Creature Handler Archive

Thread: back from the dead

omnigon
Thu May 20, 2004 10:18 am
#1


Hi all


I'm back from semi-retirement. I was almost done with the CH tree right after they introduced Pet Decay. I have 2 boxes of Empathy to finish and I'm wondering what would be the best way to grind out these two boxes so I can finish this tree up. I know there have been many changes since my sabbatical so I'm needing a fresh POV on what the best way to finish this out is.


Any help would be great, thanks a ton guys.



Kor'Rok
** Master Creature Handler * Master RifleDood **
FS progress- RS1, MS0, MA0, RS0, SU0, LU0

"How can you be so serious on a film where you are dodging explosions and running
away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and
the eight-foot monkey is the one flying the spaceship?" -Mark Hamill
omnigon
Thu May 20, 2004 5:54 pm
#2

bump



Kor'Rok
** Master Creature Handler * Master RifleDood **
FS progress- RS1, MS0, MA0, RS0, SU0, LU0

"How can you be so serious on a film where you are dodging explosions and running
away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and
the eight-foot monkey is the one flying the spaceship?" -Mark Hamill
Pluto9Moon
Thu May 20, 2004 8:54 pm
#3

I am told a CL20 pet and hunting Rancors can result in 1500 XP per. Mokk can be profitable on Dant as well. 3-4 Mokk per camp and 26K per mission but only 700-900 CH XP per. It can result in pretty fast cash. Offset by running back and forth to the terminals.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Entropism
Fri May 21, 2004 8:46 am
#4

Take a lvl 16 BE pet (Mine has 8K HAM across the boards and 20 kin resists) to the geonosis cave with a bunch of friends and camp the first room. Have the pet get one hit on each while you & your group blast away. Once the geonosis start their 5 second spawn timers, well.... It's 1200 XP each kill. You do the math. Beats hunting rancors any day.



::::::Agaemadi Fishbulb::::::
::::::The Mighty Squid::::::
omnigon
Fri May 21, 2004 9:12 am
#5

I'm pretty sure i'm not capable of dropping a rancor. I spent a lot of time on Dathomir right before I took my break and those guys kicked my butt hard. There may be new gear/weapons that I don't have yet that can help fight them. Anyone here have a suggestion for what gear/weapon/pet(s) I should use to hunt Rancors? I'm a Wookiee, I have all the rifle and support range skills, as well as most of the scouting tree.



Kor'Rok
** Master Creature Handler * Master RifleDood **
FS progress- RS1, MS0, MA0, RS0, SU0, LU0

"How can you be so serious on a film where you are dodging explosions and running
away with Sir Alec Guinness on this side and an eight-foot monkey on this side, and
the eight-foot monkey is the one flying the spaceship?" -Mark Hamill
fantoq
Fri May 21, 2004 11:05 am
#6

Omni,


There's usually a lot of group requests on Dath, which would be the most effective way to go timewise. Though I've found my DMA can hold off a rancor very well, taking it down is slow without a master weapon skill.

Just ask a friendly group at the Dath starport.



fantoq
MCH
former Medic
App. Carbineer
Society of Interplanetary Mercenaries[SIM]/ stargate/ naboo
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