Creature Handler Archive

Thread: Shouldnt A Creature Handler be Able to Use LVL 80 pets?

Galbatorix
Tue May 17, 2005 3:08 pm
#1

I am currently not a creature handler, but wouldnt that just make sense...since a player caps at level 80, a CH should be able to use a pet up to lvl 80? What's your thoughts on this?
McCrow
Tue May 17, 2005 3:37 pm
#2

Lol supposably the CU was going to change it to level 80...But i guess that never happened



GRAEME MCCROW
IMPERIAL BOUNTY HUNTER
~~~SECKS~~~
-=RED = DEAD=-



iakush
Tue May 17, 2005 6:34 pm
#3


I think they should make it either 75 or 80. Not just for the MCH. I mean don't make it like CL 60 at 4/4/4/4 and additional 15-20 for MCH. What I mean is that they should make Novice CH better. Give them 5 more CL or something and another 5 (make it 15) for MCH to add up to CL 80 (total). Novice CH is pretty much the same as non-ch and I don't think thats right.
Dodece
Tue May 17, 2005 6:48 pm
#4

The problem would be stacking. Technically a level 80 pet would be equal to another player that had two elite masteries of their own. That would mean the pet would be an even match for the opponent player. That seems feasible on the face of it. Until you take into account that a ch would probabally have level 50 or so with other skills. So the player they would be fighting would be level 80 and the ch would be around level 130 obviously an impossible fight for any player.


Sadly level 70 pets while effective are just not effective as most would like. Hopefully when specials come back it might get better. Personally I do not think the level balance is as good as it should be. Seeing as most players can easily handle a level 80 creature in the wild. A level 80 should be a even fight, and yet alot of players are handleing them handily.


If a level 80 eventually gets balanced to being an even fight and all the levels are adjusted accordingly. Then level 70 should be more then enough for CH. If the levels do not get work I would say level 75 would probabally be good.


Moakie
Tue May 17, 2005 8:49 pm
#5


Yeah that was the question I was wondering earlier. But as you pointed out it's a stacking thing.


I think the real problem now is fixing pets and their stats, along with the specials. These will make a big difference in combat if things ever get change/fixed. I think specials have a lot of potential and should be given more attention than they currently are (*ahem* none?).





-= I'd rather be riding my motorcycle =-
Ko-aIri
Tue May 17, 2005 10:48 pm
#6

I'm speaking here from personal experience and opinion here, so my view might not match some of yours...

But to be honest, fighting a level 80 normal creature right now is not much of a problem for a level 80 player. The creature simply doesn't hurt the player enough nor survive long enough to be a *real* threat, I can usually beat these with over half my health remaining no problem. Get 2 or 3 of these on me and I'm potentially in trouble.

However, if it's an Elite 80, it's a challenging fight that is roughly equal to 50/50 outcome chance, from my own personal experience since the CU. With good timing and special use, and a bit of luck, I can personally take on any Elite 81 or under creature/NPC 1v1, but I almost always nearly die from the fight. Get 2 on me and I'm dead, guaranteed.

I wish we had access to level 80 (non-elites) as our taming cap, for a couple reasons. One, it would band-aid the uncallable natural pets issue, as most (if not all) of the now uncallables fall between level 71-80, like the klikniks, gnarled rancor, malkloc, etc.

And number 2, it would allow our pet to be on par with the kind of MOBs we'd be fighting at level 80, and they might also generate enough hate to be decent tanks if we were using pets closer to our opponent's levels. I can't tell you just how useless I'm finding CH on Kashyyyk in the hardest spots... the pets die so fast if they hold aggro it isn't funny, and most of the time it's pointless to even try to tank with them. Hracca Glade, Rryatt Trail (Shadowlands level), Avatar Platform, Myyyndril Caves are all far above and beyond the capability of any current pets (except to pull targets, which seems to be the only use I can find for my pets in these zones). The boss mobs (Katarn, Kkorrwaat (sp), Necrosis, Harakowot the Mighty (sp)) are so far beyond our pet's CL (level 82, 87, 92, 83 elites IIRC) that the pet lasts maybe 10 seconds, tops.

As long as we're not able to access an elite greater than CL 70 (which would be too unbalancing to control along with another combat profession for sure), I think CL 80 is a reasonable cap to ask for, and I have included it in the proposal for fixing the uncallable pets. I personally doubt this will happen anytime soon (fear of balance issues) but it might be possible. Then again, if they fix some of our more glaring issues, the level business might not seem necessary anymore and 70 might be a fine cap. It's hard to say until we start seeing fixes roll down the line.



Ko-a Iri / Aosa Oto / Heston / Si'ro Eti
Twi'lek Creature Handler / Rodian Dark Jedi Knight / Human Bio-Engineer / Ithorian Shipwright
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...has been recognized as an exceptional soldier in the war (Ko-a, Aosa)

Nvim
Wed May 18, 2005 5:17 am
#7

I'm just a basic TKM and I can easily solo 2 creatures my level with just TKM abilities (not even using healing from medic or buffs, etc), I could quite easily solo 3 or more than are blue, and ones that are green or grey can just pile on for all it matters, they miss a lot and don't really inflict much damage. CH pets being 10 levels below a PvP template is going to put their pets into the joke class.


