Creature Handler Archive

Thread: Do you Like the new Creature system?

Skizzik-
Sat Aug 20, 2005 10:52 pm
#1

Hello my current template is MBH, Maser Pistoleer with Carbineer 0440. I am getting tired of hunting jedi so i was thinking about changing my template to Master Pistoleer, MCH, BH 4400(i don't think i'll ever drop that investigation line). My question is"isthe new system any good? I was a CH back when i first started playing the game, although i never mastered(i made it to 4443 though til i dumped it for BH), I still had alot of fun going out into the wild and finding different pets to tame then raise them, but i don't know anything about the changes that they made. I would like to find out before i start the grind, so i don't waste my time on a profession that isn't fun anymore. Any input is appreciated.



Skizzik
Master Pistoleer, Master Creature Handler
Skizzoski
Master Droid Engineer, Master Weaponsmith
*********************SkizzCorp********************
In the city of Noresta, on the planet of Dantooine
WP -2747, -228, Loot Furniture and Droid Specialist
Clicky Maker
"Life is very short and there's no time for fussing and fighting, my friend." -The Beatles

Gimpynoob
Sun Aug 21, 2005 2:48 am
#2

In my opinion, No. The new system still sucks when compared to pre-CU.

Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...

And once you learn all the specials, you will NEVER have any need to tame anything ever again.



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
Angamarth
Sun Aug 21, 2005 4:50 am
#3






Gimpynoob wrote:
In my opinion, No. The new system still sucks when compared to pre-CU.

Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...

And once you learn all the specials, you will NEVER have any need to tame anything ever again.




This is a knock on the new system? Prior to the CU, I had not tamed a new creature since the first patch to BE that changed how they constructed pets, at least not for my own use. I had only tamed pets as mounts for friends.


Once you put your specials on your pets, they're no longer generic. Want more armor? Thick skin. Want more damage? Marring storm. Before the CU, everyone had light armor 60% kinetic for critters and light armor 50/50/80/80/80 type variants for ranged mobs. Pretty darn generic as far as the top end pets went. The only things that were not bio engi were the pets with the AOE and the combo attacks. Other than those, bio eng beat tamed hands down, because bio engi could sample things we could never tame (mutant rancors et al.) The area and special attack mobs( a la bloodseeker mite queen) are still 'different' from your run of the mill generic tames, and at least now we can customize the base generic creatures. Also, the ranged attack or non-ranged attack creates a subtle difference between two pets of the same CL. It's nice having ranged attacks on that self sacrifice pet so he'll stay near you and still attack.


I fail to see how this is worse than pre CU, other than pre-CU you could run a pet as a meat shield all day. And, not having gotten all three levels of aggression yet, I can't speak for the ability to meat shield under this new system. I can now customize my pets to better assist my fighting style, putting specials on them that I cannot get through my chosen combat template. I think this new system has actually breathed some life into my creature handler, the new system will be something to tinker with for a long time.







- I support the removal of posting privileges as soon as the 'cancel' button is pressed
Gimpynoob
Sun Aug 21, 2005 4:58 am
#4


Angamarth wrote:

This is a knock on the new system?












What gave it away? Was it when I said it sucks?



Anakin: Master, I think my lightsaber is getting dull. Its not doing nearly as much damage as it used to.
Obi-Wan: O.k. when we're done showing the youglings around the temple, we'll stop by the bazaar and you can buy a new crystal. I hope you've got a couple million credits saved up for this.
Anakin: WHAT?!!?? I don't have THAT kind of cash!
Obi-Wan: Well you could try sharpening it on these younglings. I've got a headache and all their questions are driving me NUTS!
Anakin: hmmm.... Sharpen my lightsaber on younglings...... hmmmmmm.....
Obi-Wan: uh, that was a joke Anakin. I'll spot you the cash for a new crystal THIS time, but next time you're on your own.
WarWidow
Sun Aug 21, 2005 6:12 am
#5

The theory of the new system was positive but in the end it still falls short to what we need.


Their are still bugs and AI issues I would rather see fixed.


