Creature Handler Archive

Thread: I just had an idea that I think ....

Geauxx
Tue Jun 08, 2004 2:17 pm
#1


....won't fly with the devs but I wanted to run it past you. I have a toon that is a CH and a toon that is a SL so I flip back and forth between the forums. This has kind of hit me on the blind side but I think it has some potential. In order to incorporate many classes in the GCW what do you think of a force sheild generator type of defense for groups. (aka Episode I Battle on Naboo). This feature could be similar to the requirements to take out bases. This could help incorporate the following classes into the GCW:


1) Creature Handler: The ability to train/handle the LARGER mounts for carrying the Shield Generator's


2) Armorsmiths: The ability to construct a shield generator that would protect and "X" meter radius. This would be mounted on the critters.


3) Weaponsmiths: Maybe a stretch butturrents that cna be placed on the larger mounts? Not as accurate but a little damage here and there. (ever see a Nuna carry a turrent?)


4) Squad Leader: The shield/weapon can only be activited with a MSL present in the group.


On a greater stretch you could even add a few more classes like BE (increased size and speed of the critters) orSmuggler (shield slicing).


I would like to keep these factors contstants:

The Shield will only protect vs ranged attacks. It will not be UBER protection but a little protection in the PVP battles.


The Critters will have to stay within and "X" m radius or the shield will disband.


Toonscan enter the shield.Melee attacks and poison attackscan be applied from outside the shield and ranged attacked can be applied once the shield is breached.


Granted thisis a rough draft and an indea is motion please feel free to add your suggestions or flames.





Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
BlindTyldak
Tue Jun 08, 2004 3:20 pm
#2

Well, I don't know . . . I've been in too many classes where people want you there for your presence and one little thing you can do, but other than that you're useless. Like right now, when people want a CH in the group so they can pull higher missions. It's the same in Politician, they need you in the city to do a couple of things that take all of two seconds, and then you're useless for a week.


I think the shield generators are a great idea, but I think its a bit limiting in skill-spread. I really don't want a million tells of "bring your fambaa! Thanks, now sit over here and stay out of the way".


Geauxx
Wed Jun 09, 2004 7:03 am
#3

I see your concerns on the /tells and I thought of that as well. But this would give CH's an active/useful role in the GCW. It would make CH a sought out prof for groups again other that harder missions. I am sure that we could even implement a way to add CH xp similiar to SL xp. If you have any Fighting Skills you can still be useful. Thanks for the feedback. Anyone else?



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
magitek82
Wed Jun 09, 2004 7:39 am
#4

It sounds like a good idea for new content...but if someone could walk through the shield generator, what good is it?....we currently have personal shield generators, but their useful ness is limited as it doesn't protect against all damage types.....(i think it was energy only...correct me if i'm wrong)
Geauxx
Wed Jun 09, 2004 7:49 am
#5






magitek82 wrote:

It sounds like a good idea for new content...but if someone could walk through the shield generator, what good is it?....we currently have personal shield generators, but their useful ness is limited as it doesn't protect against all damage types.....(i think it was energy only...correct me if i'm wrong)







My original idea was for this to be a doorway for introducingthe AT-AT as a faction pet to imperials. Call this the Rebel/Third factioncounter AT-AT. With the rebalance coming I figured that this could give a team a little cover from ranged attacks from Riflemen/Turrents/ATSTs while they advanced on an enemy position or base. This would also give the Melee classes (and I guess CH's again in a way) an important role as well in defense/advancement scenarios.


I seethe sheild as well a shield and not a tank. It has got to have a weekness or it won't be any fun. Remember Epsiode I when the Droids entered the shield? Without the shield the Gugans(damnJar Jar survived)would have been picked off by the artillery.




Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
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