Creature Handler Archive

Thread: Pet testing for those loyal to CH. God I hope we get fixed!

WarWidow
Fri Jun 10, 2005 9:00 am
#1

Last night I got home from work and decided to do my last two Ryatt Trail missions on the Shadow level including fight the Katarn.

Before doing any of the missions and I was waiting to hook up with friends, I did some solo runs by taking the hunter rodian mission to go to the canopy level to kill other rodians.

To back my pets up, my combat level is 80. I am a Master Pistoleer/BH 4040. I enter the frey buffed with combat food, modded clothing, good armor, stim d's, and spice. I switch weapons to test damage. I mainly use a Trando pistol which I can reach almost 800 dps with. I have no doctor buffs and my pets are untouched...food don't work now as it is.

I use 3 Narg's and I assault the rodians 3 ways:
1. ungrouped. Agro fluctuates, combat is steady, and things seems to go well as long as I am not mobbed. No pet falls.
2. ungrouped and I add my probot. Everything is the same. Rodians seem to agro on probot like stink on poop. Probot dies, combat goes ok.
3. Grouped all of us to be level 80. Combat is better. Things go better. Probot holds agro like crazy and dies fast. No mobbed assault. Held ground.

Ok. attacking things level 60+ seems within reach as long as you don't get mobbed. After every fight my pets get a mind of their own and start to wonder. I AM SICK OF SPAMMING FOLLOW...pets do not listen. Also GUARD does not work at all. A rodian would assault me and 3 Narg's would just stand their sniffing their butts. I hope to god the next patch fixes pets listening.

Ok. Now I went down to the Shadow level. Solo at first with a grouped probot and level 68 war cat. Assaulting level 80 or more is time consuming. Even with my cat and my pistol assault, killing one level 80 Gotal seems like a headache. 3 or more...crazy! Level 81 Gotal took down my Gaping Spider Hunter when it was group with mt at level 80 before my assaults helped end the conflict.

Now I teamed up with a Jedi, MTK, me, and my 3 Narg's. All grouped at level 80. We went hunting the horned bloodcrusher guys. 1 not a prob. 2 seems cool. 3 feeling challenged. Mobbed...DEATH! Now if I was solo with my pets, I don't thing I would do well verse them 1 on 1. Would pet food help? Would specials help? I have no clue. All I know is, pets are well balance fighters as long as the opponent is not level 80 or higher.

Kinda sad to watch a hulking level 50 rancor slapped around like Rick James date! Pets just don't make sense. In RL, a rhino has enough power to flip a jeep when he rams it! Contoling 1 level 70 at MCH is weak. We have to sacrafice all those sp's to get companions. All I know is, if a GSP ever got his hands on me, I would be lunch!

Final test. A Jedi, A Master Bounty Hunter, me, probot, and a level 54 war cat (good stats) verse the Katarn.
This went well. Jedi held agro for tanking. Pet kicked in when he could but lost half its life. Would I have lived if the Jedi and MBH where not their, i dought it. I will test things when I can more. I plan on helping others verse the Katarn with pets.

Anyone test their pets verse Nightsisters or Battle Droids since CU?

Anyways...

PVP...well I won't even go there. Until the next patch comes out, I wouldn't even waste hurting my pets. Players have more pecials attacks then NPC's. All pets do kinetic attack, what good is that verse someone with 6500+ armor protection and 200+ melee defence?
All I have to say is, I have been on Dathomir watching a Master Rifleman/Master BH waste a group of Gaping Spider Hunters. What good is my "1" going to do when I stand by watching it get rooted and shot with a 1000+ damage rifle. Also, once you drop, your pets break attack. So if you enter in PVP, a wise combatant will know to take you out first and ignore your pets!

Balanced? Hmmmmm...fingers crossed for next patch, but I don't think I can cross them any harder!

PSG collars at Master level only for pets (my friend put a spiked collar on his pitbull, why can't we do this stuff?), better specials including a pet root, better food and supplies for pets, better movement, and MAKE THEM LISTEN! All these and I will be happy!





