Creature Handler Archive

Thread: pets: affection, protection, showing initiative

GTOfire
Fri May 21, 2004 1:34 pm
#1



I've seen some interesting posts and input threads about changes to CH meant to make it better compared to other professions and more useful in the GCW. This post is more about the small stuff that doesn't make it better to have, but better to enjoy. Putting some atmosphere into the game that I feel is missing sometimes, so here goes.


Animals have emotions just like us. While I don't expect SWG's creatures to have AI that good, I do wish pets would show some signs of this. There's several possiblities for this, affection, protection and initiative are ones I can think of right now, so let me explain them.

Before I rant off without end, I'll summarize the stuff that would be added without motivation. Why I think this would be cool is explained below this summary:


affection: players can /pet their animals to show their love, the other way round an animal might play a (new, to be created by the wonderful devs) animation that shows it's love toward the player.


protection: a pet will sense an animal that is stalking a player. They will position themselves between the player and the potential threat and growl, perhaps pacing side to side depending on the animal.


Initiative, movement: animals when idle don't stay perfectly still. They will wander around a few m and sit or lie down if they're tired.

Initiative, hunger: animals that don't get fed by their masters will get hungry and act upon that (with safeguards to make sure it's not a problem for the player). herbivores eat some nearby bush, carnivores can indicate a desire to attack a nearby prey or they can grab a bite out of whatever you just ordered them to attack.


That's it for the quick version, now to elaborate on it in my usual continuous babbling manner in the reply, to make this post look small and to the point so everyone will read it and not be put off by my long ramblings



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Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
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