lessto make it last me until then" see what i mean?



Anoo
Rodian Master Creature Handler, Pistoleer and Tracker in the Farstar Galaxy
Tamed Rares: Arachne Widow, Swamp Stalker, Thune Grassland Guardian

Stakk Galaxian
Zabrak Medic and Teras Kasi Artist in the Chimaera Galaxy
TsiyaAma
Sat Apr 24, 2004 11:37 pm
#5

/applaud


I really like this idea, they already have resource shifts, wouldn't be too out of line to put babies on a rotation schedule too.It would keep us searching to see what is spawning that particular shift, so it wouldn't take the fun out of hunting for the babies. You wouldn't know for sure iffor exampleGPS were spawning babies until somebody found one, but during that shift maybe 2/3 spawns would have babies. And there would have to be more spawns, but if they only came around every 6 months or so for a two-week span, they would still be rare, but not non-existant.




Tsiya Ama-Valcyn
Tsiya Ama-Radiant
3 accounts cancelled as of 9/19/04
blastcypher
Sun Apr 25, 2004 9:43 am
#6







Stakk-Galaxian wrote:

I will be very suprised if this idea has not been thought up and posted here already, but here goes my version anyway.


quite simple really...

Make creatures spawn babies in the same way that resources spawn or 'rotate'.






NIce idea for the Rare (baby) market. Seems like the Devs would have to add visualgrowth cycles to select spawns to keep up with the taming cycle, (e.g.)

1 Gurreck (adult) + Gurreck (baby) ---> 2Gurreck (adults) + Gurreck (pup) ---> 2 Gurreck (adults) + Gurreck (youth) ---> 2 Gurreck (adults) --->1 Gurreck (adult) + Gurreck (baby)


Like you said, it could take months to run through this growth cycle. But visually I'd know not to look for a rare (baby) of a certain breed just based on what's spawning. When I start seeing just 1 Gurreck (adult) I'd know a Gurreck (baby) should be spawing soon. Don't know if I'd like to see the cycle spawn on the majority of creature babies; taming would start to feel like waiting for a new publish. Solid idea though.



blastcypher
~ master shipwright ~
~ master teras kasi ~
"Out of millions of sperm, you were the fastest one?"

blastcypher
Sun Apr 25, 2004 9:45 am
#7








Stakk-Galaxian wrote:

I will be very suprised if this idea has not been thought up and posted here already, but here goes my version anyway.


quite simple really...

Make creatures spawn babies in the same way that resources spawn or 'rotate'.






NIce idea for the Rare (baby) market. Seems like the Devs would have to add visualgrowth cycles to select spawns to keep up with the taming cycle, (e.g.)

1 Gurreck (adult) + Gurreck (baby) ---> 2Gurreck (adults) + Gurreck (pup) ---> 2 Gurreck (adults) + Gurreck (youth) ---> 2 Gurreck (adults) --->1 Gurreck (adult) + Gurreck (baby)


Like you said, it could take months to run through this growth cycle. But visually I'd know not to look for a rare (baby) of a certain breed just based on what's spawning. When I start seeing just 1 Gurreck (adult) I'd know a Gurreck (baby) should be spawing soon. Don't know if I'd like to see the cycle spawn on the majority of creature babies; taming would start to feel like waiting for a new publish. Solid idea though.



blastcypher
~ master shipwright ~
~ master teras kasi ~
"Out of millions of sperm, you were the fastest one?"

KisiRunningstar
Sun Apr 25, 2004 7:45 pm
#8

very good idea. maybe i would finally be able to find a Torton



Slitoslisx

Back to be a non-factor for a month
Stakk-Galaxian
Fri May 07, 2004 10:47 am
#9

/shameless self bump on my own post



Anoo
Rodian Master Creature Handler, Pistoleer and Tracker in the Farstar Galaxy
Tamed Rares: Arachne Widow, Swamp Stalker, Thune Grassland Guardian

Stakk Galaxian
Zabrak Medic and Teras Kasi Artist in the Chimaera Galaxy
taloncard
Fri May 07, 2004 1:07 pm
#10

Love the idea, it's intelligent, well though out and makes sence.

So of course it won't work




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Pluto9Moon
Sat May 08, 2004 12:46 am
#11

Stakk,


I love this idea. Hopefully it will catch on.





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
fantoq
Sat May 08, 2004 6:56 am
#12

This is another great idea. It makes sense, and really, from a dev point of view, shouldn't be too hard to carry out. Even if each mini-publish turns a couple on and a couple off.


Far as replacement goes, I don't see that as a problem. Pets aren't that easy to kill, as far as vitality goes and there are enough tanks out there that you could use. At least, we'd have the choice to have/use them.





fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
Mehlin
Sat May 08, 2004 9:07 am
#13

My alt would like this idea a wholle lot
/applaud!!!!!!!!!!!!!!!!!



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