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Chessack
Fri Jun 10, 2005 9:23 am
#2



WarWidow wrote:
Ok. attacking things level 60+ seems within reach as long as you don't get mobbed.




Don't expect this to change. It is intended. The devs clearly do not want us wading into a group of 3 white cons, with or without pets, and living to tell the tale. Your pets will do fine vs. even low 80s, provided you group them, and pull singles out of th group at a time. If you don't do single-pulls, you can expect a serious beat-down. I don't think that's a bug and I don't think it'll change -- it's clearly intended.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
HoxStarclipper
Fri Jun 10, 2005 9:30 am
#3

megadittos



Hox Starclipper | MBH / M Rifles / CM 0004
We few, we happy few, we band of brothers;
For he today that sheds his blood with me
Shall be my brother
hossp
Fri Jun 10, 2005 9:34 am
#4

not to mention last time i ws in the shadowlands, pets kep getting stuck in combat essentialy out of control.


when i did the kataran it didin't even occur to use a pet..i had a pistoleer/ranger with me..she snared/rooted it ,and i hammered it with a rifle...very easy, anything without a ranged attack generaly is as once it is trapped or rooted it can't hit you back...ranged npc's will however


last night we almost completed the most intense combat i've seen in this game: the blackscale combat


this place is insane..often time gangs of 8 82's then 83's and a room full of 84's..we killed the warden, 86, and ran out if time as we got to the second terminal literally minutes away from 3 of us finishing the mission...logged up 111000 combat xp just in this mission


i didn't even call a pet..we used a pre curb repair driod to pull ..it not once ran into aggro..and when it dies, there is no repar timer so it's up to 6k again in a few seconds, with a repair kit..all a pet would have done is run into a group got incapped, and held us up..i was not about to make the group fail becausethe ch kept waiting for his timers..as it turns out we needed about 91 min rather than 90..ina situatuin lkie that..the uncontroll able pets are really a hinderance, best left in the pad





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Airlifter
Fri Jun 10, 2005 9:42 am
#5


I understand the rationale for not allowing a single character to take on mobs of lower CL enemies that they can easily kill.But if these mobs are still able to kill me handily, why do I only get 1 XP each when I do manage to take down as a whole group?


The XP system should be changed so that if I choose to take on a tough group single-handedly, and I succeed, I am rewarded for it.


As I'm trying to earn XP for leveling, I have to search high and low for a critter of just the right level so I can fight it and get a decent XP reward. I pass dozens of low CL critters that could kill me as a group, but if I fight them as such, I get no benefit.

KzinKiller
Fri Jun 10, 2005 10:01 am
#6


Chessack wrote:


WarWidow wrote:
Ok. attacking things level 60+ seems within reach as long as you don't get mobbed.




Don't expect this to change. It is intended. The devs clearly do not want us wading into a group of 3 white cons, with or without pets, and living to tell the tale. Your pets will do fine vs. even low 80s, provided you group them, and pull singles out of th group at a time. If you don't do single-pulls, you can expect a serious beat-down. I don't think that's a bug and I don't think it'll change -- it's clearly intended.

C



Don't lie to the man/woman/?, a low 80's mob will shred any CH pet like its flesh was made of toilet paper unless you tank for the pet.

Message Edited by KzinKiller on 06-10-2005 10:02 AM




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
MoonglumHMV
Fri Jun 10, 2005 10:16 am
#7






KzinKiller wrote:




Chessack wrote:





WarWidow wrote:
Ok. attacking things level 60+ seems within reach as long as you don't get mobbed.






Don't expect this to change. It is intended. The devs clearly do not want us wading into a group of 3 white cons, with or without pets, and living to tell the tale. Your pets will do fine vs. even low 80s, provided you group them, and pull singles out of th group at a time. If you don't do single-pulls, you can expect a serious beat-down. I don't think that's a bug and I don't think it'll change -- it's clearly intended.

C





Don't lie to the man/woman/?, a low 80's mob will shred any CH pet like its flesh was made of toilet paper unless you tank for the pet.

