Creature Handler Archive
Thread: Pet Weapon Hinderance?
Interesting! And good to know. Though I don't remember seeing my savage humbaba baby that had a ranged attack have that icon. Then again, maybe I just missed it.
Kinda strange since there is no physical weapon a pet carries to weigh it down and cause hinderance like I can see it does for us, but interesting all the same... thanks for the replies! ![]()
I was going to post a message about this, I guess others have noticed the bizarre "design feature". If you turn Ranged Attack on, the pet runs around with the weapon hindrance icon (even when not in battle). If you turn Range Attack off, the icon goes away.
Yup, I long suspected that the pets are too dumb to walk and spit at the same time. This proves it.
LOL kinda like the walk and chew bubblegum thing at the same time, eh?
wingcommander wrote:
Yup, I long suspected that the pets are too dumb to walk and spit at the same time. This proves it.
The Devs need to fix this.
PirateJolly wrote:
This also happends with the combat probot droid. Which, I feel, IS COMPLETELY STUPID!!!
The Devs need to fix this.
I agree. I understand why WE have weapon hinderance that slows us down... when you're carrying a firearm, it will weigh us down and cause us to slow down, thus hindering our move speed. But a pet? A probot droid? Come on... they're not carrying around a rifle that weighs them down...
I suspect this is "feature" rather than a bug.
I've noticed that the icon also appears under mobs that are attacking me with ranged weapons (a particular favourite of spiders).
Basically all it seems to do is indicate that the creature is using a ranged weapon rather than melee.