We have been messed up for so long. The CU hurt us even more. Now we are all starting from scratch to level our pets and grind them to be better then their base form.


I still say, in PvE our pets will hold their own to a point. But in PvP, I feel, that ever with these so-called high level 3 skills, our pets will still fail verse a powerful level 80 combatant that is better armed and protected.


The new system is cool, but its too much work for so skills taht we have little information and tests on.


Bring back creature/pet stats so I know what really makes a unique pet/creature tick!














Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Amethyst-Moonshadow
Sun Aug 21, 2005 7:13 am
#6






Angamarth wrote:





Gimpynoob wrote:
In my opinion, No. The new system still sucks when compared to pre-CU.

Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...

And once you learn all the specials, you will NEVER have any need to tame anything ever again.




This is a knock on the new system? Prior to the CU, I had not tamed a new creature since the first patch to BE that changed how they constructed pets, at least not for my own use. I had only tamed pets as mounts for friends.


Once you put your specials on your pets, they're no longer generic. Want more armor? Thick skin. Want more damage? Marring storm. Before the CU, everyone had light armor 60% kinetic for critters and light armor 50/50/80/80/80 type variants for ranged mobs. Pretty darn generic as far as the top end pets went. The only things that were not bio engi were the pets with the AOE and the combo attacks. Other than those, bio eng beat tamed hands down, because bio engi could sample things we could never tame (mutant rancors et al.) The area and special attack mobs( a la bloodseeker mite queen) are still 'different' from your run of the mill generic tames, and at least now we can customize the base generic creatures. Also, the ranged attack or non-ranged attack creates a subtle difference between two pets of the same CL. It's nice having ranged attacks on that self sacrifice pet so he'll stay near you and still attack.


I fail to see how this is worse than pre CU, other than pre-CU you could run a pet as a meat shield all day. And, not having gotten all three levels of aggression yet, I can't speak for the ability to meat shield under this new system. I can now customize my pets to better assist my fighting style, putting specials on them that I cannot get through my chosen combat template. I think this new system has actually breathed some life into my creature handler, the new system will be something to tinker with for a long time.





I have to agree with Angamarth on this one as far as my opinions of the new creature system goes- honestly, it gives us something to do once we finish our template. It gives us goals and something to work for past mastering CH. You really want to tweak that great woolamander to make yourself stand out from the rest? You're gonna have to go out and do some taming work to find a creature that has the specials you want. THEN you have to work with that tamed creature to learn the skills to tweak your woolamander. It's more realistic than the old system. I like being able to better customize my pets to accompany my play style, which may be different than another CH's play style.


My one complaint is that BE'd CL10 non-CH pets are no longer mountable for non-CH people who use them unless a CH goes out and spends their time to level it up to get it big enough for that non-CH person to have asa mount. Pain in the ...






Amethyst Moonshadow & Zoque Silvermoon
:: Entertainer :: Domestic Trader :: :: Old MCH/12pt MBE ::
Drunken Kimogila Disco & Nightclub (New Justice, Lok)
The Official Pink Rodian of Flurry
Skizzik-
Sun Aug 21, 2005 1:16 pm
#7

thanks for the replies ppl. I think i have made up my mind and am going to master CH. I like the idea of giving my pet the abbilities that i want it to have.



Skizzik
Master Pistoleer, Master Creature Handler
Skizzoski
Master Droid Engineer, Master Weaponsmith
*********************SkizzCorp********************
In the city of Noresta, on the planet of Dantooine
WP -2747, -228, Loot Furniture and Droid Specialist
Clicky Maker
"Life is very short and there's no time for fussing and fighting, my friend." -The Beatles

LecheHombre
Sun Aug 21, 2005 5:59 pm
#8

I've been having a lot of fun with it also. I've learned all of the level 1 abilities I am interested in, and several of the level 2's also. I'm planning on making an all-out attack BE level 69 rancor (trained with marring storm, bleed attack, imperiling feint, etc.), a defense oriented CL69 dunelizard (thick skin, vigorous health, intimidate), a kliknik designed to hold agro (aggression, thick skin, good regen), and a gurreck built for speed and general fighting (fleet footedness, attack skills, etc.). Plus a pack of spitting rawls with state attacks...