Message Edited by KzinKiller on 06-10-2005 10:02 AM





I'm able to solo NS Rangers (lvl 81 elete) with my 3 Nargs...embolden them and I've finished the fights with 2 of the 3 at about 1/2 health the other barely touched. I help with heals and DOT's from CM, and the occasional Adv Critical shot from Master BH. No auto attack and the pets will pull aggro back off you after a few rounds.


With a Kwi Guardian (lvl 65 or 66) it was tougher, and I had to heal the pet more and take aggro at the very end to save in incap, but it was still successful.





Moonglum HMV
Hologrind is over...

Pround member of the Antarian Rangers

"I know it's pretty damn weird to eat people." - Marv
Merib
Fri Jun 10, 2005 10:29 am
#8

I have mixed feelings on this, it really depends on the pet/ Handler and the mob(s)


I solo alot so I am getting an idea of what to fight and what not to fight, ranged stuff is pretty tough if the pets bug out and go passive.


I do alot of hunting on Endor and Dathomir, I find the 3 narglatches in my fights pretty useless (1 is bugged).


They start to fight ok but if I tell them to follow 1 time during combat the go passive and virtually become useless.


I find my best strategy is 2/ 35ish and a bot or 1/ 50-70 and a bot, pull 1 at a time spamming follow and kill em.


The Nightsisters (81+)are a fair fight, I have to tank for 3/4 of the fight as either above listed pet combo= quick dead pets vs Nightsisters.


I am a MBH/MCH with pistols and I find if i keep all my debuffs on the mobs we are fighting we do ok.


Add 1 real person tomy group and the whole dynamic changes SIGNIFICANTLY, they really don't want us soloing anymore...





I miss my pets, my slobbering yet faithful protector named Cuddles the Rancor.

The SPCA said they won't sue for killing virtual animals...
KzinKiller
Fri Jun 10, 2005 10:41 am
#9


MoonglumHMV wrote:

I'm able to solo NS Rangers (lvl 81 elete) with my 3 Nargs...embolden them and I've finished the fights with 2 of the 3 at about 1/2 health the other barely touched. I help with heals and DOT's from CM, and the occasional Adv Critical shot from Master BH. No auto attack and the pets will pull aggro back off you after a few rounds.

With a Kwi Guardian (lvl 65 or 66) it was tougher, and I had to heal the pet more and take aggro at the very end to save in incap, but it was still successful.





Fair enough, if you actively prop up the pet it will last longer. And I'm not saying it's impossible for a CH to solo an 80's mob, it's not. I can set my CL 65+ pets on a CL 80 NPC on a mission and, as long as it doesn't get aggroed by a second NPC, we're gold. But if I set the same pet on an elite CL 83 Rancor, BOOM, down goes pet, and I'd better be dealing the damage fast and furious if I don't want to follow him.

I really hope that we're not defending the whole system based on 'well, if everybody would just get 3 female narg's and play those it would work better,' because that is not much of a solution .... nor is it likely to last for long if it is.




*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
JMShunter
Fri Jun 10, 2005 11:54 am
#10

If I were you I would try pvp with pets before you say it cant be done. I use my gps or my 3 nargs or my high energy resist rancor. Mytemplate is mbh/mch with some carbs.Ihave good kinetic and energy armor sets andI usually use aproton carbine, stim ds and ex. I have lost once in the last month to and that was 2 a doctor/fencer.Get the right equipment and food and dont forgot nuetron or moun whichever suits you best. In fact I killed a 225k jedi twice last night. I didnt have his mission either time (We were overt) He ambushed me the first time when I was dueling in MO and I set my pet on him. After a long fight and some luck I killed him. Then he rode straight at me when I was on the island below MO and I killed him again. My rancor was doing 125 damage or something throughout the fight until the guy finally took the time to killhim while I shot him. Pets are a enigma to a lot of people. It surprises them to see a rancor come barreling after them, especially if they dont know you have a pet out. Leave it 30 M away from you with stay. CH could certainly be better im not denying that but its definitly pvp viable.



