Creature Handler Archive

Thread: Pets and Meele-proffesions?

Dunnermill
Fri Jun 10, 2005 7:43 am
#1

I keep this simple. I am a bowcaster-weilding wookiee atm. Still I wonder how it would work to be figthing side-by-side with my pets rather then from a distance. Soo...


Melee andPets.Does it work?

Can you be a Closecombat-proff without stacking from other CC-Proffs?

Hey TKM doesnt use armor! So no expensive armor-repair. Butis that the "rigth" proff when hubting with pets?

I want to both do damage, absorb it AND support my pets with mezzing/debuffs, Sooo..any ideas?

Geauxx
Fri Jun 10, 2005 8:17 am
#2

Pre-CU my fencer/ch temp worked great. Post CU, I tried fencer/ch,pike/ch, tka/ch, and sword/ch. I ended up with rifle/ch.



Geaux Darkcloud
Bounty Hunter / Horrible Pilot / Tobacco Spitter / All Around Cajun/Tapoh's Alt
One of the Last Survivng Members of the O-o-D
N
Merib
Fri Jun 10, 2005 8:55 am
#3

I tried the TKM/ MCH profession after the CU cause I liked it so much pre-CU


I got tired of dying and I disagree with the TKM being a "tank" a cardboard tank I maybe...


It starts out fine until you do a bit more damage than the pets (after your 2nd hit...) and you tank the whole rest of the battle.


I ended up MBH/ MCH/ Pistols so I can survive the battles.


I solo alot so it will depend on your disposition as much as your class desires...



I miss my pets, my slobbering yet faithful protector named Cuddles the Rancor.

The SPCA said they won't sue for killing virtual animals...
Chessack
Fri Jun 10, 2005 9:28 am
#4

I am actually doing OK with TKA/CH. It's not anywhere near as interesting as it once was (I have almost no specials, and neither do my pets have any, and all pets of a given level are 100% identical to each other, which makes them really boring), but it is certainly survivable. As a level 80 I did mission lairs vs. level 82s and I had no problem. Even when my stupid Kwi accidentally hit the bocatt lair instead of the bocatt (I *know* I did not order him to do that because I never targetted the lair) and we got 2 extra spawns on us, I survived, and the Kwi almost did (he died right before I took down the last bocatt).

I find that with the pet's damage added to mine, TKA can almost do a semi-respectable amount of damage in PVE. I wouldn't know about PVP though since I don't do that.

IMO, TKA/CH is entirely workable (I'm rarely in any danger) but is a lot less interesting than it was pre-CU.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
BraccusD
Fri Jun 10, 2005 11:03 am
#5

Well, here's the combo I went with and I enjoy it. I think ranged in general tend to be more powerful with the root and snare abilities, but I'm not looking for the absolute best combo, just one I think is pretty decent.


So I'm a MCH/MF and took 0100 TKA for improved CoB (reduce the damage) and 0010 Sword for improved Armor Break (increased damage of both my pet and me). I find the blind in fencehelps reduce damage decentlyand the knockdown,adv body hit,head hit specials do ok for damage. I can either have my pet and I both tanking in 2 v2or have myself tank with 3 nargs for higher DPSor have my pet tank while I add. I typically have my pet tank initially while I get states on, then decide if I want to step in or leave things be.


I like being up next to the pet, but when a mob does area attacks, I wish I was ranged.




- Drachus (of Kettemoor and Starsider)

CH/Fence and BE/CH
Ripstinger
Fri Jun 10, 2005 11:31 am
#6

I have good luck with TKM - MCH - Pike 0040. I try to just take things one at a time and play the tank role while the pets do the added damage. Some things take a while to kill but I do ok through CL 82-83 MOBs. I have not done any PvP though post CU.


P.S. I still pull out the bowcaster every now and again for fun.


Dunnermill
Sun Jun 12, 2005 3:38 am
#7

Thank you for the respons. I noticed for those that actually did go for melee both had the improved CoB, so I will go there first. For you who didnt : I hear your disaproval for CC but I tried out brawler and it just looks so cool! So I am stuck (at least for a while :smileywink
Sumpawump
Sun Jun 12, 2005 9:21 am
#8

I respec'd from Pistols/BH to TKM/MCH/Master Brawler, and I am able to solo mobs that were killing me as a Master Pistoleer/MBH after the CU. I'm loving TKM with MCH, it is a lot of fun.



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Chessack
Sun Jun 12, 2005 10:24 am
#9

It's not horrifyingly bad now, but...

I have to tell you, TKA/CH was a whole lot MORE fun before the CU, at least for me. There was a variety of tactics you could use, at your discretion (mitigated by what you were fighting of course), and a range of animals with a range of abilities. I was always able to pick animals that would assist me well in whatever mode I chose. In the mood for a mad frontal assault? Pull the rancor. In the mood for pulling? Use the cowardly gurreck. Want to fight NPCs that try to kite you? Use the BE'ed pet with the KD special. Want to tank yourself? Pull a pet with ranged powers. Want the pet to tank? Pull the brackaset and send it in first... etc.

Now, there's really only one way to fight things of any significance (i.e. blue-yellow): the single pull. And there's no point to using any pet below level 65, other than my elite narg trio. In fact, there's no reason to use anything but either my level 66 Kwi (ranged spit which he will not do upon command but he will do at random, and often enough I can semi-rely on it) or my narg trio (for the sheer damage/tanking ability, which isn't great compared to pre-CU but is at least survivable, which no other pets can boast). The other 15 or so pets in my datapad just sit there, being useless... and single-pulling is the only real tactic I ever use.

So it's survivable, but it's way less interesting than it used to be, IMO.

C



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Dejah Thoris
Dancer, Musician, Image Designer
Kor Spera, Corellia, Naritus
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