Creature Handler Archive
Thread: If Jedi can use Mind Trick--they can also Force Pull
It's only fair, right? If they can control our pets, then surely they could yank a metal object out of someone's hand. I wonder why the devs left this basic padawan ability out of their abilities, yet they decided to give Jedi the ability to take our weapons out of our hands. I would love to have some red name explain this to us. And the dev's say they want to figure out some way to include CH's more in battle. HAHAHA.
Okay, let me give you a hint. Give Jedi the ability to Force Pull. Please oh please give Jedi this ability. They complain they aren't strong enough anyway. So give them Force Pull. I'd settle for that if you aren't going to take Mind Trick away.
Just what, Devs, were you thinking when you gave Jedi the ability to take our Pets away from us? Did you really think this would giveus incentive to use our pets in pvp? Did you really think CH's would just love tofight in a PVP battle only to see their pets ignore them (not that this doesn't alreadyhappen enough as it is...)
I'llgive you a hint. If you want to see more CH's in pvp, then take away Jedi Mind Trick and replace it with Force Pull. I'll guarantee you'll see more CH in battle then. Ah, whydo I bother even posting this? We are a hopelessly broken class....
/endrant no2 MCH
Especially for someone who's dedicated themselves to the mastery of creatures.
Skwall wrote:I thought saber throw was a combination of force pull and force push....? At least thats what makes sense.Sorry I don't think this is a good idea:Can you imagine jedi disarming squads during combat in PVP? At least we can fire back and get our @$$es handed to us by a Jedi, but imagine just sitting there not being able to attack in PVP, sounds pretty bad to me. And what are our pets going to do w/ 14k hams, 600kish max attack, ZERO lightsaber resists, and intimidate at best (and thats a decent 65-70 BE Pet)? With your idea that negates all of ranged professions and all but one melee profession. People would not go CH, they would got TKA, at least they get Lightsaber resists through PSGs. Our pets would go down in 2 hits. Not even if you had a timer would that be a good idea.[Edit}Bah hit Submit on accident.Combat would be:Player 1 /masterheadshot;Jedi /forcepull weapon;Player 1 /burstrun;Player 2 /masterheadshot;Jedi /forcepull weapon;Jedi /forcepull player;Player 2 /tell I hate you JediMessage Edited by Skwall on 08-06-2004 12:14 PM
Well, that is what is currently happening to CHs. Jedis take away our offense and defense. I see the original post with sarcasm. If CHs can be easily disarmed by Jedis, why not give them the ability to disarm everyone else?
Would you like to have Jedis to have the ability to get control of a pistoleers hands and force him to out a hole in his head by himself?
Message Edited by Skwall on 08-06-2004 12:14 PM
theorb22 wrote:but that way pvp would be compleatly exclusive to jedi on most servers. i know i wouldnt pvp to know that in like 3 minutes some guy is gonna come along and kill me no matter how many hours i play, prepare, buy foods and stuff, only to not be able to attack. and of course if a server had a sudden shift in the imp jedi vs rebel jedi ratio, about 30 or so people would end the entire GCW for about 700 others who arent jedi but pvp.
Aye, that's the reason i don't do PVP. Fun in PVP means to me a nice long battle, where everyone can fight for at least 1-2 mins before dying, if you are prepared and don't get attacked by 5 players at the same time. Dying in 10 secs, using the best armor around and being buffed up to the roof? Not my definition of fun. My hopes go for a well balanced JTL, hope it doesn't matter if your enemy is a Jedi or defense stacker.