Creature Handler Archive

Thread: A few questions from a novice Creature Handler. Help appreciated.

Sherbida
Mon May 23, 2005 7:35 am
#1

I tamed a female Kaadu as one of my first pets. When it starts out it is in my datapad as a:


Female Kaadu (baby) - Difficulty 1 (13)

Damage: ?? - ?? (??? - 243) (I don't remember the exact stats since I am at work but the problem will be obvious in a sec.

Health: ??? (2453 ? ) (Again I don't remember the exact health points)


My question is this. . . it took about a week for my pet to grow to look like this:


Female Kaadu (baby) - Difficulty 13

Damage: ??? - 240 (??? - 243)

Health: 2453 ? (Don't remember the exact health points but this is close enought)


It has been stuck this way for several days. I log in each day. Since I am relatively new to this profession I have a couple of questions:


Will the pet ever lose the "(baby)" designation?

Why is my damage not hitting ??? - 243? It is stuck at ???-240.

Health and difficulty seem to have maxed, so when does this become full grown or is this a bug?


Couple of other miscellaneous questions for the Masters or those in the know:


When I examine a pet I notice a couple of odd things:


When examining a mob I see three designators that say something like: Tamable, Aggressive, and I don't remember the third one.


Sometimes in Aggressive and the third one (not tamable) I see a couple of things next to the NO/YES status like:


No@ or No8 or No followed immediately by a square. Is this a graphic anomoly or does the @, 8, Square mean anything?


Please reply.

Thanks!
Denmha
Mon May 23, 2005 7:47 am
#2


the bracketed 13 is the max level of the pet - so when it grows to lvl 13 it will not grow any further. The creature will keep it's (baby) tag until you rename it - to rename a pet you have to train it four commands with the name before the command (e.g. Tiddles stay, Tiddles attack, Tiddles follow, Tiddles, store).


As a novice you will only be able to train three commands (attack, follow, store) so you'll need to get the first box to get a fourth -or give your pet to a higher level creature handler to rename.


As for the damage sticking at 240 I don't know - anyone else wanna jump in on this one?


The other stats with the strange characters in sound like bugs to me - there are still a fair number after the CU was 'implemented'.





Denmha Porter
Master Creature Handler/Master Bounty Hunter - CANCELLED
You can kill your game, but when you killed my pets you went too far.

Denmha - now a dwarf hunter in WoW.
DaBudo2
Mon May 23, 2005 7:59 am
#3

Yep, definitely sounds like you've got a buggy pet, though those are bugs I haven't seen or evenheard abouteither in testing or in live. Congratulations, sounds like maybe you've discovered a new problem



------------------------------------------------------------------------------

Outside of a dog, a book is a man's best friend. Inside of a dog, it's too dark to read. G. Marx

Pickaroon - MCH, Master Pistoleer, Elder Geek
BOTHEN! WOOHOO!
c-mot
Mon May 23, 2005 8:02 am
#4

when the difficulty level reaches the value in parenthesis (13) its full grown.
the differences between the actual damage and the damage in parenthesis is a bug (coming from rounding and multiplying the max values with the grow levels - i saw this with gurrecks damages even before the cu).

the pet keeps its name "...(baby)" until u rename it. some CH like to keep the original name (especially for tamed rare ones). most CH (me too) use to rename their pets after the tame. to name a pet u need to train 4 different commands (u need at least one CH skillbox as with novice u only have 3 commands to train). just add the name u want to give to the command, like attack = hugo a, store = hugo s, ... . after the 4th command your pets name will change. u should then reset the commands to the simple ones (without name), attack = a, stroe = s, ... or whatever u want to use for commands (one hint: if u want to use commands with /tellpet they should have at least 4 letters).

the info on examine means:
tameable: yes/no (the creature has babies u can tame)
aggresive: yes/no (u need "tame viscious creatures" skills (CH 2xxx) or have some racial advantages like wookies to tame it)
stalker: yes/no (not sure - but i think this means the creature does death blow)

the display is bugged, sometimes adding a symbol or letter to the "yes" or "no"





Master Medic[Elder Doctor · Elder Pistoleer]@ Chimaera
Master Medic[Elder Doctor · Teras Kasi Elder]@ Gorath
Master Smuggler[Elder Combat Medic · Elder Pistoleer]@ Gorath
Master Bounty Hunter[Elder Creature Handler · Elder Rifleman]@ Eclipse
Master Medic[Elder Combat Medic · Elder Bounty Hunter]@ Lowca
we never forget
Sherbida
Mon May 23, 2005 11:37 am
#5

Ok. . . Thanks that answers all my questions. I should have no problem naming my pet since I have 5 commands I can teach it now.



