Creature Handler Archive
Thread: I just had an idea that I think ....
Well, I don't know . . . I've been in too many classes where people want you there for your presence and one little thing you can do, but other than that you're useless. Like right now, when people want a CH in the group so they can pull higher missions. It's the same in Politician, they need you in the city to do a couple of things that take all of two seconds, and then you're useless for a week.
I think the shield generators are a great idea, but I think its a bit limiting in skill-spread. I really don't want a million tells of "bring your fambaa! Thanks, now sit over here and stay out of the way".
magitek82 wrote:
It sounds like a good idea for new content...but if someone could walk through the shield generator, what good is it?....we currently have personal shield generators, but their useful ness is limited as it doesn't protect against all damage types.....(i think it was energy only...correct me if i'm wrong)
My original idea was for this to be a doorway for introducingthe AT-AT as a faction pet to imperials. Call this the Rebel/Third factioncounter AT-AT. With the rebalance coming I figured that this could give a team a little cover from ranged attacks from Riflemen/Turrents/ATSTs while they advanced on an enemy position or base. This would also give the Melee classes (and I guess CH's again in a way) an important role as well in defense/advancement scenarios.
I seethe sheild as well a shield and not a tank. It has got to have a weekness or it won't be any fun. Remember Epsiode I when the Droids entered the shield? Without the shield the Gugans(damnJar Jar survived)would have been picked off by the artillery.