Creature Handler Archive

Thread: looks like the pre cu dna , post cu crafted pets got the bat...

hossp
Fri May 27, 2005 7:59 am
#1

i had one pre curb dna be pet that was made post curb, lvl 59 10k health , 542 damage (max), never actually hit for that...but today it needs a respec...soo it seems and advantave from pre curb dna is being taken away..

i respeced a pre cu cat once already toa post curb, milder lvl 60..today it said it couldn't be called, and let it call anyhow, not sure what that was about..but i think if you already respec'ed a pet they are letting you keep it



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velm
Fri May 27, 2005 8:31 am
#2

Just when you thought CH could not get any worse, they take away one of our saving graces. A be pet that was actually good, 12k ham, and decent damage, is now getting cut down in stats. what a shame.
ih8modem
Fri May 27, 2005 8:48 am
#3

Very very sad.


My level 10 pre-CU, lvl 23 post-CU got re-adjusted to lvl 61 (Cu-Pa)


Has9200 health. Problem is when I send it to fight, it drops health like nothing else. I sent it against a lvl 38 bol just to test, and it was getting hit for 1303 (after armor took 1000 out of it as well). Strange thing is this, before this latest patch, it never had armor at all!


So after I incap recover it, I notice it's CL is displaying 1 ??? I stored it, still displays lvl 61 in datapad, but when called it's lvl 1.



Oh and another bug, call pet. Mount it, store it (does not store), call pet again, an exact clone appears (now 2 out). Rinse repeat. I have 5 of the same pet out at the moment, only works with mountable pets.







Artisan - Architect - Musician - Marksman - Scout - Bounty Hunter - Pistoleer - Smuggler - Teras Kasi Master - Brawler - Swordsman - Rifleman


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Elven_Duke
Fri May 27, 2005 9:38 am
#4

it looks like there will be NO pets (BE or Tamed)with 10k ham or higher (unless a BE figures out un Mega-recipe).

ANd you might not want to go on a pet "killing spree" yet. If specials can now be used, then your BE pets with good pairs of specials my be worth someing. As of the mouning, I could not make a BE pet with specials (Tried 3 times, so far). I even used all vexed voritor samples that I had just collected. Nothing. will have to try & use akk Very High Quality DNA & see if that works.

But I did notice the tamed BEs from before had their specials. Forgot I have 1 with strong poison/knockdown & some other pets with good combos as well. I know it's not much (and the specials are probably still broken), but having a pet that can keep a creature/npc from doing as much damage to themselves or you wold be nice. In PvP, using a pet with strong disease/poison to put the hurt on as many ppl as posible before it gets incaped could be useful as well (unless the have a Doc or CM, then nm).



Elven Duke - Lvl 90 ??? - (Pre-NGE) Master CH/Master Rifleman/Master Scout
Grammaton' Cleric - Lvl 90 ??? - (Pre-NGE)Master Pistoleer/Master Carbineer/BH-0440
TechToad - 12 pt Master Weaponsmith/Master Munitions Trader (9 Respecs Left)
Orguss - Master Medic - (Pre-NGE)12 pt Master Chef with Force Exper/Master Swordsman

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