Creature Handler Archive
Thread: Do you Like the new Creature system?
Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...
And once you learn all the specials, you will NEVER have any need to tame anything ever again.
Gimpynoob wrote:
In my opinion, No. The new system still sucks when compared to pre-CU.
Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...
And once you learn all the specials, you will NEVER have any need to tame anything ever again.
This is a knock on the new system? Prior to the CU, I had not tamed a new creature since the first patch to BE that changed how they constructed pets, at least not for my own use. I had only tamed pets as mounts for friends.
Once you put your specials on your pets, they're no longer generic. Want more armor? Thick skin. Want more damage? Marring storm. Before the CU, everyone had light armor 60% kinetic for critters and light armor 50/50/80/80/80 type variants for ranged mobs. Pretty darn generic as far as the top end pets went. The only things that were not bio engi were the pets with the AOE and the combo attacks. Other than those, bio eng beat tamed hands down, because bio engi could sample things we could never tame (mutant rancors et al.) The area and special attack mobs( a la bloodseeker mite queen) are still 'different' from your run of the mill generic tames, and at least now we can customize the base generic creatures. Also, the ranged attack or non-ranged attack creates a subtle difference between two pets of the same CL. It's nice having ranged attacks on that self sacrifice pet so he'll stay near you and still attack.
I fail to see how this is worse than pre CU, other than pre-CU you could run a pet as a meat shield all day. And, not having gotten all three levels of aggression yet, I can't speak for the ability to meat shield under this new system. I can now customize my pets to better assist my fighting style, putting specials on them that I cannot get through my chosen combat template. I think this new system has actually breathed some life into my creature handler, the new system will be something to tinker with for a long time.
Angamarth wrote:
This is a knock on the new system?
What gave it away? Was it when I said it sucks?
Angamarth wrote:
Gimpynoob wrote:
In my opinion, No. The new system still sucks when compared to pre-CU.
Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...
And once you learn all the specials, you will NEVER have any need to tame anything ever again.
This is a knock on the new system? Prior to the CU, I had not tamed a new creature since the first patch to BE that changed how they constructed pets, at least not for my own use. I had only tamed pets as mounts for friends.
Once you put your specials on your pets, they're no longer generic. Want more armor? Thick skin. Want more damage? Marring storm. Before the CU, everyone had light armor 60% kinetic for critters and light armor 50/50/80/80/80 type variants for ranged mobs. Pretty darn generic as far as the top end pets went. The only things that were not bio engi were the pets with the AOE and the combo attacks. Other than those, bio eng beat tamed hands down, because bio engi could sample things we could never tame (mutant rancors et al.) The area and special attack mobs( a la bloodseeker mite queen) are still 'different' from your run of the mill generic tames, and at least now we can customize the base generic creatures. Also, the ranged attack or non-ranged attack creates a subtle difference between two pets of the same CL. It's nice having ranged attacks on that self sacrifice pet so he'll stay near you and still attack.
I fail to see how this is worse than pre CU, other than pre-CU you could run a pet as a meat shield all day. And, not having gotten all three levels of aggression yet, I can't speak for the ability to meat shield under this new system. I can now customize my pets to better assist my fighting style, putting specials on them that I cannot get through my chosen combat template. I think this new system has actually breathed some life into my creature handler, the new system will be something to tinker with for a long time.
I have to agree with Angamarth on this one as far as my opinions of the new creature system goes- honestly, it gives us something to do once we finish our template. It gives us goals and something to work for past mastering CH. You really want to tweak that great woolamander to make yourself stand out from the rest? You're gonna have to go out and do some taming work to find a creature that has the specials you want. THEN you have to work with that tamed creature to learn the skills to tweak your woolamander. It's more realistic than the old system. I like being able to better customize my pets to accompany my play style, which may be different than another CH's play style.
My one complaint is that BE'd CL10 non-CH pets are no longer mountable for non-CH people who use them unless a CH goes out and spends their time to level it up to get it big enough for that non-CH person to have asa mount. Pain in the ...
Takes some work to find and learn the specials, and to open the slots on your pets, but its fun and the options are quite diverse.
Angamarth wrote:
Gimpynoob wrote:
In my opinion, No. The new system still sucks when compared to pre-CU.
Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...
And once you learn all the specials, you will NEVER have any need to tame anything ever again.
This is a knock on the new system? Prior to the CU, I had not tamed a new creature since the first patch to BE that changed how they constructed pets, at least not for my own use. I had only tamed pets as mounts for friends.
Once you put your specials on your pets, they're no longer generic. Want more armor? Thick skin. Want more damage? Marring storm. Before the CU, everyone had light armor 60% kinetic for critters and light armor 50/50/80/80/80 type variants for ranged mobs. Pretty darn generic as far as the top end pets went. The only things that were not bio engi were the pets with the AOE and the combo attacks. Other than those, bio eng beat tamed hands down, because bio engi could sample things we could never tame (mutant rancors et al.) The area and special attack mobs( a la bloodseeker mite queen) are still 'different' from your run of the mill generic tames, and at least now we can customize the base generic creatures. Also, the ranged attack or non-ranged attack creates a subtle difference between two pets of the same CL. It's nice having ranged attacks on that self sacrifice pet so he'll stay near you and still attack.
I fail to see how this is worse than pre CU, other than pre-CU you could run a pet as a meat shield all day. And, not having gotten all three levels of aggression yet, I can't speak for the ability to meat shield under this new system. I can now customize my pets to better assist my fighting style, putting specials on them that I cannot get through my chosen combat template. I think this new system has actually breathed some life into my creature handler, the new system will be something to tinker with for a long time.
QFE!!!!!!!
I love the new system and I am a long time MCH (since Sept/Oct 2003).
Change is good, get used to it!!!!