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MoonglumHMV
Fri Jun 10, 2005 11:56 am
#11






KzinKiller wrote:




MoonglumHMV wrote:

I'm able to solo NS Rangers (lvl 81 elete) with my 3 Nargs...embolden them and I've finished the fights with 2 of the 3 at about 1/2 health the other barely touched. I help with heals and DOT's from CM, and the occasional Adv Critical shot from Master BH. No auto attack and the pets will pull aggro back off you after a few rounds.

With a Kwi Guardian (lvl 65 or 66) it was tougher, and I had to heal the pet more and take aggro at the very end to save in incap, but it was still successful.








Fair enough, if you actively prop up the pet it will last longer. And I'm not saying it's impossible for a CH to solo an 80's mob, it's not. I can set my CL 65+ pets on a CL 80 NPC on a mission and, as long as it doesn't get aggroed by a second NPC, we're gold. But if I set the same pet on an elite CL 83 Rancor, BOOM, down goes pet, and I'd better be dealing the damage fast and furious if I don't want to follow him.

I really hope that we're not defending the whole system based on 'well, if everybody would just get 3 female narg's and play those it would work better,' because that is not much of a solution .... nor is it likely to last for long if it is.



Amen to that




Moonglum HMV
Hologrind is over...

Pround member of the Antarian Rangers

"I know it's pretty damn weird to eat people." - Marv
WarWidow
Fri Jun 10, 2005 3:33 pm
#12

Ok, lets look at it this way for PvP. Other tests.

The CU was to promote a balance among the classes, but for the SP's we spend to be MCH, we are weaker by far.

Following 3 fights/tests. 1 took place before patch 17. 2 took place yesterday.

Watched a MCH/MTK with 2 level (1)0 old school 500+ damage Rancors & assault a Jedi Knight. I thought for sure this would be a good fight and a major upset. The pets did cause confusion, but in the end, the Jedi won. (both level 80)

Level 68 war cat, probot, and me (master pistoleer/bh4040) took a chance for fun and went overt. Fully ready with food and spice. Ran right into an overt Jedi. I rooted him, set war cat & probot in, and assault with attacks. I did get stats on him, but in the end, he killed me. (both level 80)

Last one. MCH/Master Carbs with three pets assaults a Master Sword/Master TK/Melee tank. Melee tank wins. (both level 80)

Once the MCH dies...its a done deal. Lack of specials may have hurt, but honestly will it make a differance?

With MCH we may get or template to level 80, but it really doesn't mean poop for the SP's we give to be this class. My gun in my hands doesn't die when I am attacking, but what good is my 300+ damage cat-damage inflicter when it drops and dies, leaving me with less of a damage output compared to a full combat template blowing holes in me or slicing me with a melee weapon!





Seita: "The Iron Maiden" Loyal Imperial Panzer.
Shadmare: old school Master Creature Handler (semi-retired).

3+ year Scylla veteran (8/03). Vanguard here I come!
Served: LOD/MOD/MODSF/AEDI/DTOS/KV
Chessack
Fri Jun 10, 2005 4:44 pm
#13


KzinKiller wrote:
Don't lie to the man/woman/?, a low 80's mob will shred any CH pet like its flesh was made of toilet paper unless you tank for the pet.




You missed my point, which was that even if you're helping the pet, you're going to get pounded if more than 1 white con comes at you. The devs do not want us soloing 5 whites or 3 yellows or pairs of reds like we used to be able to do. If you try it you will most assuredly get your undercarriage handed to you. They made a design decision that the only proper way to play this game is to GROUP and take on other GROUPS, or to solo and take on solitary enemies. If you try to solo and take on groups of white or higher cons -- as a CH or as any class -- you can expect the beatdown.

You might still get bloodied solo against a single white con -- I'm not saying soloing a white con is always going to work. But soloing many white cons at once is NEVER going to work, not for CH nor for anything else except maybe a Jedi.

C



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
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