Creature Handler Archive

Thread: A brief guide to CH Macros Post-CU Post-Pub21

Agock_Onie
Tue Sep 27, 2005 9:08 am
#1


As a MCH/Novice BH I use macros when hunting marks so I will use some of my macro styles for examples.


*FIRST A WARNING - I know many people like to use one letter commands in their training. I do not BUT it has come to my attention that a minimum of THREE letters is required for the command to work with the /tellpet option. So you cannot use "a" for attack, but you could use "att" and still use the /tellpet option


MASS ATTACK MACRO


Ihunt with three catswith different specials so I created this mass macro to trigger all the abilities while I focus on damaging the mark and healing the pets


Pets

Cat1 - KD, bleed, blind,(all L1)

Cat2 - bleed, imperiling feint, stun (all L1)

Cat3 - Hamstring, bleed, frenzied assualt(all L1)


The key is to triggera special on the different cats at the same time, pause, then the next special (and Yes, Bleeds do stack). For this to work, you should have all of your pets trained with the same commands


Macro Name - Catssassin


/follow; - (Sends the cats to the target without attacking)

/tellpet bleed; - (This starts all of my cats attacking at the same time since they all have bleed, otherwise use "attack" as your first command)

/pause 2; - (A two second pause between commands, otherwise they seem to step on each other and the pet will only perform the LAST command)

/tellpet knockdown;

/tellpet feint;

/tellpet frenzy;- (by having all these commands together, you trigger each of the cats on a special unique to them at the same time)

/pause 2; - (another pause so the pets can finish that strike)

/tellpet blind;

/tellpet stun;

/tellpetsnare; - (again one of each of the cats specials)

/pause 35; - (This pause is to let the specials wear off before reapplying (I know it's not perfect), the pets will do their normal attack in the mean time)

/macro catsssassin; - (Re-triggers the macro)


*make sure you /dump once your target is dead or the cats will continue attacking the next thing you target.



MACROS FOR INDIVIDUAL SPECIALS


These are very easy to do, as you just need to put the command into a macro and drop it's button on the quickbar.


Example: Macro name - Knockdown


/tellpet down; - (use whatever command you issued in the pet's knockdown attack training)


That's it. Like I said before, drag the macro onto the quickbar and now you have a single button trigger to activate you pet's Knockdown Attack.


REPEATING MACROS FOR TIME-DURATION SPECIALS


For the time duration specials, just calculate how long the effect lasts for and repeat after that pause


Example: Macro name - Feint


/tellpet feint; - (simply tells your pet to attack with the command for Imperiling Feint)

/pause 2; - (a two second pause so I can...)

/tellpet feint; - (trigger the special a second time to make sure it sticks)

/pause 45; - (I cannot remember right now the exact duration of the Imperiling Feint, you can tell by pointing at the state box on the target and it will have a countdown)

/macro feint; - (starts the macro again to reapply the state once it has worn off)


*Again remeber to /dump after the battle or this pet will attack the next thing you target.



That's it for now, I will edit this post later and include some repeat attack AFK-style macros and other things


Let me know if this helps


Lynkon Lawg


Creature Handler

Bounty Hunter

Tarquinas Server



_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
Agock_Onie
Tue Sep 27, 2005 9:10 am
#2

Saved for later updates



_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
Agock_Onie
Tue Sep 27, 2005 9:11 am
#3

Saved for later updates



_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
Agock_Onie
Wed Sep 28, 2005 6:13 am
#4

Would anyone like me to continue, or am I just treading over old ground here



_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
Mailo
Wed Sep 28, 2005 8:26 am
#5

By all means, please continue ... too much information is way better than too little

Your macros so far are close to the ones I had planned, once I have my triplet, pair and single one finished.

One difference I could note is that I found it useful to include the pets name in the commands if I use three at a time.

Also I probably would change something else on your Catssassin macro:

Macro Catssassin:

/follow;
/tellpet attack; (attack command for all three)
/pause 5; (give pets time to run to their target)
/macro petfight; (call the macro for the specials application)

Macro petfight:

/tellpet bleed;
/pause 2;
/tellpet knockdown;
/tellpet feint;
/tellpet frenzy;
/pause 2;
/tellpet blind;
/tellpet stun;
/tellpet snare;
/pause 35;
/macro petfight;
Laaba
Wed Sep 28, 2005 8:50 am
#6

Very COOL!



