Creature Handler Archive

Thread: Fleet Footed does *NOT* work on mounts.

Joker9125
Wed Aug 31, 2005 7:30 am
#1



For this informalthest I used 2 carron spats one with FFlvl2 and one with no abilities onthe beach east of kaadera andmade a macro that placed 3 macros 30 seconds apart. Using theone with no abilities first, Iturned on auto run then started the macro and took down the distances, then swapped pets and did it again with the one that had level 2 and there was no noticable difference in speed. In fact the new WPs pretty muchoverlapped the old ones............


Ok so I decided to try a different test cause im gonna be last for class by the time im done posting this.


I pulled out my AB-1, grouped both of the pets to see which one could keep up and the one with fleet footed easily kept up, while the normal one quickly ended up 200m behind us.


Ok thats all i have time for right now, more testing later tonight.


*Heads to class*


/burstrun

Message Edited by Joker9125 on 08-31-2005 08:00 AM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Atlantiss
Wed Aug 31, 2005 7:40 am
#2

Thanks for the info Joker, i was hoping that fleet footed would work while mounted but obviously not.
Oh well, back to the drawing board for the dev team then eh?



Message Edited by Atlantiss on 08-31-2005 03:40 PM



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

Joker9125
Wed Aug 31, 2005 7:46 am
#3

The good news is that FF apparently adds a huge boost to pet speed so much that mounts would easily replace speeders if it worked while mounted. I need to test this vs a FR Jedi to see how easily the pet can keep up.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Atlantiss
Wed Aug 31, 2005 7:47 am
#4



Joker9125 wrote:
The good news is that FF apparently adds a huge boost to pet speed so much that mounts would easily replace speeders if it worked while mounted. I need to test this vs a FR Jedi to see how easily the pet can keep up.



Sounds good to me, we need FF to work while mounted!!! I'd love to go wizzing around on my savage humbaba, the fun you could have!!



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

Joker9125
Wed Aug 31, 2005 7:59 am
#5






Atlantiss wrote:
Sounds good to me, we need FF to work while mounted!!! I'd love to go wizzing around on my savage humbaba, the fun you could have!!





Actually no we dont, or at least not the higer level versions. I am confident that my spat could easily keep up with a swoop with only the level 2 version of the ability and with level 3 im willing to bet it would be faster than an AV-21. Could you imagine how much this would hurt artisan sales of vehicles?


The level 1 ability might be alright for mounted use as long as it dosent make mounts superior to speeders.


*I really should be taking notes instead of being a troll*

Message Edited by Joker9125 on 08-31-2005 08:00 AM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
ioan
Wed Aug 31, 2005 8:18 am
#6

That's very interesting, and a little worrying. I'm worried that the non-mounted, non-fleet-footed speeds are going to be forgotten by the devs. As far as I know, they haven't acknowledged the post-CU non-mounted pet speeds as being broken. I have more evidence that implies the speeds are, in fact, broken.


While hunting, on foot, with two pets, I noted that the pets were falling behind me. I was holding a ranged weapon, so I was running at 90% of my normal running speed. So, I targeted a creature ahead of me, and directed the pets to attack it. They would usually race by me, on the way to their prey. Using this method, I was usually able to avoid waiting for the pets.


This shows that the pets can move quickly, if they want to. This is more evidence that there is something wrong with the AI that causes them to slow down.





Emaa
Starsider
Master Ranger / Master Creature Handler / Taun taun Handler #3

For your Ranger, Camping and Creature Resource needs, visit the No-Trace Survival Trading Post in Mos Taike, Tatooine (3500, 2000).

Mount and Vehicle Speeds Revealed in the CH FAQ
the1mouse
Wed Aug 31, 2005 8:25 am
#7




ioan wrote:

That's very interesting, and a little worrying. I'm worried that the non-mounted, non-fleet-footed speeds are going to be forgotten by the devs. As far as I know, they haven't acknowledged the post-CU non-mounted pet speeds as being broken. I have more evidence that implies the speeds are, in fact, broken.


While hunting, on foot, with two pets, I noted that the pets were falling behind me. I was holding a ranged weapon, so I was running at 90% of my normal running speed. So, I targeted a creature ahead of me, and directed the pets to attack it. They would usually race by me, on the way to their prey. Using this method, I was usually able to avoid waiting for the pets.


This shows that the pets can move quickly, if they want to. This is more evidence that there is something wrong with the AI that causes them to slow down.







I'm finding with my pets, more often than not, that this is not so much a speed problem as a pathing problem. It seems like my pets get stuck behind invisible "walls" or run into spots where they seem to have trouble negotiating terrain. Otherwise, they keep up with me just fine (as long as Idon't burst run).