Takes some work to find and learn the specials, and to open the slots on your pets, but its fun and the options are quite diverse.



0000101010110000000100111101011011011100
1110100101101110011110101100010000100000 Kitigruqe - Officer
1001110000010011001110111100100000101000
0100110101110101000011001110110100010010 Ikoro - Medic
0111111100000101111010011111011000101111
1111100101100100111101010011100110111010 Kylista - Spy
0010000011111011101010010000110101011011
Elder Creature Handler


ArchiieBarrett
Sun Aug 21, 2005 6:33 pm
#9

I give the new system a 5 and the old one a 9...... the new saystem isnt as creative or unique as the old one.. the old one was for people who truly liked the specialness of CH.. the new one a First grader can figure out..... I liked the old system better, nuff said.... but change is change so whatever...



Archiie Barrett
Dedicated Oldschool Master Creature Handeler
Retired Oldschool Master Heavy Swordsman


Now..
MCH MPistoleer
BH 1-0-4-3

(My Mount Guide) http://forums.station.sony.com/swg/board/message?board.id=creature_handler&message.id=252580
hobieone
Sun Aug 21, 2005 7:24 pm
#10

i'm actually warming up to it its pretty good once you've learned the specials and train a few good pets plus make the proffession a bit more interesting



just forget about the time line it nolonger exits her hasn't for some time. we're in a virtual star wars universe and it our time line not the movies. so its what we make of this universe ourselves. once this is realized then you'll start having fun
KwongWah
Mon Aug 22, 2005 12:29 am
#11

Short answer yes. I'd always like the idea of self customisation, it makes each pet unique. At least more unique than in the past.



===========================================================
Kwong-Wah Wong

"That re-vamp was our last hope"
"No, there's another"
Grambacca
Mon Aug 22, 2005 10:07 am
#12






Angamarth wrote:





Gimpynoob wrote:
In my opinion, No. The new system still sucks when compared to pre-CU.

Yes its true that the specials are a big improvement and they can be very useful, But the fact remains that all creatures are basically "Generic". By that I mean that all creatures of the same CL have almost identical stats. Same armor, same damage, same defense, same etc...

And once you learn all the specials, you will NEVER have any need to tame anything ever again.




This is a knock on the new system? Prior to the CU, I had not tamed a new creature since the first patch to BE that changed how they constructed pets, at least not for my own use. I had only tamed pets as mounts for friends.


Once you put your specials on your pets, they're no longer generic. Want more armor? Thick skin. Want more damage? Marring storm. Before the CU, everyone had light armor 60% kinetic for critters and light armor 50/50/80/80/80 type variants for ranged mobs. Pretty darn generic as far as the top end pets went. The only things that were not bio engi were the pets with the AOE and the combo attacks. Other than those, bio eng beat tamed hands down, because bio engi could sample things we could never tame (mutant rancors et al.) The area and special attack mobs( a la bloodseeker mite queen) are still 'different' from your run of the mill generic tames, and at least now we can customize the base generic creatures. Also, the ranged attack or non-ranged attack creates a subtle difference between two pets of the same CL. It's nice having ranged attacks on that self sacrifice pet so he'll stay near you and still attack.


I fail to see how this is worse than pre CU, other than pre-CU you could run a pet as a meat shield all day. And, not having gotten all three levels of aggression yet, I can't speak for the ability to meat shield under this new system. I can now customize my pets to better assist my fighting style, putting specials on them that I cannot get through my chosen combat template. I think this new system has actually breathed some life into my creature handler, the new system will be something to tinker with for a long time.









QFE!!!!!!!


I love the new system and I am a long time MCH (since Sept/Oct 2003).


Change is good, get used to it!!!!






************************
Grambacca: The Gray Ghost
Mayor of Highland Citadel, Tatooine
Former MCH
~Wroshyyyr Warrior!~
************************
J'awa-Jones
The only player character Jawa in SWG!
.....
~Jawa Avenger!~
************************


Page 1 of 1
Previous Next