Your macro's are close to what I use... Only for special commands I always use sa1 sa2 sa3 ... This way if I have 3 pets out or 2 or 1 everything works the same... /tellpet sa1 My first pet can have kd, second intimidate, an 3rd bleed [if using 3 pets] an all pets will do there special with this one command.


Also I have remapped the keypad an use the numpad to activate commands... 2 for example is killthe macro is simple


/pointat;


/tellpet kill;


/say Go Kill %TT;


What this does is make me point at my target an then for all to see what I am attacking [helps in group] I say Go Kill target name[%TT]. This seems to work well in a group as it lets alll know what my pet is attacking an they can then be sure to assist it Also lets group know if I mess up... And lets you lead a group as when a mob is 90% dead you send your pet after next mob an as stated above group moves to it. One more PLUS to using the tell pet command is that other players cannot tell what you are telling your pet to do.


my numpad 3 an 4 keys are for sa1 an sa2 ....


Hope this helps








The BEST 3 pet names I have ever seen are.... DearSOE PleezFix DaBugz
Agock_Onie
Wed Sep 28, 2005 9:42 am
#7






Mailo wrote:
By all means, please continue ... too much information is way better than too little

Your macros so far are close to the ones I had planned, once I have my triplet, pair and single one finished.

One difference I could note is that I found it useful to include the pets name in the commands if I use three at a time.

Also I probably would change something else on your Catssassin macro:

Macro Catssassin:

/follow;
/tellpet attack; (attack command for all three)
/pause 5; (give pets time to run to their target)
/macro petfight; (call the macro for the specials application)

Macro petfight:

/tellpet bleed;
/pause 2;
/tellpet knockdown;
/tellpet feint;
/tellpet frenzy;
/pause 2;
/tellpet blind;
/tellpet stun;
/tellpet snare;
/pause 35;
/macro petfight;





Someone had mentioned to me that if all the commands have the pets name first, I can use either the pet name and command (to specify who is being commanded) or just the command itself if I want all pets to do it.


Ex.

Pet name = Bob

command = Bob attack

If I "/tellpet Bob attack" then only Bob will attack even if I have another animal name "Sue" that has "Sue attack"

BUT

If I "/tellpet attack" then both will attack.


Anyone know if this is true?


And actually,beforeI start the Catssassin macro, I have the cats follow target (the command I use is track) So before the fight I just target the enemy, type in /tellpet track, and let them get into position without starting the fight. THIS IS EXCEPTIONALLY NICE WHEN HUNTING JEDI MARKS OR S.F. PvP USING A SURPRISE ATTACK. Basically, if you are 70 meters out with your pets, and trigger an "attack" on another player, he/she will get the combat music immediately. I wouldn't want to give them that much notice to prepare. I'd rather them see three cats run up to them, go "What the...?" and THENbe jumped unaware.

Message Edited by Agock_Onie on 09-28-2005 12:53 PM



_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
Agock_Onie
Wed Sep 28, 2005 9:45 am
#8






Laaba wrote:

Very COOL!



Your macro's are close to what I use... Only for special commands I always use sa1 sa2 sa3 ... This way if I have 3 pets out or 2 or 1 everything works the same... /tellpet sa1 My first pet can have kd, second intimidate, an 3rd bleed [if using 3 pets] an all pets will do there special with this one command.


Also I have remapped the keypad an use the numpad to activate commands... 2 for example is killthe macro is simple


/pointat;


/tellpet kill;


/say Go Kill %TT;


What this does is make me point at my target an then for all to see what I am attacking [helps in group] I say Go Kill target name[%TT]. This seems to work well in a group as it lets alll know what my pet is attacking an they can then be sure to assist it Also lets group know if I mess up... And lets you lead a group as when a mob is 90% dead you send your pet after next mob an as stated above group moves to it. One more PLUS to using the tell pet command is that other players cannot tell what you are telling your pet to do.


my numpad 3 an 4 keys are for sa1 an sa2 ....


Hope this helps











Wow that is a really good idea...basically a Crimson Razor has KD that you peg with sa1, a Grand Wrix has bleed that you peg with sa1, and a GSP has stun that you peg with sa1...so by saying "sa1" you trigger SOMETHING on each pet. one command for multiple specials. Hrmmm


I like the idea a lot...except that would mean remembering which specials I pegged to which SAs on which pets. I guess that only matters if I wanted to do something SPECIFIC at any given time


Really good idea though, I'll have to experiment with this.





_______________________________________________________________________________
Agock Arms Weapons Center
Reb Haven, Corellia
4316,947
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