Creature Handler Archive
Thread: The way to make CH a good PVP Choice ( sign if you like it )
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acmtalk
Tue Jul 20, 2004 9:35 pm
#1
OK here I go some time ago when the armors didnt have good knect protection , beening a master Ch would be great in PVP but now Pets are a joke . Here is my Idea..
New pets .. Basic It will be a work between Bio engeners and Droid engineers It would be a Mix of a Droid and Pet , It would take coponents of BIO and Droids enginners Knect wont be the only type of damage since DE will help making pets it could add weapons to it , just like a big " robotic" pet hehe , so they could make pets more ressistence and doing all kind of damage , not only knect .. and.. in order to have weapons on it , it could take weaponsmith components , and armorsmith coponents to add armor .. It also could have defence against dizzy , stunn , knock down , etc.. depends of the quality of the components and of the Bio enginner that crafts it... I may didnt express myself well in this post , but I hope everyone got the main Idea hehe. I have been talking with CH around and they all liked it , It could add some fun to the profession....
Ssedi
Wed Jul 21, 2004 5:57 am
#2
Its an idea.
Personally I would like to see more wild pets with decent resist out there. That way it could work twofold. It will be harded to hunt solo and Ch can be a decent choice of skillpoints.
Personally I would like to see more wild pets with decent resist out there. That way it could work twofold. It will be harded to hunt solo and Ch can be a decent choice of skillpoints.
Tlk
Wed Jul 21, 2004 10:48 am
#3
It is an interesting idea, but a bit extreme. Personally, I think the best way to make our pets feasible again in PvP is to change the buff and armor system. When they changed CH last fall, the changes were rough for CH dabblers as they could no longer use the pets they use too, and the resists dropped a bit on some creatures, but the reason PvP has changed is because of the incredible armor and buffs players are getting. Also, template stacking and fast weapons are unbalancing as well. CH needed adjusting before the template synergies were evident and 80% armor and 2500 buffs were in the game. If the CH stays as is (but fix the pet running and storage bugs, and increase our creature control to 100) we will be viable and improtant in PvP. If armor maxes at 60% for composite (and every armor is good for specific damage types and has a vulenrability to another) and buffs max at 1500, and our creatures (and factional pets) take the normal damage reduction in PvP, then the PvP system will work much better than it currently does. These changes would also encourage group PvE for high level content but allows solo play for the mid to mid-high content.
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