Thanks again.


Daire_Courant
Tue May 24, 2005 4:51 am
#6



Joker9125 wrote:
The damage thing has to do with the type of variable they used for the damage numbers.
In C++ code their are two main types of numbers "int" and "double". "int" numbers are whole numbers like 1, 2, 3, ect....... while "double" numbers can have decimal values like 1.2, 2.54, 3.45134623, ect............ Sine the damage calculations always show up as whole numbers it seems safe to assume that the damage numbers for pet/weapons are "int" values.
Ok now that we have that out of the way for those who are not programmers I'll explain why that causes this bug. While your pet grows the ammount the stats increase based on how close to its max level it is which normally leaves a decimal value that the "int" caint hold so it drops the remainder. Ok thats hard to understand I know so lets look at an example.
A lets say a pet with a min/max damage of 10 -103 grows 33% of its max growth. so the max damage "should" now be 33.99 but since int type variables have to be whole numbers the .99 gets dropped leaving just 33 so the pet just lost nearly a whole point of damage. So if this pet grows 4 times it would lose 4 points of damage leaving the final number at 10-99 (10 -103).
I hope that wasnt too hard to understand.

Message Edited by Joker9125 on 05-24-2005 12:52 AM







Wow.....I always thought it had something to do with /enrage

many thanks Joker

Axo
MCH/MBH/Pistols
Chimaera
Aaaarrrrgggghhhh
Tue May 24, 2005 6:22 am
#7


Hehe, nice to see a forum willing to help players still.


Yeah, if you are ever curious what the present level of pets you can control is. Press ctrl-s and look in the "My Skill Mods" section, scroll down and it should say "Max level of pets", once you tame each baby the bracketed number will represent what the pet will be at max level.


If you look on www.swgcreatures.com and search for tamable creatures you should be able to search for creatures that are tamable at your level (as long as the site is being updated slowly), if not check back here and I'm sure one of us can give you a few ideas as to pets to tame around you max level.

Message Edited by Aaaarrrrgggghhhh on 05-24-2005 02:24 PM



Bummo Pobla. Chimaera.
Master Creature Handler / Master Rifleman.
Ok all sing "Always look on the bright side of life....."
/whistle.
Joker9125
Tue May 24, 2005 12:51 pm
#8



The damage thing has to do with the type of variable they used for the damage numbers.


In C++ code their are two main types of numbers "int" and "double". "int" numbers are whole numbers like 1, 2, 3, ect....... while "double" numbers can have decimal values like 1.2, 2.54, 3.45134623, ect............ Sine the damage calculations always show up as whole numbers it seems safe to assume that the damage numbers for pet/weapons are "int" values.


Ok now that we have that out of the way for those who are not programmers I'll explain why that causes this bug. While your pet grows the ammount the stats increase based on how close to its max level it is which normally leaves a decimal value that the "int" caint hold so it drops the remainder. Ok thats hard to understand I know so lets look at an example.


A lets say apet with a min/max damage of 10 -103 grows 33% of its max growth. so the max damage "should" nowbe 33.99 but since int type variables have to be whole numbers the .99 gets dropped leaving just 33 so the pet just lost nearly a whole point of damage. So if this pet grows4 times it would lose 4 points of damage leaving the final number at 10-99 (10 -103).


I hope that wasnt too hard to understand.

Message Edited by Joker9125 on 05-24-2005 12:52 AM



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
Joker9125
Tue May 24, 2005 1:06 pm
#9






Daire_Courant wrote:

Wow.....I always thought it had something to do with /enrage

many thanks Joker





Hehe no problem. At least all those programming classes I'm taking are good for something.



http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=218063">Clicky To My Sticky

"If nothing else, I've got time to explore some of the other games my friends are playing. It could easily be argued that the NGE is the best thing ever to happen to guild wars" - Me

Velitham MCH
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