Creature Handler Archive

Thread: The #1 Creature Handler Issue (IMO)

HoundMB
Thu Sep 23, 2004 2:27 pm
#1

Hello all,


Well it all came to a head last night. I was doing missions ondantooine, using my two BE'd cats. I had recently purchased an x34 speeder, and thought that my cats would be able to run behind the speeder and all would be well.


Then a very serious issue cropped up. After every mission, as I would get into my speeder, and move on to the next mission or back to get more missions, invariably one of my pets would quit following me. They would go slow, ptiching their heads back and forth like they weren't sure where they are. So for the next 3 hours (how long my buffs lasted) I drove in gigantic circles, trying to coax my pets from mission to mission etc. It's really sad, because every several messions, they would lose their retardedness, and run behind me like normal. So I know it is possible for them to follow me normally. Therefore I am assuming it is a bug that they quit following me and basically lose their way.


This bug has been in the game since launch.


After the 3 hours of agony, I realized that CH was a complete waste of my time, and that I will be dropping this profession, until it is fixed.


I also wanted to state my opinion that a bug this serious relegates creature handlers to a second class citizenry as far as the game is concerned. When I started running my missions, I had several guildies playing with me. After getting sick of waiting on my pets, they all went their separate ways, and I was forced to play alone.


Also, those said guildies were doing 2 missions, for every mission I was able to complete. This puts creature handlers at a very serious disadvantage in the overall game economy. If a person can make twice as much money as you in the same amount of time, and we all play on a limited amount of time, how are you supposed to be able to compete for the resources to enjoy the game to its fullest extent. When other people can just plop down 2-3 million creds for an item, I just wonder, how could I do that.


I plan to continue posting on this topic weekly to check up on the status of possible fixes, to what is ruining an otherwise fun and compelling profession. If there are any devs or correspondants who have knowledge of this particular bug, and would care to comment on when its possible fix will happen, I would greatly appreciate that. Until then, expect to hear from me next week to check on the status of a possible fix. Meanwhile, I'm gonna go drop all of my CH skills and pick up something that isn't/is less broken than this one.



Heck Yeah!
Cyphaze
Thu Sep 23, 2004 2:30 pm
#2

http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=199423

It's in there - but I don't feel this is the most important issue. If calling delays (outside of combat) are eliminated, then we'll be able to transport our weapons from place to place like normal people.
DarthMarksman
Thu Sep 23, 2004 2:30 pm
#3

Hmm. . .haven't had that happen to me yet. I'll keep an eye out. Thanks for the heads up.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


Vertexon
Thu Sep 23, 2004 2:32 pm
#4

Yeah, this is currently #10 on our Issue/Request list. I think the main reason it has dropped in visibility is because people tend to ride vehicles out to the lair, then just call the pets when they arrive.


One workaround that often seems to help is to use the pet's "Feed" option when they start exhibiting this behavior. Even if you don't have any food or they aren't hungry, trying to Feed them will cause the pet to stop in place and turn to face you. This seems to "kick start" it back into a normal movement pattern.


But I agree, the stopping/slowing down while following is very frustrating (particularly during a group hunt).



-Vertexon.
Tstorm
Thu Sep 23, 2004 2:34 pm
#5

This bug is annoying and I must say I have seen it more on Dantooine than other planets. It seems to be one of those bugs though that is hard to reproduce (sometimes storing and recalling a pet "fixes" it).

Maybe if we can work to narrow down how the Devs can reliably reproduce this we can get some better attention on it.
HoundMB
Thu Sep 23, 2004 2:45 pm
#6

I play with buffed pets, so storing the pets between missions is not an option.



Heck Yeah!
Indene
Thu Sep 23, 2004 4:02 pm
#7



Vertexon wrote:
Yeah, this is currently #10 on our Issue/Request list. I think the main reason it has dropped in visibility is because people tend to ride vehicles out to the lair, then just call the pets when they arrive.
One workaround that often seems to help is to use the pet's "Feed" option when they start exhibiting this behavior. Even if you don't have any food or they aren't hungry, trying to Feed them will cause the pet to stop in place and turn to face you. This seems to "kick start" it back into a normal movement pattern.
But I agree, the stopping/slowing down while following is very frustrating (particularly during a group hunt).





If I have to stop and feed them every 30 sec I might as well not even call them till I get to the lair.
BTW get to a lair, throw down a camp and call pets in 12-15 sec instead of 45-50 sec for all 3

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
DarthMarksman
Thu Sep 23, 2004 4:39 pm
#8

I personally go on foot whenI have my pets out, unlessI have a long distance to go. Granted my pets are not that uber at this point, so i worry more about them getting hurt than me and therefore store them when I am in my vehicle. Still,I can see why the problem need to be fixed.



"We few, we happy few, we band of brothers."
-William Shakespeare


DarthMarksman
Rifleman+Doctor+Teras Kasi+Pilot+Aspiring CH


GMANHNC
Thu Sep 23, 2004 4:57 pm
#9

My Nargalatches of Death follow my speeder pretty good except over water... if I do a quick circle or two around them they seem to get unstuck... or if I play with them (trick 2...into a follow command.)



GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
hobieone
Thu Sep 23, 2004 7:50 pm
#10

haven't had this prob yet myself the most recent and annoying thing i had was my pets from time to time stop responding to the tellpet command regaurdless how close i'm to them or the old autostore prob which occasionally happens



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
Wabit
Fri Sep 24, 2004 2:24 am
#11

the tricks and feeding usually work for this... dant has always been a bad planet for me, seemed like the old boundry issuse was at its worst there... since you play with your pets buffed you can't store and call with tent efficently... another thing that sometimes works is targeting your vechile and telling them to follow other on it (they keep up better)... i always trained my pets different commands for everything, so when one was being buggy i could keep telling that one to follow the other pet...


this bug can be broken, but it always seemed to happen more with the larger skins of cratures, they get caught on trees, rocks, a hole in the ground and start walking sideways... steep hills are bad too... i used to play with my pets buffed before, so i feel you pain... just be happy it happens alot less often now, what a pain feeding your mauler every 3 steps...



I can just see a "Wait for the Combat Revamp" and "Wait for the Smuggler Revamp" quote all rolled into one.
"Wait for the Smuggbat Revamp"
Smuggbat, I like that
sadnebula
Fri Sep 24, 2004 3:09 am
#12

I play on dant alot and this is a very annoying problem. hunting on dant is work, I mean work in the way of filling hunting contracts. work arounds do not get it, they cost as much time as the problem. we need pathing issues solved period. the devs have had more than enough time to work on this matter. Imho, fix this or get rid of the delay. what good is the delay? the same "greifing" could be solved by simply not allowing pets to be called in combat we do not need a mega delay also.



Mondo Migill,

In through the Out door
brainstuff
Fri Sep 24, 2004 3:11 am
#13

Interesting point above about the Feed option to snap them out of it...I'll give it a go cos I get this myself.

I often use the feed option if petstims / stims aren't showing up or having no effect.

Another petty annoyance is the fact that buffing foods don't have any food value when they say "I'm hungry" so I have to carry bofa treats around too.

On a happier not, only one box till I'm a Master CH again

Only took a week this time - first time round took me 3 months!



www.brainstuff.co.uk
Things, and stuff.
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