Creature Handler Archive
Thread: Commanding pets by name
g
gg
ggg For group
k
kk
kkk For attack
f
ff
fff For follow
That allows me to selectivly use the most practical commands with out alot of typing or use up valuable hotkey space
-Indene-
TuskenJedi wrote:
Was giving individual pets their commands by their name disabled? Did it ever function? Am I left with only training pets with different commands?
No, I still have many commands trained for specific critters, such as "Huey guard" or "Rover stay", when I want to be able to tell one critter do something but not tell all of them to do something. Once I hit MCH and had two or three out all the time, it became necessary to have customized orders for some commands, so that I could hold one GSP in reserve after sending the first one in, for example. Or have the gurreck do his thing and the dewback stand back and act as aggro on me catcher. I also needed critter specific commands for some RP macros for mounting the dewback ("Hiyo Huey, away!", with trick one!) and the savage humbaba.
A wookiee MCH friend of mine named all of his pets "Buddy" which required him to have varient commands that were not name specific, for obvious reasons.
This is how commands were supposed to function. It was stated this way in the beta manual, and if I am not mistaken, in the real manual as well.
It almost works with /tellpet. If a pet knows "kill" for the attack command and you "/tellpet (Pet) kill", it will actually attack! Unfortunately, so will all other pets that are out. Using parenthesis is cumbersome as well.