Creature Handler Archive

Thread: I looked above.. didn't find any info Specials?

Devero
Thu Jun 17, 2004 5:29 am
#1

Using Specials a pet may have.. You teach them the Special 1 and 2 commands, but using them.... Has anyone figured out the odds of them working? Specials like Strong Poison and crippling Strike are my main questions.


(I have a MBE and a 4/2/2/4 CH, so I make what I use. I need to know what works and what doesn't.)


Thanks !!!

Grawarr
Thu Jun 17, 2004 5:43 am
#2

When I make my pets do their specials, I see the special actually "fire-off" (be initiated) about 85% of the time (or more). So, I can, with confidence, order the commands.


Now, as far as the specials actually 'working' against a mob - that depends on the mobs' defenses.



Grawarr
~ kicked off the Imperial shuttle at 2003.07.12.20.23.48 (GST) ~
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PoilDeCarotte
Thu Jun 17, 2004 5:46 am
#3


I am able to do specials 2: when I order my pet to do a Special 2, I see the Special's name above my pet's head, saying it is right now attacking with this special.


But I have never seen yet the same for Special 1... am I the only one with this?


e.g.:

Special 1: Strong disease or Cripple or whatever

Special 2: Dizzy attack


if I do the Spec. 2, I see "Dizzy attack" above my pet's head

for Spec 1, I see nothing at all


And I also noticed (but I think this is a known issue), the Knockdown special does not work too bad



______________________________________________________________________

Just call me PDC or Poil...
PoilDeCarotte
Thu Jun 17, 2004 5:48 am
#4

(i had not finished )


For Spec 2, my pet does it 8 out of 10 times

For Spec 1, never never never, it simple does not seem to work at all, whatever type of attack it is



______________________________________________________________________

Just call me PDC or Poil...
taloncard
Thu Jun 17, 2004 8:55 am
#5

I have found the only way to do specials is create a looping macro.

that is the only way you can be sure they work.


example
macro name = petspecial

/tellpet [special attack 1 command]
/paues 3
/tellpet [special attack 2 command]
/paues 3
/macro petspecial




Severan T'iam (Valcyn) RIP 7/2/2003-5/8/2005.
Master Nerf herder (oops I mean CH oops CH is gone but never forgotten)
SWG: Quote: Grand moff Tarkin: The Jedi are extinct, their fire has gone out of the universe. you my friend are all thats left of their religon. Except for the other 5000 over there...


Seiryuu
Thu Jun 17, 2004 9:21 am
#6

If you are not seeing the special work, I will wager that it is a disease, poison or knockdown. These do not work on command.

Everything else, including the area effect versions of the above, do work. For me it is 100% of the time, although if I initiate combat they will start with a regular attack then use the special.

Specials also queue up for your pet, so do not order special one repeatedly if you want to follow it with special two. Alternate them or wait for the first to fire off then order it.



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ZonJaiNezBA
Thu Jun 17, 2004 3:26 pm
#7






Devero wrote:

Using Specials a pet may have.. You teach them the Special 1 and 2 commands, but using them.... Has anyone figured out the odds of them working? Specials like Strong Poison and crippling Strike are my main questions.


(I have a MBE and a 4/2/2/4 CH, so I make what I use. I need to know what works and what doesn't.)


Thanks !!!








Plague Strike, Poison Spray, Strong Poison, and Medium Poison all hit approx 75-85% of the time on command for me. And each of these do not have a floating name above the animals head to indicate they tried the attack. I have noticed that the command works and the attack sticks if the pet lands his next attack via the combat chat window, if he misses I have never seen the attack stick


Knockdown does work depending on the animal. My old Ravenous Torton used to knock down Meatlumps left and right. I haven't used my Huurton Huntress on NPCs in quite awhile, I need to check and see if hers works as she has both Dizzy and Knockdown. My Mountain Dewback is the same,I haven't checked him against NPCs in quite awhile either. And the Devs stated that Knockdown is only an NPC and PC special, it doesn't really affect creatures at all. (and a Ranger trap does Dizzy, lol).


I can get Intimidate to launch 95% of the time on command, that is evidenced by the little floating image going from my pet to the target. Cripplestrike from my Gurreck will cause a posture down most of the time, my only problem is I forget he has it and don't order it. Stun will stick 90% of the time.


All in all, I have good success with specials being launched on command and sticking. I don't use macros. I sometimes use the spatial while other times using /tellpet. I use /tellpet in a command on my toolbar with my screecher depending on what I am doing.




BH Informant List. Condensed from a previous thread I made a few months back
PoilDeCarotte
Fri Jun 18, 2004 1:32 am
#8

Ok, I will look more closely on this, but I think this is right: disease, poison and such work but nothing special is displayed (except the state applied to your ennemy of course).


And yes, I forgot that Knockdown don't work against creatures... as I am (almost) only fighting creatures, I thought this attack did not work.. my mistake.



______________________________________________________________________

Just call me PDC or Poil...
Devero
Fri Jun 18, 2004 5:08 am
#9

Veru helpful. thanks for all the replies. I had good luck last night with my new gurreck. He has Dizzy. The other two have strong poison and stunning strike. So I was able to see te dizzy attack even though it didn't stick. The target was a Nightsister Stalker.


The NS was 100% ersistant to anything Slipstream and I could throw at her. So we let Furball handle her with his kinetic hits. He does 480-490 Dmg, so was nice. Took a while, but the lady fell. Was very easy to keep Furball healed too since the Nightsister was trying to TKA and Furball had Light armor and 60% kinetic resist. Silly witch. LOL


Thanks again.
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