Aria'nrhad LightningRider
HamsterPants, The Big Gay Bothan
Triumph, TheInsultComicDog
-EPF-

SioBabble
Wed Aug 31, 2005 8:27 am
#8

This appears to be more evidence that THE SADDLE is what gives mounts their speed, and nothing else. If FF does not work to increase mount speed, it means that the saddle is governing their speed regardless of any other modification.




Tazz vonMannstein Baron-Administrator of Corellia, master navigator of Corellia, captain of the Gregarious Gurreck

Sio Babble MBH/MCH/Cabana Boy; master of Tyson, the GNORT OF DEATH

Jeffn Akbar Nerfed from here to Lok MD/MCM

Zanti Agaesia Bothan MBE, 12 point Master Chef, Havoc Squadron Ace pilot


LostMyLunch
Wed Aug 31, 2005 8:33 am
#9

I thought I read in the discription for fleet footed that it is a defensive ability for your pet to dodge attacks (reflexes)not to increase his speed in running. If it does increase the speed in a mount I'd love it lol. I just remember reading that either in the forums or in the discription in the train window. I'l check later.
Atlantiss
Wed Aug 31, 2005 8:58 am
#10



Joker9125 wrote:


Atlantiss wrote:
Sounds good to me, we need FF to work while mounted!!! I'd love to go wizzing around on my savage humbaba, the fun you could have!!


Actually no we dont, or at least not the higer level versions. I am confident that my spat could easily keep up with a swoop with only the level 2 version of the ability and with level 3 im willing to bet it would be faster than an AV-21. Could you imagine how much this would hurt artisan sales of vehicles?
The level 1 ability might be alright for mounted use as long as it dosent make mounts superior to speeders.
*I really should be taking notes instead of being a troll*

Message Edited by Joker9125 on 08-31-2005 08:00 AM



Ok, FF should make mounts faster upto the speed of a stand speederbike not swoop speed, seems fair to me, after all FF is suppose to make pets faster and to me this includes when mounted.



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

Joker9125
Wed Aug 31, 2005 9:33 am
#11







Atlantiss wrote:
Ok, FF should make mounts faster upto the speed of a stand speederbike not swoop speed, seems fair to me, after all FF is suppose to make pets faster and to me this includes when mounted.




I was thinking more along the lines of the X-34. This makes mounts a viable "backup" in case your speeder gets blown and not simply a replacement for your speeder.

Message Edited by Joker9125 on 08-31-2005 09:33 AM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Atlantiss
Wed Aug 31, 2005 10:01 am
#12



Joker9125 wrote:


Atlantiss wrote:
Ok, FF should make mounts faster upto the speed of a stand speederbike not swoop speed, seems fair to me, after all FF is suppose to make pets faster and to me this includes when mounted.


I was thinking more along the lines of the X-34. This makes mounts a viable "backup" in case your speeder gets blown and not simply a replacement for your speeder.

Message Edited by Joker9125 on 08-31-2005 09:33 AM



As most people tend to wizz around on swoops anyway, i don't feel that a mount running around at speed comparable to that of a speederbike, in this game system anyway, would be a bad thing. I think it'd be great. So how about this then:

FF1 - a noticeable, if marginal speed increase, not upto vehicle speed.
FF2 - Increases close to X34 speed,
FF3 - Goes beyong X34 speed, close to that of a Speederbike.



ATLANTISS
ElderCreatureHandler
PsychopathicCommando

Joker9125
Wed Aug 31, 2005 10:06 am
#13






SioBabble wrote:
This appears to be more evidence that THE SADDLE is what gives mounts their speed, and nothing else. If FF does not work to increase mount speed, it means that the saddle is governing their speed regardless of any other modification.






Actually I dont think its the actual saddle that determines speed because while im off my pet it does in fact move much faster than it would without the Fleet Footed Ability. Ever noticed how when you click on on another persons speeder or pet that it shows the name of the person riding it? And remember back when you could /openlot your speeder and it would show a little version of you on a speeder in its inventory? This leads me to belive that when a player is riding a mount/speeder that the game treats these 2 entities as 1. So it could be that since the ability only applies to pets and the game is treating is as part of your character the speed enhancment isnt being applied. Or it could be that mounts use the code for vehicle speed and that the devs either forgot to add the fix to that particular section of code, didnt do it because they didnt want to chance breaking vehicles, or tried to make it work for mounts but couldnt in the time they had to puch this publish live. Its also possible that its a combination of one or more of these reasons.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
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