Creature Handler Archive

Thread: My Terrible Trio Idea

Skull-Taker
Fri Sep 23, 2005 8:45 am
#1

I have 3 gsp's that im leveling up im planning on training them all with vigorous health 1 2 and aggression 1 2
Then each of them will have a select attack ability which im still working on and could use some input from other ch's


cat 1= stun
cat 2= knock down
cat 3= intemidation

What abilities do you think will work out the best



Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
Amethyst-Moonshadow
Fri Sep 23, 2005 8:54 am
#2

Last night I worked on my 3 GSPs and was thinking along the same lines. I am giving each pet beastly constitution and marring storm, but then am giving each a different attack capability (I name my pets after sandwich condiments, so bear with me on the names)


Bacon
Imperiling Feint


Lettuce
Stun (Staggering Attack)


Tomato
Knockdown



I realize that I will probably get another slot or two per cat, so I am thinking of adding in Eye Gouge and Bleed somewhere perhaps in the future. All L1 abilities, btw. My thought is that when I go in to attack, I reduce the target's armor with imp feint, then stun and knock em down, all while having good health regen and extra added damage per cat. Maybe adding in eye gouge and bleed where needed







Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Skull-Taker
Fri Sep 23, 2005 8:58 am
#3

I thought about going with thick skin but im not having much luck finding pets with 1 & 2 and being a master rifleman I tend to draw agro from whatever I shoot at so I decided to go with aggression instead, the cats will take more damage but with 3 of them and my 1150 dmg t-21 it dosnt take long to take a target down.



Skull-Taker - CL 90 Jedi
Steve' - CL 90 Spy
Brutalus - CL82 BH
Girlfriends alts
Jazelle - CL 90 Officer -
Kaiko - Master Domestic Artisan
Candy' - Master Entertainer
Skull-Taker
(ggggggggggggggnnnnnn]]]]]]]]]]]]]]]]nnnnnngggggggggggggg)
Death It's Nature's Way Of Telling You To Slow Down
Ultron69
Sat Sep 24, 2005 7:44 am
#4

I have so far trained two Greater Sludge Panthers this way


Frenzied Assault (L1)(Born with)


Marring Storm (L1)(L2)(L3)


Vigorous Health (L1)(L2)(L3)


Results:


Health - 4232


Damage - 66 - 316


Not to bad I pair them up with a Bio Razor Cat which is smaller in size


Marring Storm-(L1)(L2)(L3)


Bleeding Attack -(L1)


Results:


Health - 4446


Damage - 49 - 280


The Bio pet seems to have a better attack speed not listed unfortunately therefore landing more attacks and doing more Damage;


I have currently purchased more Bio pets as they seem to have an advantage in the level 23 area over Wild pets.Because of attack speed and because they are smaller it helps me in combat to target and generally see over them.



rj00789
Sat Sep 24, 2005 1:06 pm
#5

let us know how that works out, Im finding that since most of the time against High CL's your pet only gets min damage anyways so Im considering 2 or 3 pets instead of one beast. HOWEVER, you may want to experiment with the imperiling feint trained on a low level versus a high level before you invest alot of time, money etc. Ive found that my CL10 mite that A'methyst made me(nice pet BTW has yet to stick Feint 1 on a BH mark,usually CL80 + !!! So I think My plan on using the Bloodseeker Mite queen and the BE Cl 10 mite, isnt going to work as I'd hoped . I gave the CL10 Hunt withdrawl 1 to minimze hid agro, along with feint 1 and intimidate 1 and I dont recall it ever sticking intimidate or feint in 3 battles. I also gave my CL60 seeker Agression 1 to make sure it kept agro! As it turns out,this is not a problem, since its multiple AOE attacks just attract everything in the area , and I find myself using all my mind trying to keep the lil bugger alive,lol! So, my New plan is to either use 2 cl35's or 3 23's . If you guys find that you can get feint 1 or intimidate 1 to stick on a fairly high level creature fairly often that would be great news! I'm also torn between whether to use BE pets or wild. Wild get more slots, while BE pets are supposed to attack twice as often! Good luck in your training


Peyote,Flurry
rj00789
Sat Sep 24, 2005 3:04 pm
#6

Update!!! I just ran another boss level BH mission (CL 81) with my two mites. I had finally been able to train thick skin 3 to the CL60 Blood Seeker mite queen so she's now fully trained. I set my queen to attack first then sent in the CL10 BE mite to spam feint 1 and Intimidate 1 every 15 seconds. The two state attacks from the lil mite stuck quite often and without any other mobs in the area form my queen to agro, I never healed them ONCE!! they were also perfectly capable of finishing off this CL81 mark all by themselves in about 8 minutes without any help from me! I did use my KD a couple times, onlyto make sureI would have loot rights . The BH mark NEVER attacked the CL10 that had hunted withdrawl 1 when paired with the Agression L1 that the CL60 Queen has!. Just thought I'd get this back out since I seemed so Pessimistic in my last post. I do think that 2 or 3 low levels might be a VERY effective way to deal with most enemies. Now I have to see how this combo stands up to a Jedi bounty( How I stand up too) as I have yet to take a player bounty. But now that a have a couple fully trained options, Im lookin forward to testing the waters
Darkcrest
Sat Sep 24, 2005 3:39 pm
#7

I just ran another boss level BH mission (CL 81) with my two mites. I had finally been able to train thick skin 3 to the CL60 Blood Seeker mite queen so she's now fully trained. I set my queen to attack first then sent in the CL10 BE mite to spam feint 1 and Intimidate 1 every 15 seconds






umm unless its changed in past few days Bio Engineers cant make mites ( I have an alt thats been master for 1.5 years now) but nice outcome on the rest




Duncaan Darkcrest elder Jedi/ Nine aces pilot (for now or until they bring back CH )
Conneer Darkcrest Smuggler/msmuggleralliancepilot
Bart Darkcrest Elder Shipwright 12 pt.chassis 17pt weap systems M/Reb pilot
buf'fy 12point artisian/arch master imp pilot
auction winnings can be dropped at 5636 -3868 naboo
Please note this post as with the game in general is subject to change
Amethyst-Moonshadow
Sat Sep 24, 2005 10:27 pm
#8






Darkcrest wrote:

I just ran another boss level BH mission (CL 81) with my two mites. I had finally been able to train thick skin 3 to the CL60 Blood Seeker mite queen so she's now fully trained. I set my queen to attack first then sent in the CL10 BE mite to spam feint 1 and Intimidate 1 every 15 seconds






umm unless its changed in past few days Bio Engineers cant make mites ( I have an alt thats been master for 1.5 years now) but nice outcome on the rest





Ummm... yes we CAN make mites, and it's not been a recent change... I'm the BEthat made the CL10 mite for Peyote that he's talking about, so I'm 100% positive we can make em Check your skill sheet- we get the skin to makeem in Clone Engineering IV.

Message Edited by Amethyst-Moonshadow on 09-25-2005 01:29 AM




Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
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