Even if the pet has a 12+k ham, I could inflict that much damage pretty quickly and TKA have woeful damage compared to the other meleers or ranged classes.


I think the biggest mistake SOE made was making Creature Handlers a single profession, it is just too few skill points to allow someone to master creatures like a Rancor. It does not allow a CH to benefit from strong pets because they are afraid of the combinations of pets + combat abilities or pets + utility. So instead we have semi-worthless pets.


Creature Handler should have been one of twoelite Creature based professions (like Doctor and CM branch from Medic). The ultimate medic was a Doctor/CM. We have no specialisation like that for Creature handlers which allows for skill or ability stacking. It is why a melee combo character will rip pets of even an equivalent level apart.


Creature Handler should give 70 levels of pet control and the handling skills while the second profession could add an additional 70 levels of pet control (for controlling two pets or the ability to control a single level 80ish pet) plus give additional combat functionality. That would allow a player to choose a 250 point template that is all but dependant totally on the Creatures for all effective damage and protection for the CH. Then you could put the Grauls, the Rancors and the other titanic pets as level 71+ pets which are in the hands of true masters and make them as good in combat as player which stacks abilities. I would create the secondary profession to have a whole bunch of commands which allows you to get the pet to perform strikes so their true power comes from you being active, that would be in line with the 'push the buttons' type approach of the CU.
PirateJolly
Wed May 18, 2005 8:02 am
#8

If you all are having few problems with lvl 80 targets, then I must suck at combat. I was respeced at MCH/MBH/Nov Carbineer and I was wasted by a lvl 81 Thune. Of course it could have been the 2 lvl 40 thunes that were adding to the damage done to me that made the difference.

But I feel that MCH should be able to use a lvl 80 creature. (This way I could use my Gapping Reclue again). I don't think it would be much of a stacking problem considering that an IMP MCH toon can call out a lvl 70 pet and a ATST. Though I heard that ATSTs lvl shifed to something like 65.

My 2 cents.



Jolly Rodger
Elder Creature Handler, Spy, RSF Ace, Disgusted Ex Customer.
Flurry
BraccusD
Wed May 18, 2005 11:25 am
#9

I really think the solution to this is fix the resists, the specials, the BE pet making process. After these 3, the PvP may come in line as well. A CL70 player can take out a CL80 player, so levels don't matter as much in PvP.



- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
theorb22
Thu May 19, 2005 3:58 pm
#10

The thing of it is, even if you argue that having 2 CL 80 things at once out is unbalancing(Namely you and your pet), the fact remains that the cost of using 2 CL 80 things comes at a heavy price, namely having no defenses to speak of. An ordinary CL 80 player undoughtably has multiple proffesions and their defense trees, letting them have far, far more defences than someone who is spending a great majority of SP on a profession with none at all. Even with the new logarithmic system, 300 defense (I've fought people with that defense) is a whole lot better than the 140 I have as a CH/commando.We might have more attack power, but we won't have as much defense, which all goes back to the argument that pets can be very pointless when everyone always goes for the player first. With CL 80 pets to fight with us, that cut to defenses we take might be made up for with the right tactics, and it's not like CH isn't big on using tactics . Thusly, as long as we don't get some massive publish giving a CH more defenses like other professions, the ability to call higher level pets seems totally fair.





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Hardley
Thu May 19, 2005 4:02 pm
#11

in a word ... YES!



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HealWarrior
Fri May 20, 2005 12:57 am
#12








Ko-aIri wrote:

I wish we had access to level 80 (non-elites) as our taming cap, for a couple reasons. One, it would band-aid the uncallable natural pets issue, as most (if not all) of the now uncallables fall between level 71-80, like the klikniks, gnarled rancor, malkloc, etc.

And number 2, it would allow our pet to be on par with the kind of MOBs we'd be fighting at level 80, and they might also generate enough hate to be decent tanks if we were using pets closer to our opponent's levels.


As long as we're not able to access an elite greater than CL 70 (which would be too unbalancing to control along with another combat profession for sure), I think CL 80 is a reasonable cap to ask for, and I have included it in the proposal for fixing the uncallable pets. I personally doubt this will happen anytime soon (fear of balance issues) but it might be possible. Then again, if they fix some of our more glaring issues, the level business might not seem necessary anymore and 70 might be a fine cap. It's hard to say until we start seeing fixes roll down the line.





/agree absolutely. Well said, now if we can only make it happen....oh and maybe the elites, besides the female gnarlsatchs, would actually spawn babies...the game would be "on".



Avy Wehake
------ Tarquinas Server -------
MBH/MP/CM 4xxxx
Joker9125
Fri May 20, 2005 1:13 am
#13

This is why the whole level system is COMPLETELY flawed.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
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