Creature Handler Archive
Thread: Live Publish 17 pertinent information
- Pet Armor should function correctly.
- Pets will no longer have Action or Mind wounds
- Some rare pets have traded hit points for bonus damage and armor
- All group members can see pet health bars in a group.
- Changed pet regen. Droids will no longer regen naturally, they must be repaired. Creature pets will now regen at their correctly balanced regeneration rates for their level.
- Using /sampleDNA will no longer set off your auto attack
- Bio-Engineer Pet Levels should now function properly
- Bio-Engineer Pet Re-sampling should now function properly. Crafted pets should be able to be re-sampled and reused to craft new DNA
- Bio-Engineered creatures should now be usable and have reasonable balance for their level. Crafted pet levels should be appropriate for the stats the crafted creature receives
- Bio-Engineered pets from before the Combat Upgrade should convert to a usable state when called. (Old armor values will be replaced by new ones, appropriate to the creature's level)
- Bio-Engineer Pet Stats fixed to have an effect on function
- Each of the following DNA traits now affect new attributes:
- Using /tame will no longer set off your auto attack
- Pets will no longer have Action or Mind wounds
- When taming vicious creatures, if a creature handler is unable to call a high-level vicious creature, the player should receive a message with details why the pet cannot be called
- Fixed an issue with Creature Handler skill progressions and XP caps
- Non-CH pet damage will now reduce XP amounts granted and possibly result in no kill rights. CH pet damage will still count towards CH XP
- Motley Kaadu and Plodding Falumpaset are now tamable
- Lowered the Cu-Pa and Dwarf Bantha to level 10.
i let my CL65 choku attack a CL78 grizzeld dewback - ungrouped my pet went down real fast - when grouped it was even to the dewie doing around the same damage as the dewie. so i guess it was calculated as CL80 (group level).
before the patch it seemed no difference if the pet was grouped or ungrouped.
Previous BE pets are re-specced again (even if you had previously made them valid) - and if you choose adjust level and it sets them over the cl you can control, it reverts and adjusts stats instead. (I think this is a good thing - although I would have preferred the ability to keep them invalid).
Also I don't seem to be able to call my pets out in the Ryatt trail anymore. I do hope this is not intentional. I may have to respec to try and get that damned Katarn.
zardo
ZardoZap wrote:
Two things I have noticed,
Previous BE pets are re-specced again (even if you had previously made them valid) - and if you choose adjust level and it sets them over the cl you can control, it reverts and adjusts stats instead. (I think this is a good thing - although I would have preferred the ability to keep them invalid).
Ok.....here is what happened in my case. I have a full datapad of 22 pets.Only 4 of those are BE pets since I released most of my BE pets post-CU. The rest are all naturally tamed pets....some Pre-CU and several Post-CU tames. ALL of my 22 pets had been called and adjusted for stats Post-CU. Today post Pub-17 I found that ALL of my natural wild/tamed pets had NOT been changed. Stats and Levels are all the same as Pre Pub-17. That includes the Female Narglatches....they still retain their improved Health and Damage stats and are still CL22 Elites
In the case of my 4 BE pets, I took screenprints of their stats in my datapad before calling them for the first time Post Pub-17. After calling and storing them again I took another screenprint of their stats. All 4 of my BE pets retained their same levels, same health, same damage and same To Hit stats as Pre Pub-17. What did change is the list of resists which now is listed as: Armor Effectiveness, Defense Value, State Resistance, Critical Hit Chance, Critical Save Chance and Aggro Bonus. All of my BE pets now show a Armor Effectiveness value and also a Defense Value. However, all the other new resist stats are showing as 0.0%. As a side note...I did not get any type of "Adjust Stat/Level" window when calling my BE pets for the first time post Pub-17. They just called as they normally do and the only thing that changed was the new listing terminology for the resist stats in the datapad window.
There has been a question raised about a possible Vitality stat bug and I have noticed that several of my pets do have less than 100 vitality but I know that was the case for the ones I have used the most prior to the Cu so I'm not sure if I have actually had an additional drop in vitality post Pub-17 or not.
Message Edited by Portabelle on 05-27-2005 09:40 AM
When I get home tonight I'm going to make a point of taming some female narglatches. Sounds like the way to go these days. Besides, I enjoy commanding more than one pet at a time.
I remember when CH's could command multiple Gurrecks... back when they were uber. I could hunt anything with those pets, they really ripped things to shreds. It was very nice. Sad to think about CH being only a shadow of it's former self.