Creature Handler Archive
Thread: Publish 17.0 on Test Center: CH Issues FIXED!
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Iakimo
Sat May 21, 2005 11:28 am
#1
Profession: Creature Handler
- Using /tame will no longer set off your auto attack
- Pets will no longer have Action or Mind wounds
- When taming vicious creatures, if a creature handler is unable to call a high-level vicious creature, the player should receive a message with details why the pet cannot be called
- Fixed an issue with Creature Handler skill progressions and XP caps
- Non-CH pet damage will now reduce XP amounts granted and possibly result in no kill rights. CH pet damage will still count towards CH XP Iakimo's note: I'd already noticed this effect in Live.]
- Motley Kaadu and Plodding Falumpaset are now tamable [Iakimo's note: Motley Kaadu babies are already in Live. I have one in my datapad now.]
- Lowered the Cu-Pa and Dwarf Bantha to level 10.
Pets
- Pet Armor should function correctly.
- Pets will no longer have Action or Mind wounds
- Some rare pets have traded hitpoints for bonus damage and armor
- All group members can see pet health bars in a group.
Alas, still no info on a fix for the broken pet specials... but this info is definitely good news!
Iakimo
Sat May 21, 2005 11:31 am
#2
Another interesting note in the patch note is that most creatures and NPCs that con grey to you will no longer auto-attack you. The exception is NPCs like Stormtroopers and such.
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